mirror of
https://github.com/project-redbud/FunGame-Server.git
synced 2025-04-22 03:59:36 +08:00
重新架构
This commit is contained in:
parent
c1cc63073c
commit
487bcc4567
@ -23,8 +23,8 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="FunGame.Core.Api">
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<Reference Include="FunGame.Core">
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<HintPath>..\..\FunGame\bin\Server\Debug\net6.0\FunGame.Core.Api.dll</HintPath>
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<HintPath>..\..\FunGame\bin\Server\Debug\net6.0\FunGame.Core.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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15
FunGame.Implement/Implement/ServerInterfaceImpl.cs
Normal file
15
FunGame.Implement/Implement/ServerInterfaceImpl.cs
Normal file
@ -0,0 +1,15 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Milimoe.FunGame.Core.Interface;
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namespace MIilimoe.FunGame.Core.Implement
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{
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public class IServerImpl : IServer
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{
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}
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}
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@ -5,7 +5,7 @@
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<TargetFramework>net6.0</TargetFramework>
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<TargetFramework>net6.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Nullable>enable</Nullable>
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<ApplicationIcon>logo.ico</ApplicationIcon>
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<ApplicationIcon>Images\logo.ico</ApplicationIcon>
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<PackageIcon>logo.ico</PackageIcon>
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<PackageIcon>logo.ico</PackageIcon>
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<BaseOutputPath>C:\milimoe\FunGame\bin\Server</BaseOutputPath>
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<BaseOutputPath>C:\milimoe\FunGame\bin\Server</BaseOutputPath>
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<Title>FunGameServer</Title>
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<Title>FunGameServer</Title>
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@ -14,6 +14,7 @@
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<PackageOutputPath>C:\milimoe\FunGame\bin</PackageOutputPath>
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<PackageOutputPath>C:\milimoe\FunGame\bin</PackageOutputPath>
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<AssemblyVersion>1.0</AssemblyVersion>
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<AssemblyVersion>1.0</AssemblyVersion>
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<FileVersion>1.0</FileVersion>
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<FileVersion>1.0</FileVersion>
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<AssemblyName>FunGameServer</AssemblyName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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@ -25,12 +26,12 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Content Include="logo.ico" />
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<Content Include="Images\logo.ico" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="FunGame.Core.Api">
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<Reference Include="FunGame.Core">
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<HintPath>..\..\FunGame\bin\Server\Debug\net6.0\FunGame.Core.Api.dll</HintPath>
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<HintPath>..\..\FunGame\bin\Server\Debug\net6.0\FunGame.Core.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="MySql.Data">
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<Reference Include="MySql.Data">
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<HintPath>..\..\FunGame\bin\Server\Debug\net6.0\MySql.Data.dll</HintPath>
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<HintPath>..\..\FunGame\bin\Server\Debug\net6.0\MySql.Data.dll</HintPath>
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@ -44,10 +45,14 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Update="logo.ico">
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<None Update="Images\logo.ico">
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<Pack>True</Pack>
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<Pack>True</Pack>
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<PackagePath>\</PackagePath>
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<PackagePath>\</PackagePath>
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</None>
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</None>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Controller\" />
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</ItemGroup>
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</Project>
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</Project>
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
@ -4,11 +4,11 @@ using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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using System;
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using System;
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using System.Net.WebSockets;
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using System.Net.WebSockets;
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using FunGameServer.Models.Config;
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using Milimoe.FunGame.Server.Others;
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using FunGameServer.Utils;
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using Milimoe.FunGame.Server.Utility;
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using FunGame.Core.Api.Model.Enum;
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using Milimoe.FunGame.Core.Entity.Enum;
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using FunGame.Core.Api.Util;
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using Milimoe.FunGame.Core.Api.Utility;
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using FunGameServer.ServerCore;
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using FunGame.Server.Model;
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Console.Title = Config.SERVER_NAME;
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Console.Title = Config.SERVER_NAME;
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Console.WriteLine(FunGameEnums.GetInfo(Config.FunGameType));
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Console.WriteLine(FunGameEnums.GetInfo(Config.FunGameType));
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@ -105,27 +105,30 @@ void StartServer()
