mirror of
https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-22 13:09:35 +08:00
311 lines
11 KiB
C#
311 lines
11 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Desktop.Library.Component;
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namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler,
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ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler
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{
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public event IConnectEventHandler.BeforeEventHandler? BeforeConnect;
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public event IConnectEventHandler.AfterEventHandler? AfterConnect;
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public event IConnectEventHandler.SucceedEventHandler? SucceedConnect;
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public event IConnectEventHandler.FailedEventHandler? FailedConnect;
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public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
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{
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AfterConnect?.Invoke(sender, e);
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}
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public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
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{
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BeforeConnect?.Invoke(sender, e);
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}
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public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
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{
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SucceedConnect?.Invoke(sender, e);
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}
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public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
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{
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FailedConnect?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeDisconnect;
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public event IEventHandler.AfterEventHandler? AfterDisconnect;
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public event IEventHandler.SucceedEventHandler? SucceedDisconnect;
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public event IEventHandler.FailedEventHandler? FailedDisconnect;
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public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
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{
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AfterDisconnect?.Invoke(sender, e);
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}
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public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
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{
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BeforeDisconnect?.Invoke(sender, e);
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}
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public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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FailedDisconnect?.Invoke(sender, e);
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}
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public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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SucceedDisconnect?.Invoke(sender, e);
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}
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public event ILoginEventHandler.BeforeEventHandler? BeforeLogin;
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public event ILoginEventHandler.AfterEventHandler? AfterLogin;
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public event ILoginEventHandler.SucceedEventHandler? SucceedLogin;
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public event ILoginEventHandler.FailedEventHandler? FailedLogin;
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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{
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BeforeLogin?.Invoke(sender, e);
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}
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public void OnAfterLoginEvent(object sender, LoginEventArgs e)
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{
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AfterLogin?.Invoke(sender, e);
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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SucceedLogin?.Invoke(sender, e);
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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FailedLogin?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeLogout;
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public event IEventHandler.AfterEventHandler? AfterLogout;
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public event IEventHandler.SucceedEventHandler? SucceedLogout;
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public event IEventHandler.FailedEventHandler? FailedLogout;
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public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
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{
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AfterLogout?.Invoke(sender, e);
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}
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public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
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{
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BeforeLogout?.Invoke(sender, e);
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}
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public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
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{
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FailedLogout?.Invoke(sender, e);
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}
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public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
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{
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SucceedLogout?.Invoke(sender, e);
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}
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public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom;
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public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom;
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public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom;
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public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom;
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
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{
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BeforeIntoRoom?.Invoke(sender, e);
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}
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public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
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{
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AfterIntoRoom?.Invoke(sender, e);
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}
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public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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SucceedIntoRoom?.Invoke(sender, e);
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}
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public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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FailedIntoRoom?.Invoke(sender, e);
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}
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public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk;
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public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk;
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public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk;
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public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk;
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public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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BeforeSendTalk?.Invoke(sender, e);
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}
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public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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AfterSendTalk?.Invoke(sender, e);
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}
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public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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SucceedSendTalk?.Invoke(sender, e);
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}
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public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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FailedSendTalk?.Invoke(sender, e);
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}
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public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom;
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public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom;
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public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom;
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public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom;
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public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
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{
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BeforeCreateRoom?.Invoke(sender, e);
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}
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public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
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{
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AfterCreateRoom?.Invoke(sender, e);
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}
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public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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SucceedCreateRoom?.Invoke(sender, e);
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}
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public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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FailedCreateRoom?.Invoke(sender, e);
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}
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public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom;
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public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom;
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public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom;
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public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom;
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public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
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{
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BeforeQuitRoom?.Invoke(sender, e);
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}
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public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
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{
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AfterQuitRoom?.Invoke(sender, e);
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}
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public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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SucceedQuitRoom?.Invoke(sender, e);
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}
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public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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FailedQuitRoom?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeStartMatch;
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public event IEventHandler.AfterEventHandler? AfterStartMatch;
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public event IEventHandler.SucceedEventHandler? SucceedStartMatch;
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public event IEventHandler.FailedEventHandler? FailedStartMatch;
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public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
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{
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BeforeStartMatch?.Invoke(sender, e);
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}
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public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
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{
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AfterStartMatch?.Invoke(sender, e);
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}
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public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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SucceedStartMatch?.Invoke(sender, e);
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}
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public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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FailedStartMatch?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeStartGame;
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public event IEventHandler.AfterEventHandler? AfterStartGame;
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public event IEventHandler.SucceedEventHandler? SucceedStartGame;
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public event IEventHandler.FailedEventHandler? FailedStartGame;
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public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
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{
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BeforeStartGame?.Invoke(sender, e);
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}
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public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
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{
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AfterStartGame?.Invoke(sender, e);
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}
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public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
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{
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SucceedStartGame?.Invoke(sender, e);
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}
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public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
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{
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FailedStartGame?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeOpenInventory;
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public event IEventHandler.AfterEventHandler? AfterOpenInventory;
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public event IEventHandler.SucceedEventHandler? SucceedOpenInventory;
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public event IEventHandler.FailedEventHandler? FailedOpenInventory;
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public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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BeforeOpenInventory?.Invoke(sender, e);
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}
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public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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AfterOpenInventory?.Invoke(sender, e);
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}
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public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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SucceedOpenInventory?.Invoke(sender, e);
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}
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public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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FailedOpenInventory?.Invoke(sender, e);
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}
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public event IEventHandler.BeforeEventHandler? BeforeOpenStore;
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public event IEventHandler.AfterEventHandler? AfterOpenStore;
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public event IEventHandler.SucceedEventHandler? SucceedOpenStore;
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public event IEventHandler.FailedEventHandler? FailedOpenStore;
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public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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BeforeOpenStore?.Invoke(sender, e);
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}
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public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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AfterOpenStore?.Invoke(sender, e);
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}
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public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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SucceedOpenStore?.Invoke(sender, e);
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}
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public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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FailedOpenStore?.Invoke(sender, e);
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}
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}
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}
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