milimoe 7061996177
修改架构 第二部分 (#16)
* 移除多余实现

* 修改方法名

* 更新连接服务器的逻辑

* 添加异常处理

* 修改架构之Login

* 修复IntoRoom Bug

* 修复ForceLogOut Bug

* 修复LogOut Bug

* 修复CreateRoom QuitRoom IntoRoom

* 断开连接后,应该关闭Socket连接

* 修复Reg Main Bug
2023-09-12 00:23:35 +08:00

209 lines
7.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Core.Model;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Controller
{
public class MainController
{
private readonly Main Main;
private readonly Session Usercfg = RunTime.Session;
private readonly DataRequest ChatRequest;
private readonly DataRequest CreateRoomRequest;
private readonly DataRequest GetRoomPlayerCountRequest;
private readonly DataRequest UpdateRoomRequest;
private readonly DataRequest IntoRoomRequest;
private readonly DataRequest QuitRoomRequest;
public MainController(Main main)
{
Main = main;
ChatRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Main_Chat);
CreateRoomRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Main_CreateRoom);
GetRoomPlayerCountRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Room_GetRoomPlayerCount);
UpdateRoomRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Main_UpdateRoom);
IntoRoomRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Main_IntoRoom);
QuitRoomRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Main_QuitRoom);
}
#region
public void MainController_Disposed()
{
ChatRequest.Dispose();
CreateRoomRequest.Dispose();
GetRoomPlayerCountRequest.Dispose();
UpdateRoomRequest.Dispose();
IntoRoomRequest.Dispose();
QuitRoomRequest.Dispose();
}
public async Task<bool> LogOutAsync()
{
try
{
// 需要当时登录给的Key发回去确定是账号本人在操作才允许登出
if (Usercfg.LoginKey != Guid.Empty)
{
DataRequest request = RunTime.NewDataRequest(DataRequestType.RunTime_Logout);
request.AddRequestData("key", Usercfg.LoginKey);
await request.SendRequestAsync();
if (request.Result == RequestResult.Success)
{
string msg = "";
Guid key = Guid.Empty;
msg = request.GetResult<string>("msg") ?? "";
key = request.GetResult<Guid>("key");
if (key == Usercfg.LoginKey)
{
Usercfg.LoginKey = Guid.Empty;
Main.UpdateUI(MainInvokeType.LogOut, msg ?? "");
return true;
}
}
}
throw new CanNotLogOutException();
}
catch (Exception e)
{
Main.ShowMessage(ShowMessageType.Error, "无法登出您的账号,请联系服务器管理员。", "登出失败", 5);
Main.GetMessage(e.GetErrorInfo());
}
return false;
}
public async Task<bool> IntoRoomAsync(Room room)
{
try
{
IntoRoomRequest.AddRequestData("roomid", room.Roomid);
await IntoRoomRequest.SendRequestAsync();
if (IntoRoomRequest.Result == RequestResult.Success)
{
return IntoRoomRequest.GetResult<bool>("result");
}
throw new CanNotIntoRoomException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
return false;
}
}
public async Task<bool> UpdateRoomAsync()
{
bool result = false;
try
{
List<Room> list = new();
await UpdateRoomRequest.SendRequestAsync();
if (UpdateRoomRequest.Result == RequestResult.Success)
{
list = UpdateRoomRequest.GetResult<List<Room>>("rooms") ?? new();
Main.UpdateUI(MainInvokeType.UpdateRoom, list);
}
else throw new CanNotIntoRoomException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
}
return result;
}
public async Task<int> GetRoomPlayerCountAsync(string roomid)
{
try
{
GetRoomPlayerCountRequest.AddRequestData("roomid", roomid);
await GetRoomPlayerCountRequest.SendRequestAsync();
return GetRoomPlayerCountRequest.GetResult<int>("count");
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
return 0;
}
}
public async Task<bool> QuitRoomAsync(string roomid, bool isMaster)
{
bool result = false;
try
{
QuitRoomRequest.AddRequestData("roomid", roomid);
QuitRoomRequest.AddRequestData("isMaster", isMaster);
await QuitRoomRequest.SendRequestAsync();
if (QuitRoomRequest.Result == RequestResult.Success)
{
result = QuitRoomRequest.GetResult<bool>("result");
if (result)
{
Usercfg.InRoom = General.HallInstance;
return result;
}
}
throw new QuitRoomException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
return result;
}
}
public async Task<string> CreateRoomAsync(string RoomType, string Password = "")
{
string roomid = "-1";
try
{
CreateRoomRequest.AddRequestData("roomtype", RoomType);
CreateRoomRequest.AddRequestData("master", Usercfg.LoginUser);
CreateRoomRequest.AddRequestData("password", Password);
await CreateRoomRequest.SendRequestAsync();
if (CreateRoomRequest.Result == RequestResult.Success)
{
roomid = CreateRoomRequest.GetResult<string>("roomid") ?? "-1";
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
}
return roomid;
}
public async Task<bool> ChatAsync(string msg)
{
try
{
ChatRequest.AddRequestData("msg", msg);
await ChatRequest.SendRequestAsync();
if (ChatRequest.Result == RequestResult.Success)
{
return true;
}
throw new CanNotSendTalkException();
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
return false;
}
}
#endregion
}
}