178 lines
7.7 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using Milimoe.FunGame.Core.Api.Transmittal;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Controller
{
public class RunTimeController : Core.Controller.RunTimeController
{
private readonly Main Main;
private readonly Core.Model.Session Usercfg = RunTime.Session;
private readonly LoginController LoginController;
public RunTimeController(Main main)
{
Main = main;
LoginController = new(Main);
}
public override void WritelnSystemInfo(string msg)
{
Main?.GetMessage(msg);
}
public override void Error(Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
Main.UpdateUI(MainInvokeType.Disconnected);
Main.OnFailedConnectEvent(new ConnectEventArgs(RunTime.Session.Server_IP, RunTime.Session.Server_Port));
Close();
}
public override ConnectResult Connect()
{
if (RunTime.Session.Server_IP == "" || RunTime.Session.Server_Port <= 0)
{
(RunTime.Session.Server_IP, RunTime.Session.Server_Port) = GetServerAddress();
if (RunTime.Session.Server_IP == "" || RunTime.Session.Server_Port <= 0)
{
Main.ShowMessage(ShowMessageType.Error, "查找可用的服务器失败!");
return ConnectResult.FindServerFailed;
}
}
try
{
if (Config.FunGame_isRetrying)
{
Main.GetMessage("正在连接服务器,请耐心等待。");
Config.FunGame_isRetrying = false;
return ConnectResult.CanNotConnect;
}
if (!Config.FunGame_isConnected)
{
Main.CurrentRetryTimes++;
if (Main.CurrentRetryTimes == 0) Main.GetMessage("开始连接服务器...", TimeType.General);
else Main.GetMessage("第" + Main.CurrentRetryTimes + "次重试连接服务器...");
// 超过重连次数上限
if (Main.CurrentRetryTimes + 1 > Main.MaxRetryTimes)
{
throw new CanNotConnectException();
}
// 与服务器建立连接
Socket?.Close();
Config.FunGame_isRetrying = true;
_Socket = Socket.Connect(RunTime.Session.Server_IP, RunTime.Session.Server_Port);
if (Socket != null && Socket.Connected)
{
// 设置可复用Socket
RunTime.Socket = Socket;
// 发送连接请求
DataRequest request = RunTime.NewDataRequest(DataRequestType.RunTime_Connect);
request.SendRequest();
if (request.Result == RequestResult.Success)
{
bool success = request.GetResult<bool>("success");
string msg = request.GetResult<string>("msg") ?? "";
if (!success)
{
// 服务器拒绝连接
if (msg != "")
{
Main.GetMessage(msg);
Main.ShowMessage(ShowMessageType.Error, msg);
}
return ConnectResult.ConnectFailed;
}
else
{
if (msg != "")
{
Main.GetMessage(msg);
}
Guid token = request.GetResult<Guid>("token");
string servername = request.GetResult<string>("servername") ?? "";
string notice = request.GetResult<string>("notice") ?? "";
Config.FunGame_ServerName = servername;
Config.FunGame_Notice = notice;
Socket!.Token = token;
Usercfg.SocketToken = token;
Main.GetMessage($"已连接服务器:{servername}。\n\n********** 服务器公告 **********\n\n{notice}\n\n");
// 设置等待登录的黄灯
Main.UpdateUI(MainInvokeType.WaitLoginAndSetYellow);
Main.GetMessage("连接服务器成功请登录账号以体验FunGame。");
Main.UpdateUI(MainInvokeType.Connected);
StartReceiving();
Task.Run(() =>
{
while (true)
{
if (_IsReceiving)
{
break;
}
}
});
return ConnectResult.Success;
}
}
Config.FunGame_isRetrying = false;
Socket.Close();
return ConnectResult.ConnectFailed;
}
Socket?.Close();
Config.FunGame_isRetrying = false;
throw new CanNotConnectException();
}
else
{
Main.GetMessage("已连接至服务器,请勿重复连接。");
return ConnectResult.CanNotConnect;
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
Main.UpdateUI(MainInvokeType.SetRed);
Config.FunGame_isRetrying = false;
return ConnectResult.ConnectFailed;
}
}
public override void AutoLogin(string Username, string Password, string AutoKey)
{
try
{
Core.Api.Utility.TaskUtility.StartAndAwaitTask(async () => await LoginController.LoginAccountAsync(Username, Password, AutoKey));
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo(), TimeType.None);
}
}
protected override void SocketHandler_Disconnect(SocketObject ServerMessage)
{
string msg = "";
if (ServerMessage.Parameters.Length > 0) msg = ServerMessage.GetParam<string>(0)!;
Main.GetMessage(msg);
Main.UpdateUI(MainInvokeType.Disconnect);
Close();
Main.OnSucceedDisconnectEvent(new GeneralEventArgs());
Main.OnAfterDisconnectEvent(new GeneralEventArgs());
}
protected override void SocketHandler_HeartBeat(SocketObject ServerMessage)
{
if (Socket != null && Socket.Connected && Usercfg.LoginUser.Id != 0)
{
Main.UpdateUI(MainInvokeType.SetGreenAndPing);
}
}
}
}