mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 20:19:35 +08:00
新架构初体验
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commit
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@ -1,20 +1,18 @@
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using System.Net.Sockets;
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using System.Net;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System;
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using System.Net.WebSockets;
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using Milimoe.FunGame.Server.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Server.Model;
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using Milimoe.FunGame.Server.Others;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Common.Network;
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Console.Title = Config.SERVER_NAME;
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Console.WriteLine(FunGameEnum.GetInfo((FunGameEnum.FunGame)Config.FunGameType));
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bool Running = true;
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Socket? ServerSocket = null;
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ServerSocket? ListeningSocket = null;
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StartServer();
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@ -36,7 +34,7 @@ while (Running)
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ServerHelper.WriteLine("Milimoe -> 帮助");
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break;
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case OrderDictionary.Restart:
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if (ServerSocket == null)
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if (ListeningSocket == null)
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{
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ServerHelper.WriteLine("重启服务器");
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StartServer();
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@ -85,15 +83,11 @@ void StartServer()
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throw new Exception("服务器遇到问题需要关闭,请重新启动服务器!");
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}
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// 创建IP地址终结点对象
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IPEndPoint ip = new(IPAddress.Any, Config.SERVER_PORT);
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// 创建TCP Socket对象并绑定终结点
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ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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ServerSocket.Bind(ip);
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// 创建监听
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ListeningSocket = ServerSocket.StartListening();
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// 开始监听连接
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ServerSocket.Listen(Config.MAX_PLAYERS);
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//ServerSocket.Listen(Config.MAX_PLAYERS);
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ServerHelper.WriteLine("Listen -> " + Config.SERVER_PORT);
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ServerHelper.WriteLine("服务器启动成功,开始监听 . . .");
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@ -104,14 +98,12 @@ void StartServer()
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while (Running)
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{
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Socket socket;
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ClientSocket socket;
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string clientIPaddress = "";
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try
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{
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socket = ServerSocket.Accept();
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IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint;
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clientIPaddress = (clientIP != null) ? clientIP.ToString() : "Unknown";
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ServerHelper.WriteLine("客户端" + clientIPaddress + "连接 . . .");
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socket = ListeningSocket.Accept();
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ServerHelper.WriteLine("客户端" + socket.ClientIP + "连接 . . .");
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if (Read(socket, clientIPaddress) && Send(socket, clientIPaddress))
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{
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ServerModel cs = new(socket, Running);
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@ -121,14 +113,15 @@ void StartServer()
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});
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cs.Task = t;
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cs.ClientName = clientIPaddress;
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Config.OnlineClients.Add(clientIPaddress, clientIPaddress);
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if (!Config.OnlineClients.ContainsKey(clientIPaddress)) Config.OnlineClients.Add(clientIPaddress, clientIPaddress);
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}
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else
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ServerHelper.WriteLine("客户端" + clientIPaddress + "连接失败。");
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}
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catch
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catch (Exception e)
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{
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ServerHelper.WriteLine("客户端" + clientIPaddress + "断开连接!");
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ServerHelper.Error(e);
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}
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}
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}
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@ -136,56 +129,49 @@ void StartServer()
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{
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if (e.Message.Equals("服务器遇到问题需要关闭,请重新启动服务器!"))
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{
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if (ServerSocket != null)
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if (ListeningSocket != null)
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{
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ServerSocket.Close();
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ServerSocket = null;
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ListeningSocket.Close();
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ListeningSocket = null;
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}
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}
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ServerHelper.Error(e);
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}
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finally
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{
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if (ServerSocket != null)
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if (ListeningSocket != null)
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{
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ServerSocket.Close();
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ServerSocket = null;
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ListeningSocket.Close();
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ListeningSocket = null;
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}
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}
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});
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}
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bool Read(Socket socket, string name)
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bool Read(ClientSocket socket, string name)
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{
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// 接收客户端消息
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byte[] buffer = new byte[2048];
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int length = socket.Receive(buffer);
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if (length > 0)
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object[] read = socket.Receive();
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SocketMessageType type = (SocketMessageType)read[0];
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object[] objs = (object[])read[1];
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if (type != SocketMessageType.Unknown)
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{
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string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
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string typestring = EnumHelper.GetSocketTypeName(SocketHelper.GetType(msg));
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msg = SocketHelper.GetMessage(msg);
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if (typestring != SocketMessageType.Unknown.ToString())
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{
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ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(name) + " -> " + msg);
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return true;
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}
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ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。");
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return false;
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(name) + " -> " + objs[0]);
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return true;
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}
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else
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ServerHelper.WriteLine(SocketHelper.MakeClientName(name) + " 没有回应。");
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ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。");
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return false;
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}
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bool Send(Socket socket, string name)
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bool Send(ClientSocket socket, string name)
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{
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// 发送消息给客户端
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string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE;
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byte[] buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes($"1;{msg}");
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if (socket.Send(buffer) > 0)
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if (socket.Send(SocketMessageType.Connect, msg, Guid.NewGuid().ToString()) == SocketResult.Success)
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{
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ServerHelper.WriteLine(SocketHelper.MakeClientName(name) + " <- " + "已确认连接");
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return true;
