From 4e05d506b02cb4260aad2b6650f93dae79b85303 Mon Sep 17 00:00:00 2001 From: Mili Date: Thu, 1 Sep 2022 23:16:44 +0800 Subject: [PATCH] update 2# --- .gitignore | 4 ++-- .../{FunGameServer.Core.csproj => FunGame.Core.csproj} | 0 FunGameServer.sln | 2 +- FunGameServer/Sockets/ClientSocket.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) rename FunGameServer.Core/{FunGameServer.Core.csproj => FunGame.Core.csproj} (100%) diff --git a/.gitignore b/.gitignore index 4771ed3..82f9c4b 100644 --- a/.gitignore +++ b/.gitignore @@ -362,5 +362,5 @@ MigrationBackup/ # Fody - auto-generated XML schema FodyWeavers.xsd -#FunGameServer.Implement -FunGameServer.Core/Implement/*.cs \ No newline at end of file +#FunGame.Implement +FunGame.Core/Implement/*.cs \ No newline at end of file diff --git a/FunGameServer.Core/FunGameServer.Core.csproj b/FunGameServer.Core/FunGame.Core.csproj similarity index 100% rename from FunGameServer.Core/FunGameServer.Core.csproj rename to FunGameServer.Core/FunGame.Core.csproj diff --git a/FunGameServer.sln b/FunGameServer.sln index 21fac4e..a5bc6ff 100644 --- a/FunGameServer.sln +++ b/FunGameServer.sln @@ -5,7 +5,7 @@ VisualStudioVersion = 17.3.32804.467 MinimumVisualStudioVersion = 10.0.40219.1 Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGameServer", "FunGameServer\FunGameServer.csproj", "{CFC4F490-967B-4F12-883E-86C2A6E61461}" EndProject -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FunGameServer.Core", "FunGameServer.Core\FunGameServer.Core.csproj", "{F5BACA36-3DE2-450A-8518-E5DC29991875}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.Core", "FunGameServer.Core\FunGame.Core.csproj", "{F5BACA36-3DE2-450A-8518-E5DC29991875}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution diff --git a/FunGameServer/Sockets/ClientSocket.cs b/FunGameServer/Sockets/ClientSocket.cs index 27016ff..21dce0b 100644 --- a/FunGameServer/Sockets/ClientSocket.cs +++ b/FunGameServer/Sockets/ClientSocket.cs @@ -9,7 +9,7 @@ using System.Threading.Tasks; using System.Data.SqlTypes; using FunGameServer.Utils; using System.Reflection.Metadata; -using FunGame.Models.Entity; +using FunGame.Core.Api.Model.Entity; using System.Net; namespace FunGameServer.Sockets