311 lines
11 KiB
C#

using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Desktop.Library.Component;
namespace Milimoe.FunGame.Desktop.Library.Base
{
public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler,
ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler
{
public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
public event IConnectEventHandler.AfterEventHandler? AfterConnect;
public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
public event IConnectEventHandler.FailedEventHandler? FailedConnect;
public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
{
AfterConnect?.Invoke(sender, e);
}
public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
{
BeforeConnect?.Invoke(sender, e);
}
public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
{
SucceedConnect?.Invoke(sender, e);
}
public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
{
FailedConnect?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
public event IEventHandler.AfterEventHandler? AfterDisconnect;
public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
public event IEventHandler.FailedEventHandler? FailedDisconnect;
public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
{
AfterDisconnect?.Invoke(sender, e);
}
public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
{
BeforeDisconnect?.Invoke(sender, e);
}
public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
{
FailedDisconnect?.Invoke(sender, e);
}
public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
{
SucceedDisconnect?.Invoke(sender, e);
}
public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
public event ILoginEventHandler.AfterEventHandler? AfterLogin;
public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
public event ILoginEventHandler.FailedEventHandler? FailedLogin;
public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
{
BeforeLogin?.Invoke(sender, e);
}
public void OnAfterLoginEvent(object sender, LoginEventArgs e)
{
AfterLogin?.Invoke(sender, e);
}
public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
{
SucceedLogin?.Invoke(sender, e);
}
public void OnFailedLoginEvent(object sender, LoginEventArgs e)
{
FailedLogin?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeLogout;
public event IEventHandler.AfterEventHandler? AfterLogout;
public event IEventHandler.SucceedEventHandler? SucceedLogout;
public event IEventHandler.FailedEventHandler? FailedLogout;
public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
{
AfterLogout?.Invoke(sender, e);
}
public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
{
BeforeLogout?.Invoke(sender, e);
}
public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
{
FailedLogout?.Invoke(sender, e);
}
public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
{
SucceedLogout?.Invoke(sender, e);
}
public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
{
BeforeIntoRoom?.Invoke(sender, e);
}
public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
{
AfterIntoRoom?.Invoke(sender, e);
}
public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
{
SucceedIntoRoom?.Invoke(sender, e);
}
public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
{
FailedIntoRoom?.Invoke(sender, e);
}
public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
{
BeforeSendTalk?.Invoke(sender, e);
}
public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
{
AfterSendTalk?.Invoke(sender, e);
}
public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
{
SucceedSendTalk?.Invoke(sender, e);
}
public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
{
FailedSendTalk?.Invoke(sender, e);
}
public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
{
BeforeCreateRoom?.Invoke(sender, e);
}
public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
{
AfterCreateRoom?.Invoke(sender, e);
}
public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
{
SucceedCreateRoom?.Invoke(sender, e);
}
public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
{
FailedCreateRoom?.Invoke(sender, e);
}
public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
{
BeforeQuitRoom?.Invoke(sender, e);
}
public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
{
AfterQuitRoom?.Invoke(sender, e);
}
public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
{
SucceedQuitRoom?.Invoke(sender, e);
}
public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
{
FailedQuitRoom?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
public event IEventHandler.AfterEventHandler? AfterStartMatch;
public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
public event IEventHandler.FailedEventHandler? FailedStartMatch;
public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
{
BeforeStartMatch?.Invoke(sender, e);
}
public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
{
AfterStartMatch?.Invoke(sender, e);
}
public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
{
SucceedStartMatch?.Invoke(sender, e);
}
public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
{
FailedStartMatch?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeStartGame;
public event IEventHandler.AfterEventHandler? AfterStartGame;
public event IEventHandler.SucceedEventHandler? SucceedStartGame;
public event IEventHandler.FailedEventHandler? FailedStartGame;
public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
{
BeforeStartGame?.Invoke(sender, e);
}
public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
{
AfterStartGame?.Invoke(sender, e);
}
public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
{
SucceedStartGame?.Invoke(sender, e);
}
public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
{
FailedStartGame?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
public event IEventHandler.AfterEventHandler? AfterOpenInventory;
public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
public event IEventHandler.FailedEventHandler? FailedOpenInventory;
public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
{
BeforeOpenInventory?.Invoke(sender, e);
}
public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
{
AfterOpenInventory?.Invoke(sender, e);
}
public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
{
SucceedOpenInventory?.Invoke(sender, e);
}
public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
{
FailedOpenInventory?.Invoke(sender, e);
}
public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
public event IEventHandler.AfterEventHandler? AfterOpenStore;
public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
public event IEventHandler.FailedEventHandler? FailedOpenStore;
public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
{
BeforeOpenStore?.Invoke(sender, e);
}
public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
{
AfterOpenStore?.Invoke(sender, e);
}
public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
{
SucceedOpenStore?.Invoke(sender, e);
}
public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
{
FailedOpenStore?.Invoke(sender, e);
}
}
}