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while (Running)
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while (Running)
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{
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{
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Socket socket;
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Socket socket;
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string clientIPaddress = "";
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try
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try
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{
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{
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socket = ServerSocket.Accept();
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socket = ServerSocket.Accept();
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IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint;
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IPEndPoint? clientIP = (IPEndPoint?)socket.RemoteEndPoint;
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string clientIPaddress = (clientIP != null) ? clientIP.ToString() : "Unknown";
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clientIPaddress = (clientIP != null) ? clientIP.ToString() : "Unknown";
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ServerHelper.WriteLine("客户端" + clientIPaddress + "连接 . . .");
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ServerHelper.WriteLine("客户端" + clientIPaddress + "连接 . . .");
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if (Read(socket) && Send(socket))
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if (Read(socket, clientIPaddress) && Send(socket, clientIPaddress))
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{
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{
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ClientSocket cs = new ClientSocket(socket, Running);
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ClientSocket cs = new(socket, Running);
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Task t = Task.Factory.StartNew(() =>
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Task t = Task.Factory.StartNew(() =>
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{
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{
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cs.Start();
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cs.Start();
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});
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});
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cs.Task = t;
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cs.Task = t;
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cs.ClientName = clientIPaddress;
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Config.OnlineClients.Add(clientIPaddress, clientIPaddress);
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}
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}
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else
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else
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ServerHelper.WriteLine("客户端" + clientIPaddress + "连接失败。");
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ServerHelper.WriteLine("客户端" + clientIPaddress + "连接失败。");
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}
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}
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catch (Exception e)
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catch
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{
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{
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ServerHelper.WriteLine("客户端断开连接!\n" + e.StackTrace);
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ServerHelper.WriteLine("客户端" + clientIPaddress + "断开连接!");
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}
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}
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}
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}
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}
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}
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@ -153,7 +156,7 @@ void StartServer()
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});
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});
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}
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}
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bool Read(Socket socket)
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bool Read(Socket socket, string name)
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{
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{
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// 接收客户端消息
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// 接收客户端消息
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byte[] buffer = new byte[2048];
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byte[] buffer = new byte[2048];
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@ -165,18 +168,18 @@ bool Read(Socket socket)
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msg = SocketHelper.GetMessage(msg);
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msg = SocketHelper.GetMessage(msg);
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if (typestring != SocketMessageType.Unknown.ToString())
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if (typestring != SocketMessageType.Unknown.ToString())
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{
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{
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ServerHelper.WriteLine("[ 客户端(" + typestring + ")] -> " + msg);
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ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(name) + " -> " + msg);
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return true;
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return true;
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}
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}
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ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。");
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ServerHelper.WriteLine("客户端发送了不符合FunGame规定的字符,拒绝连接。");
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return false;
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return false;
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}
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}
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else
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else
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ServerHelper.WriteLine("客户端没有回应。");
