Update MISC

This commit is contained in:
Mili 2023-02-21 23:21:25 +08:00
parent 4098bfc265
commit 60347cf294
6 changed files with 18 additions and 57 deletions

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Server.Controller
namespace FunGame.Server.Controller
{
internal class ServerController
{

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@ -1,16 +1,12 @@
using System.Text;
using System.Text.RegularExpressions;
using System;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Server.Utility;
Console.Title = Config.SERVER_NAME;
Console.WriteLine(FunGameEnum.GetInfo((FunGameEnum.FunGame)Config.FunGameType));
Console.WriteLine(FunGameInfo.GetInfo((FunGameInfo.FunGame)Config.FunGameType));
bool Running = true;
ServerSocket? ListeningSocket = null;
@ -64,7 +60,7 @@ void StartServer()
if (!INIHelper.ExistINIFile())
{
ServerHelper.WriteLine("未检测到配置文件,将自动创建配置文件 . . .");
INIHelper.Init((FunGameEnum.FunGame)Config.FunGameType);
INIHelper.Init((FunGameInfo.FunGame)Config.FunGameType);
ServerHelper.WriteLine("配置文件FunGame.ini创建成功请修改该配置文件然后重启服务器。");
ServerHelper.WriteLine("请输入 help 来获取帮助,输入 quit 关闭服务器。");
return;

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@ -1,19 +1,9 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlTypes;
using System.Reflection.Metadata;
using System.Net;
using MySqlX.XDevAPI.Common;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility;
namespace Milimoe.FunGame.Server.Model
{

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@ -1,14 +1,7 @@
using System;
using Milimoe.FunGame.Core.Library.Constant;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Reflection.Metadata;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
namespace Milimoe.FunGame.Server.Others
{
@ -25,8 +18,8 @@ namespace Milimoe.FunGame.Server.Others
public static int MAX_CONNECTFAILED { get; set; } = 5; // 最大连接失败次数
public static int ONLINE_PLAYERS { get; set; } = 0; // 已连接的玩家数量
public static int CONNECTING_PLAYERS { get; set; } = 0; // 正在连接的玩家数量
public static Encoding DEFAULT_ENCODING { get; } = General.DEFAULT_ENCODING; // 默认传输字符集
public static int FunGameType { get; } = (int)FunGameEnum.FunGame.FunGame_Server;
public static Encoding DEFAULT_ENCODING { get; } = General.DefaultEncoding; // 默认传输字符集
public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Server;
public static Hashtable OrderList { get; } = new();

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@ -1,10 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Server.Others
namespace Milimoe.FunGame.Server.Others
{
public class OrderDictionary
{

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@ -1,14 +1,8 @@
using MySql.Data.MySqlClient;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Server.Others;
using MySql.Data.MySqlClient;
using System.Collections;
namespace Milimoe.FunGame.Server.Utility
{