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https://github.com/project-redbud/FunGame-Server.git
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更新刷新房间的逻辑 (#4)
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@ -327,15 +327,18 @@ namespace Milimoe.FunGame.Server.Model
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return Send(socket, type, false, msg);
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case SocketMessageType.UpdateRoom:
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Config.RoomList = new(Server);
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DataSet DsRoom = SQLHelper.ExecuteDataSet(RoomQuery.Select_Rooms, out SQLResult TestResult);
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Config.RoomList ??= new(Server);
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Config.RoomList.Clear();
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DataSet DsRoomTemp = new(), DsUserTemp = new();
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DsRoomTemp = SQLHelper.ExecuteDataSet(RoomQuery.Select_Rooms, out SQLResult TestResult);
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if (TestResult == SQLResult.Success)
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{
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DataSet DsUser = SQLHelper.ExecuteDataSet(UserQuery.Select_Users, out TestResult);
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List<Room> rooms = Factory.GetList<Room>(DsRoom, DsUser);
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Config.RoomList.AddRooms(rooms);
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DsUserTemp = SQLHelper.ExecuteDataSet(UserQuery.Select_Users, out TestResult);
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List<Room> rooms = Factory.GetList<Room>(DsRoomTemp, DsUserTemp);
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Config.RoomList.AddRoom(General.HallInstance); // 添加空房间
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Config.RoomList.AddRooms(rooms); // 更新服务器中的房间列表
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}
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return Send(socket, type, Config.RoomList.GetRoomIDList());
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return Send(socket, type, DsRoomTemp, DsUserTemp); // 将Ds传递给客户端,在客户端中构建Room
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case SocketMessageType.CreateRoom:
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msg = "-1";
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@ -351,10 +354,11 @@ namespace Milimoe.FunGame.Server.Model
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{
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RoomType roomtype = roomtype_string switch
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{
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GameMode.GameMode_Mix => RoomType.Mix,
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GameMode.GameMode_Team => RoomType.Team,
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GameMode.GameMode_MixHasPass => RoomType.MixHasPass,
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GameMode.GameMode_TeamHasPass => RoomType.TeamHasPass,
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_ => RoomType.Mix,
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_ => RoomType.None
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};
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string roomid = Verification.CreateVerifyCode(VerifyCodeType.MixVerifyCode, 7).ToUpper();
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SQLHelper.Execute(RoomQuery.Insert_CreateRoom(roomid, userid, roomtype, password ?? ""), out SQLResult result);
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@ -390,6 +394,9 @@ namespace Milimoe.FunGame.Server.Model
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}
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return Send(socket, type, false);
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case SocketMessageType.MatchRoom:
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break;
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case SocketMessageType.ChangeRoomSetting:
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break;
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}
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@ -144,7 +144,7 @@ namespace Milimoe.FunGame.Server.Utility
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private string GetClientName()
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{
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if (ServerModel is null) return "";
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return SocketHelper.MakeClientName(ServerModel.ClientName, ServerModel.User) + " ";
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return ServerHelper.MakeClientName(ServerModel.ClientName, ServerModel.User) + " ";
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}
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}
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}
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