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https://github.com/project-redbud/FunGame-Server.git
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Checklogin
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@ -21,6 +21,7 @@ namespace Milimoe.FunGame.Server.Model
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* Private
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*/
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private User? User = null;
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private Guid CheckLoginKey = Guid.Empty;
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public ServerModel(ClientSocket socket, bool running)
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{
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@ -37,6 +38,7 @@ namespace Milimoe.FunGame.Server.Model
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{
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object[] objs = socket.Receive();
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SocketMessageType type = (SocketMessageType)objs[0];
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object[] args = (object[])objs[1];
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string msg = "";
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if (type != SocketMessageType.HeartBeat)
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{
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@ -50,23 +52,37 @@ namespace Milimoe.FunGame.Server.Model
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case SocketMessageType.GetNotice:
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msg = Config.SERVER_NOTICE;
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break;
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case SocketMessageType.Login:
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break;
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CheckLoginKey = Guid.NewGuid();
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return Send(socket, type, CheckLoginKey);
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case SocketMessageType.CheckLogin:
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// 添加至玩家列表
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User = (User)Factory.New<User>(msg);
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msg = "欢迎回来, " + msg + " 。";
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AddUser();
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GetUserCount();
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break;
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if (args != null && args.Length > 0)
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{
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Guid checkloginkey = NetworkUtility.ConvertJsonObject<Guid>(args[0]);
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if (CheckLoginKey.Equals(checkloginkey))
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{
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// 添加至玩家列表
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User = Factory.New<User>(msg);
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AddUser();
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GetUserCount();
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return Send(socket, type, msg);
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}
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ServerHelper.WriteLine("客户端发送了错误的秘钥,不允许本次登录。");
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}
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return false;
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case SocketMessageType.Logout:
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msg = "你已成功退出登录! ";
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GetUserCount();
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break;
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case SocketMessageType.Disconnect:
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msg = "你已成功断开与服务器的连接: " + Config.SERVER_NAME + "。 ";
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GetUserCount();
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break;
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case SocketMessageType.HeartBeat:
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msg = "";
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break;
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