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ServerHelper.WriteLine(SocketHelper.MakeClientName(name) + " 没有回应。");
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return false;
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return false;
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}
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}
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bool Send(Socket socket)
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bool Send(Socket socket, string name)
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{
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{
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// 发送消息给客户端
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// 发送消息给客户端
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string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE;
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string msg = Config.SERVER_NAME + ";" + Config.SERVER_NOTICE;
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@ -184,7 +187,7 @@ bool Send(Socket socket)
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buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)SocketMessageType.GetNotice, msg));
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buffer = Config.DEFAULT_ENCODING.GetBytes(SocketHelper.MakeMessage((int)SocketMessageType.GetNotice, msg));
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if (socket.Send(buffer) > 0)
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if (socket.Send(buffer) > 0)
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{
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{
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ServerHelper.WriteLine("[ 客户端 ] <- " + "已确认连接");
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ServerHelper.WriteLine(SocketHelper.MakeClientName(name) + " <- " + "已确认连接");
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return true;
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return true;
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}
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}
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else
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else
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@ -1,5 +1,4 @@
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using FunGameServer.Models.Config;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.IO;
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using System.IO;
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@ -7,22 +6,30 @@ using System.Net.Sockets;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Data.SqlTypes;
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using System.Data.SqlTypes;
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using FunGameServer.Utils;
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using System.Reflection.Metadata;
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using System.Reflection.Metadata;
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using FunGame.Core.Api.Model.Entity;
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using System.Net;
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using System.Net;
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using FunGame.Core.Api.Model.Enum;
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using FunGame.Core.Api.Util;
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using MySqlX.XDevAPI.Common;
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using MySqlX.XDevAPI.Common;
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using Milimoe.FunGame.Server.Utility;
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using Milimoe.FunGame.Core.Entity.General;
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using Milimoe.FunGame.Core.Entity.Enum;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Server.Others;
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namespace FunGameServer.ServerCore
|
namespace FunGame.Server.Model
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{
|
{
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public class ClientSocket
|
public class ClientSocket
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{
|
{
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public bool Running { get; set; } = false;
|
/**
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public Socket? Socket { get; set; } = null;
|
* Public
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|
*/
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|
public bool Running = false;
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|
public Socket? Socket = null;
|
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public Task? Task = null;
|
public Task? Task = null;
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|
public string ClientName = "";
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|
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|
/**
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|
* Private
|
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|
*/
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private User? User = null;
|
private User? User = null;
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|
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public ClientSocket(Socket socket, bool running)
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public ClientSocket(Socket socket, bool running)
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@ -46,7 +53,7 @@ namespace FunGameServer.ServerCore
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int type = SocketHelper.GetType(msg);
|
int type = SocketHelper.GetType(msg);
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string typestring = EnumHelper.GetSocketTypeName(type);
|
string typestring = EnumHelper.GetSocketTypeName(type);
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msg = SocketHelper.GetMessage(msg);
|
msg = SocketHelper.GetMessage(msg);
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if (type != (int)SocketMessageType.HeartBeat) ServerHelper.WriteLine("[ 客户端(" + typestring + ")] -> " + msg);
|
if (type != (int)SocketMessageType.HeartBeat) ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " -> " + msg);
|
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switch (type)
|
switch (type)
|
||||||
{
|
{
|
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case (int)SocketMessageType.GetNotice:
|
case (int)SocketMessageType.GetNotice:
|
||||||
@ -79,9 +86,9 @@ namespace FunGameServer.ServerCore
|
|||||||
}
|
}
|
||||||
throw new Exception();
|
throw new Exception();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
ServerHelper.WriteLine("客户端没有回应。\n" + e.StackTrace);
|
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -97,14 +104,14 @@ namespace FunGameServer.ServerCore
|
|||||||
if (socket.Send(buffer) > 0)
|
if (socket.Send(buffer) > 0)
|
||||||
{
|
{
|
