新架构初体验

This commit is contained in:
Mili 2023-01-03 21:25:37 +08:00
parent b16ab517c2
commit 57ce67fbbb
2 changed files with 84 additions and 97 deletions

View File

@ -1,20 +1,18 @@
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Text;
using System.Text.RegularExpressions;
using System;
using System.Net.WebSockets;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Server.Model;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Library.Common.Network;
Console.Title = Config.SERVER_NAME;
Console.WriteLine(FunGameEnum.GetInfo((FunGameEnum.FunGame)Config.FunGameType));
bool Running = true;
Socket? ServerSocket = null;
ServerSocket? ListeningSocket = null;
StartServer();
@ -36,7 +34,7 @@ while (Running)
ServerHelper.WriteLine("Milimoe -> 帮助");
break;
case OrderDictionary.Restart:
if (ServerSocket == null)
if (ListeningSocket == null)
{
ServerHelper.WriteLine("重启服务器");
StartServer();
@ -85,15 +83,11 @@ void StartServer()
throw new Exception("服务器遇到问题需要关闭,请重新启动服务器!");
}
// 创建IP地址终结点对象
IPEndPoint ip = new(IPAddress.Any, Config.SERVER_PORT);
// 创建TCP Socket对象并绑定终结点
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
ServerSocket.Bind(ip);
// 创建监听
ListeningSocket = ServerSocket.StartListening();
// 开始监听连接
ServerSocket.Listen(Config.MAX_PLAYERS);
//ServerSocket.Listen(Config.MAX_PLAYERS);
ServerHelper.WriteLine("Listen -> " + Config.SERVER_PORT);
ServerHelper.WriteLine("服务器启动成功,开始监听 . . .");
@ -104,14 +98,12 @@ void StartServer()
while (Running)
{
Socket socket;
ClientSocket socket;
string clientIPaddress = "";
try
{
socket = ServerSocket.Accept();
IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint;
clientIPaddress = (clientIP != null) ? clientIP.ToString() : "Unknown";
ServerHelper.WriteLine("客户端" + clientIPaddress + "连接 . . .");
socket = ListeningSocket.Accept();
ServerHelper.WriteLine("客户端" + socket.ClientIP + "连接 . . .");
if (Read(socket, clientIPaddress) && Send(socket, clientIPaddress))
{
ServerModel cs = new(socket, Running);
@ -121,14 +113,15 @@ void StartServer()
});
cs.Task = t;
cs.ClientName = clientIPaddress;
Config.OnlineClients.Add(clientIPaddress, clientIPaddress);
if (!Config.OnlineClients.ContainsKey(clientIPaddress)) Config.OnlineClients.Add(clientIPaddress, clientIPaddress);
}
else
ServerHelper.WriteLine("客户端" + clientIPaddress + "连接失败。");
}
catch
catch (Exception e)
{
ServerHelper.WriteLine("客户端" + clientIPaddress + "断开连接!");
ServerHelper.Error(e);
}
}
}
@ -136,56 +129,49 @@ void StartServer()
{
if (e.Message.Equals("服务器遇到问题需要关闭,请重新启动服务器!"))
{
if (ServerSocket != null)
if (ListeningSocket != null)
{
ServerSocket.Close();
ServerSocket = null;
ListeningSocket.Close();
ListeningSocket = null;
}
}
ServerHelper.Error(e);
}
finally
{
if (ServerSocket != null)
if (ListeningSocket != null)
{
ServerSocket.Close();
ServerSocket = null;
ListeningSocket.Close();
ListeningSocket = null;
}
}
});
}
bool Read(Socket socket, string name)
bool Read(ClientSocket socket, string name)
{
// 接收客户端消息
byte[] buffer = new byte[2048];
int length = socket.Receive(buffer);
if (length > 0)
object[] read = socket.Receive();
SocketMessageType type = (SocketMessageType)read[0];
object[] objs = (object[])read[1];
if (type != SocketMessageType.Unknown)
{
string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
string typestring = EnumHelper.GetSocketTypeName(SocketHelper.GetType(msg));
msg = SocketHelper.GetMessage(msg);
if (typestring != SocketMessageType.Unknown.ToString())
{
ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(name) + " -> " + msg);
return true;
}
ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符拒绝连接。");
return false;
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(name) + " -> " + objs[0]);
return true;
}
else
ServerHelper.WriteLine(SocketHelper.MakeClientName(name) + " 没有回应。");
ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符拒绝连接。");
return false;
}
bool Send(Socket socket, string name)
bool Send(ClientSocket socket, string name)
{
// 发送消息给客户端
string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE;
byte[] buffer = new byte[2048];
buffer = Config.DEFAULT_ENCODING.GetBytes($"1;{msg}");
if (socket.Send(buffer) > 0)
if (socket.Send(SocketMessageType.Connect, msg, Guid.NewGuid().ToString()) == SocketResult.Success)
{
ServerHelper.WriteLine(SocketHelper.MakeClientName(name) + " <- " + "已确认连接");
return true;

