milimoe 0cb1481d33
完善StartGame和EndGame (#24)
* 更换ShowMessageType引用

* 更新SocketHandler_System

* ShowMessage时需要也显示在公屏上

* 完善开始游戏

* 添加EndGame
2023-11-24 18:38:44 +08:00

78 lines
2.8 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library
{
public class Constant
{
/**
* Game Configs
*/
public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Desktop;
/**
* FunGame Configs
*/
public const string FunGame_PresetMessage = "- 快捷消息 -";
public const string FunGame_SignIn = "签到";
public const string FunGame_ShowCredits = "积分";
public const string FunGame_ShowStock = "查看库存";
public const string FunGame_ShowStore = "游戏商店";
public const string FunGame_ClearGameInfo = "清空消息队列";
public const string FunGame_CreateMix = "创建游戏 混战";
public const string FunGame_CreateTeam = "创建游戏 团队";
public const string FunGame_StartGame = "开始游戏";
public const string FunGame_Connect = "连接服务器";
public const string FunGame_ConnectTo = "连接指定服务器";
public const string FunGame_Disconnect = "登出并断开连接";
public const string FunGame_DisconnectWhenNotLogin = "断开连接";
public const string FunGame_Retry = "重新连接";
public const string FunGame_AutoRetryOn = "开启自动重连";
public const string FunGame_AutoRetryOff = "关闭自动重连";
public const string FunGame_Ready = "准备就绪";
public const string FunGame_CancelReady = "取消准备";
public static readonly object[] PresetOnlineItems =
{
FunGame_PresetMessage,
FunGame_SignIn,
FunGame_ShowCredits,
FunGame_ShowStock,
FunGame_ShowStore,
FunGame_ClearGameInfo,
FunGame_CreateMix,
FunGame_CreateTeam,
FunGame_Disconnect,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetInRoomItems =
{
FunGame_PresetMessage,
FunGame_SignIn,
FunGame_ShowCredits,
FunGame_ShowStock,
FunGame_ShowStore,
FunGame_ClearGameInfo,
FunGame_Ready,
FunGame_CancelReady,
FunGame_StartGame,
FunGame_Disconnect
};
public static readonly object[] PresetNoLoginItems =
{
FunGame_PresetMessage,
FunGame_DisconnectWhenNotLogin,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoConnectItems =
{
FunGame_PresetMessage,
FunGame_Connect,
FunGame_ConnectTo,
FunGame_Retry,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
}
}