||||||
if (msg != "")
|
if (msg != "")
|
||||||
ServerHelper.WriteLine("[ 客户端(" + typestring + ")] <- " + msg);
|
ServerHelper.WriteLine("[" + typestring + "] " + SocketHelper.MakeClientName(ClientName, User) + " <- " + msg);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
throw new Exception();
|
throw new Exception();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch
|
||||||
{
|
{
|
||||||
ServerHelper.WriteLine("客户端没有回应。" + e.StackTrace);
|
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " 没有回应。");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -170,7 +177,7 @@ namespace FunGameServer.ServerCore
|
|||||||
private void CreateStreamReader()
|
private void CreateStreamReader()
|
||||||
{
|
{
|
||||||
Thread.Sleep(100);
|
Thread.Sleep(100);
|
||||||
ServerHelper.WriteLine("Creating: StreamReader...OK");
|
ServerHelper.WriteLine("Creating: StreamReader -> " + SocketHelper.MakeClientName(ClientName, User) + " ...OK");
|
||||||
while (Running)
|
while (Running)
|
||||||
{
|
{
|
||||||
if (Socket != null)
|
if (Socket != null)
|
||||||
@ -182,8 +189,8 @@ namespace FunGameServer.ServerCore
|
|||||||
{
|
{
|
||||||
RemoveUser();
|
RemoveUser();
|
||||||
GetUserCount();
|
GetUserCount();
|
||||||
ServerHelper.WriteLine("ERROR -> Too Many Faileds.");
|
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " ERROR -> Too Many Faileds.");
|
||||||
ServerHelper.WriteLine("CLOSE -> StreamReader is Closed.");
|
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " CLOSE -> StreamReader is Closed.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -193,34 +200,11 @@ namespace FunGameServer.ServerCore
|
|||||||
{
|
{
|
||||||
RemoveUser();
|
RemoveUser();
|
||||||
GetUserCount();
|
GetUserCount();
|
||||||
ServerHelper.WriteLine("ERROR -> Socket is Closed.");
|
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " ERROR -> Socket is Closed.");
|
||||||
ServerHelper.WriteLine("CLOSE -> StringStream is Closed.");
|
ServerHelper.WriteLine(SocketHelper.MakeClientName(ClientName, User) + " CLOSE -> StringStream is Closed.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class SocketHelper
|
|
||||||
{
|
|
||||||
public static int GetType(string msg)
|
|
||||||
{
|
|
||||||
int index = msg.IndexOf(';') - 1;
|
|
||||||
if (index > 0)
|
|
||||||
return Convert.ToInt32(msg[..index]);
|
|
||||||
else
|
|
||||||
return Convert.ToInt32(msg[..1]);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetMessage(string msg)
|
|
||||||
{
|
|
||||||
int index = msg.IndexOf(';') + 1;
|
|
||||||
return msg[index..];
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string MakeMessage(int type, string msg)
|
|
||||||
{
|
|
||||||
return type + ";" + msg;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -1,7 +1,4 @@
|
|||||||
using FunGame.Core.Api.Model.Enum;
|
using System;
|
||||||
using FunGame.Core.Api.Util;
|
|
||||||
using FunGameServer.Utils;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -10,8 +7,10 @@ using System.Net.Sockets;
|
|||||||
using System.Reflection.Metadata;
|
using System.Reflection.Metadata;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Milimoe.FunGame.Core.Entity.Enum;
|
||||||
|
using Milimoe.FunGame.Core.Api.Utility;
|
||||||
|
|
||||||
namespace FunGameServer.Models.Config
|
namespace Milimoe.FunGame.Server.Others
|
||||||
{
|
{
|
||||||
public static class Config
|
public static class Config
|
||||||
{
|
{
|
||||||
@ -32,6 +31,8 @@ namespace FunGameServer.Models.Config
|
|||||||
public static Hashtable OrderList = new();
|
public static Hashtable OrderList = new();
|
||||||
public static ReflectionHelper ReflectionHelper = new();
|
public static ReflectionHelper ReflectionHelper = new();
|
||||||
|
|
||||||
|
public static Hashtable OnlineClients = new Hashtable();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// string: 玩家标识ID
|
/// string: 玩家标识ID
|
||||||
/// Task:玩家线程
|
/// Task:玩家线程
|
@ -4,7 +4,7 @@ using System.Linq;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace FunGameServer.Models.Config
|
namespace Milimoe.FunGame.Server.Others
|
||||||
{
|
{
|
||||||
public class OrderDictionary
|
public class OrderDictionary
|
||||||
{
|
{
|
@ -1,7 +1,4 @@
|
|||||||
using FunGame.Core.Api.Model.Enum;
|
using MySql.Data.MySqlClient;
|
||||||
using FunGame.Core.Api.Util;
|
|
||||||
using FunGameServer.Models.Config;
|
|
||||||
using MySql.Data.MySqlClient;
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -9,10 +6,14 @@ using System.Linq;
|
|||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
using Milimoe.FunGame.Core.Entity.General;
|
||||||
|
using Milimoe.FunGame.Core.Entity.Enum;
|
||||||
|
using Milimoe.FunGame.Core.Api.Utility;
|
||||||
|
using Milimoe.FunGame.Server.Others;
|
||||||
|
|
||||||
namespace FunGameServer.Utils
|
namespace Milimoe.FunGame.Server.Utility
|
||||||
{
|
{
|
||||||
public class Utility : FunGame.Core.Api.Util.Utility
|
public class Utility : FunGame.Core.Api.Utility.Utility
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -184,4 +185,37 @@ namespace FunGameServer.Utils
|
|||||||
Config.OrderList.Add(OrderDictionary.Restart, "重启服务器");
|
Config.OrderList.Add(OrderDictionary.Restart, "重启服务器");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class SocketHelper
|
||||||
|
{
|
||||||
|
public static int GetType(string msg)
|
||||||
|
{
|
||||||
|
int index = msg.IndexOf(';') - 1;
|
||||||
|
if (index > 0)
|
||||||
|
return Convert.ToInt32(msg[..index]);
|
||||||
|
else
|
||||||
|
return Convert.ToInt32(msg[..1]);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetMessage(string msg)
|
||||||
|
{
|
||||||
|
int index = msg.IndexOf(';') + 1;
|
||||||
|
return msg[index..];
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string MakeMessage(int type, string msg)
|
||||||
|
{
|
||||||
|
return type + ";" + msg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string MakeClientName(string name, User? user = null)
|
||||||
|
{
|
||||||
|
if (user != null)
|
||||||
|
{
|
||||||
|
return "玩家 " + user.Userame;
|
||||||
|
}
|
||||||
|
if (name != "") return "客户端(" + name + ")";
|
||||||
|
return "客户端";
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
@ -3,9 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
|||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.3.32804.467
|
VisualStudioVersion = 17.3.32804.467
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGameServer", "FunGameServer\FunGameServer.csproj", "{CFC4F490-967B-4F12-883E-86C2A6E61461}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.Server", "FunGame.Server\FunGame.Server.csproj", "{CFC4F490-967B-4F12-883E-86C2A6E61461}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.Core", "FunGame.Core\FunGame.Core.csproj", "{F5BACA36-3DE2-450A-8518-E5DC29991875}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FunGame.Implement", "FunGame.Implement\FunGame.Implement.csproj", "{F5BACA36-3DE2-450A-8518-E5DC29991875}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Loading…
x
Reference in New Issue
Block a user