View File

@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlTypes;
@ -11,6 +10,7 @@ using System.Net;
using MySqlX.XDevAPI.Common;
using Milimoe.FunGame.Server.Utility;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Server.Others;
@ -23,7 +23,7 @@ namespace Milimoe.FunGame.Server.Model
* Public
*/
public bool Running = false;
public Socket? Socket = null;
public ClientSocket? Socket = null;
public Task? Task = null;
public string ClientName = "";
@ -32,7 +32,7 @@ namespace Milimoe.FunGame.Server.Model
*/
private User? User = null;
public ServerModel(Socket socket, bool running)
public ServerModel(ClientSocket socket, bool running)
{
Socket = socket;
Running = running;
@ -40,78 +40,79 @@ namespace Milimoe.FunGame.Server.Model
private int FailedTimes = 0; // 超过一定次数断开连接
private bool Read(Socket socket)
private bool Read(ClientSocket socket)
{
// 接收客户端消息
try
{
byte[] buffer = new byte[2048];
int length = socket.Receive(buffer);
if (length > 0)
object[] objs = socket.Receive();
SocketMessageType type = (SocketMessageType)objs[0];
string msg = "";
if (type != SocketMessageType.HeartBeat)
{
string msg = Config.DEFAULT_ENCODING.GetString(buffer, 0, length);
int type = SocketHelper.GetType(msg);
string typestring = EnumHelper.GetSocketTypeName(type);
msg = SocketHelper.GetMessage(msg);
if (type != (int)SocketMessageType.HeartBeat) ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " -> " + msg);
switch (type)
{
case (int)SocketMessageType.GetNotice:
msg = Config.SERVER_NOTICE;
break;
case (int)SocketMessageType.Login:
break;
case (int)SocketMessageType.CheckLogin:
// 添加至玩家列表
User = (User)Factory.New<User>(msg);
msg = " >> 欢迎回来, " + msg + " 。";
AddUser();
ServerHelper.WriteLine("目前在线玩家数量: " + Config.OnlinePlayers.Count);
break;
case (int)SocketMessageType.Logout:
msg = " >> 你已成功退出登录! ";
RemoveUser();
GetUserCount();
break;
case (int)SocketMessageType.Disconnect:
msg = " >> 你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
RemoveUser();
GetUserCount();
break;
case (int)SocketMessageType.HeartBeat:
msg = "";
break;
}
return Send(socket, type, msg);
if (msg == "")
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User));
else
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User) + " -> " + msg);
}
switch (type)
{
case SocketMessageType.GetNotice:
msg = Config.SERVER_NOTICE;
break;
case SocketMessageType.Login:
break;
case SocketMessageType.CheckLogin:
// 添加至玩家列表
User = (User)Factory.New<User>(msg);
msg = "欢迎回来, " + msg + " 。";
AddUser();
GetUserCount();
break;
case SocketMessageType.Logout:
msg = "你已成功退出登录! ";
GetUserCount();
break;
case SocketMessageType.Disconnect:
msg = "你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
GetUserCount();
break;
case SocketMessageType.HeartBeat:
msg = "";
break;
}
return Send(socket, type, msg);
throw new Exception();
}
catch
catch (Exception e)
{
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
ServerHelper.Error(e);
return false;
}
}
private bool Send(Socket socket, int type, string msg, object[]? objs = null)
private bool Send(ClientSocket socket, SocketMessageType type, params object[] objs)
{
// 发送消息给客户端
try
{
byte[] buffer = new byte[2048];
buffer = Config.DEFAULT_ENCODING.GetBytes(Convert.ToString(SocketHelper.MakeMessage(type, msg)));
string typestring = EnumHelper.GetSocketTypeName(type);
if (socket.Send(buffer) > 0)
if (socket.Send(type, objs) == SocketResult.Success)
{
if (msg != "")
ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " <- " + msg);
// Logout和Disconnect需要移除User与其线程
if (type == SocketMessageType.Logout || type == SocketMessageType.Disconnect)
RemoveUser();
object obj = objs[0];
if (obj.GetType() == typeof(string) && (string)obj != "")
ServerHelper.WriteLine("[" + ServerSocket.GetTypeString(type) + "] " + SocketHelper.MakeClientName(ClientName, User) + " <- " + obj);
return true;
}
throw new Exception();
throw new Exception("无法向客户端传输消息。");
}
catch
catch (Exception e)
{
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
ServerHelper.Error(e);
return false;
}
}