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@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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using System.Data.SqlTypes;
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@ -11,6 +10,7 @@ using System.Net;
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using MySqlX.XDevAPI.Common;
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using Milimoe.FunGame.Server.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Server.Others;
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@ -23,7 +23,7 @@ namespace Milimoe.FunGame.Server.Model
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* Public
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*/
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public bool Running = false;
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public Socket? Socket = null;
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public ClientSocket? Socket = null;
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public Task? Task = null;
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public string ClientName = "";
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@ -32,7 +32,7 @@ namespace Milimoe.FunGame.Server.Model
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*/
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private User? User = null;
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public ServerModel(Socket socket, bool running)
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public ServerModel(ClientSocket socket, bool running)
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{
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Socket = socket;
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Running = running;
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@ -40,78 +40,79 @@ namespace Milimoe.FunGame.Server.Model
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private int FailedTimes = 0; // 超过一定次数断开连接
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private bool Read(Socket socket)
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private bool Read(ClientSocket socket)
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{
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// 接收客户端消息
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try
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{
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byte[] buffer = new byte[2048];
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int length = socket.Receive(buffer);
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if (length > 0)
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object[] objs = socket.Receive();
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SocketMessageType type = (SocketMessageType)objs[0];
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string msg = "";
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if (type != SocketMessageType.HeartBeat)
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{
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string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
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int type = SocketHelper.GetType(msg);
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string typestring = EnumHelper.GetSocketTypeName(type);
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msg = SocketHelper.GetMessage(msg);
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if (type != (int)SocketMessageType.HeartBeat) ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " -> " + msg);
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switch (type)
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{
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case (int)SocketMessageType.GetNotice:
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msg = Config.SERVER_NOTICE;
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break;
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case (int)SocketMessageType.Login:
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break;
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case (int)SocketMessageType.CheckLogin:
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// 添加至玩家列表
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User = (User)Factory.New<User>(msg);
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msg = " >> 欢迎回来, " + msg + " 。";
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AddUser();
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ServerHelper.WriteLine("目前在线玩家数量: " + Config.OnlinePlayers.Count);
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break;
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case (int)SocketMessageType.Logout:
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msg = " >> 你已成功退出登录! ";
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RemoveUser();
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GetUserCount();
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break;
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case (int)SocketMessageType.Disconnect:
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msg = " >> 你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
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RemoveUser();
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GetUserCount();
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break;
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case (int)SocketMessageType.HeartBeat:
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msg = "";
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break;
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}
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return Send(socket, type, msg);
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if (msg == "")
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User));
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else
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User) + " -> " + msg);
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}
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switch (type)
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{
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case SocketMessageType.GetNotice:
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msg = Config.SERVER_NOTICE;
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break;
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case SocketMessageType.Login:
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break;
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case SocketMessageType.CheckLogin:
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// 添加至玩家列表
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User = (User)Factory.New<User>(msg);
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msg = "欢迎回来, " + msg + " 。";
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AddUser();
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GetUserCount();
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break;
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case SocketMessageType.Logout:
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msg = "你已成功退出登录! ";
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GetUserCount();
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break;
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case SocketMessageType.Disconnect:
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msg = "你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
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GetUserCount();
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break;
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case SocketMessageType.HeartBeat:
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msg = "";
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break;
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}
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return Send(socket, type, msg);
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throw new Exception();
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}
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catch
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catch (Exception e)
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{
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ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
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ServerHelper.Error(e);
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return false;
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}
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}
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private bool Send(Socket socket, int type, string msg, object[]? objs = null)
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private bool Send(ClientSocket socket, SocketMessageType type, params object[] objs)
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{
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// 发送消息给客户端
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try
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{
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byte[] buffer = new byte[2048];
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buffer = Config.DEFAULT_ENCODING.GetBytes(Convert.ToString(SocketHelper.MakeMessage(type, msg)));
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string typestring = EnumHelper.GetSocketTypeName(type);
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if (socket.Send(buffer) > 0)
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if (socket.Send(type, objs) == SocketResult.Success)
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{
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if (msg != "")
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ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " <- " + msg);
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// Logout和Disconnect需要移除User与其线程
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if (type == SocketMessageType.Logout || type == SocketMessageType.Disconnect)
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RemoveUser();
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object obj = objs[0];
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if (obj.GetType() == typeof(string) && (string)obj != "")
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ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User) + " <- " + obj);
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return true;
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}
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throw new Exception();
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throw new Exception("无法向客户端传输消息。");
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}
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catch
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catch (Exception e)
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{
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ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
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ServerHelper.Error(e);
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return false;
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}
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}
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