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https://github.com/project-redbud/FunGame-Server.git
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Socket完整传输模式
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parent
9e64b854aa
commit
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@ -206,7 +206,7 @@ bool GetGameModeList()
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bool Connect(ClientSocket socket, Guid token, string clientip, ref bool isDebugMode)
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bool Connect(ClientSocket socket, Guid token, string clientip, ref bool isDebugMode)
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{
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{
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// 接收客户端消息
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// 接收客户端消息
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foreach (SocketObject read in socket.ReceiveArray())
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foreach (SocketObject read in socket.Receive())
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{
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{
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if (read.SocketType == SocketMessageType.Connect)
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if (read.SocketType == SocketMessageType.Connect)
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{
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{
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@ -74,7 +74,14 @@ namespace Milimoe.FunGame.Server.Model
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// 禁止GameModeServer调用
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// 禁止GameModeServer调用
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if ((IServerModel)this is GameModeServer) throw new NotSupportedException("请勿在GameModeServer类中调用此方法");
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if ((IServerModel)this is GameModeServer) throw new NotSupportedException("请勿在GameModeServer类中调用此方法");
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SocketObject SocketObject = socket.Receive();
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SocketObject[] SocketObjects = socket.Receive();
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if (SocketObjects.Length == 0)
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{
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ServerHelper.WriteLine(GetClientName() + " 发送了空信息。");
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return false;
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}
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SocketObject SocketObject = SocketObjects[0];
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SocketMessageType type = SocketObject.SocketType;
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SocketMessageType type = SocketObject.SocketType;
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Guid token = SocketObject.Token;
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Guid token = SocketObject.Token;
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object[] args = SocketObject.Parameters;
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object[] args = SocketObject.Parameters;
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@ -83,7 +90,7 @@ namespace Milimoe.FunGame.Server.Model
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// 验证Token
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// 验证Token
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if (type != SocketMessageType.HeartBeat && token != Token)
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if (type != SocketMessageType.HeartBeat && token != Token)
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{
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{
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ServerHelper.WriteLine(GetClientName() + " 使用了非法方式传输消息,服务器拒绝回应 -> [" + SocketSet.GetTypeString(type) + "] ");
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ServerHelper.WriteLine(GetClientName() + " 使用了非法方式传输消息,服务器拒绝回应 -> [" + SocketSet.GetTypeString(type) + "]");
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return false;
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return false;
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}
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}
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