添加BaseServerModel,修改ThreadManager

This commit is contained in:
Mili 2023-02-25 21:19:04 +08:00
parent eaa1b7d228
commit 163ad53e48
4 changed files with 15 additions and 20 deletions

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@ -1,6 +0,0 @@
namespace FunGame.Server.Controller
{
internal class ServerController
{
}
}

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@ -2,20 +2,21 @@
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Server;
using Milimoe.FunGame.Server.Others;
using Milimoe.FunGame.Server.Utility;
namespace Milimoe.FunGame.Server.Model
{
public class ServerModel
public class ServerModel : BaseModel
{
/**
* Public
*/
public bool Running = false;
public ClientSocket? Socket = null;
public Task? Task = null;
public string ClientName = "";
public new bool Running = false;
public new ClientSocket? Socket = null;
public new Task? Task = null;
public new string ClientName = "";
/**
* Private
@ -32,7 +33,7 @@ namespace Milimoe.FunGame.Server.Model
Running = running;
}
public bool Read(ClientSocket socket)
public override bool Read(ClientSocket socket)
{
// 接收客户端消息
try
@ -140,7 +141,7 @@ namespace Milimoe.FunGame.Server.Model
}
}
public bool Send(ClientSocket socket, SocketMessageType type, params object[] objs)
public override bool Send(ClientSocket socket, SocketMessageType type, params object[] objs)
{
// 发送消息给客户端
try
@ -165,7 +166,7 @@ namespace Milimoe.FunGame.Server.Model
}
}
public void Start()
public override void Start()
{
Task StreamReader = Task.Factory.StartNew(() =>
{

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@ -1,8 +1,8 @@
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Model;
using System.Collections;
using System.Collections;
using System.Collections.Concurrent;
using System.Text;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Server.Model;
namespace Milimoe.FunGame.Server.Others
{

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@ -1,8 +1,8 @@
using Milimoe.FunGame.Core.Api.Utility;
using System.Collections;
using MySql.Data.MySqlClient;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Server.Others;
using MySql.Data.MySqlClient;
using System.Collections;
namespace Milimoe.FunGame.Server.Utility
{