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* 修改架构 第一部分 * update Connect() * 更新LoginController * 删除using * 添加Login事件 * 修改架构 第二部分 * 将ShowMessage封装到底层窗体 * 将LoginController修改为非静态
77 lines
2.5 KiB
C#
77 lines
2.5 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Desktop.Library
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{
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public class Constant
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{
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/**
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* Game Configs
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*/
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public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Desktop;
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/**
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* FunGame Configs
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*/
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public const string FunGame_PresetMessage = "- 快捷消息 -";
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public const string FunGame_SignIn = "签到";
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public const string FunGame_ShowCredits = "积分";
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public const string FunGame_ShowStock = "查看库存";
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public const string FunGame_ShowStore = "游戏商店";
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public const string FunGame_ClearGameInfo = "清空消息队列";
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public const string FunGame_CreateMix = "创建游戏 混战";
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public const string FunGame_CreateTeam = "创建游戏 团队";
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public const string FunGame_StartGame = "开始游戏";
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public const string FunGame_Connect = "连接服务器";
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public const string FunGame_ConnectTo = "连接指定服务器";
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public const string FunGame_Disconnect = "登出并断开连接";
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public const string FunGame_DisconnectWhenNotLogin = "断开连接";
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public const string FunGame_Retry = "重新连接";
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public const string FunGame_AutoRetryOn = "开启自动重连";
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public const string FunGame_AutoRetryOff = "关闭自动重连";
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public static readonly object[] PresetOnineItems =
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{
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FunGame_PresetMessage,
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FunGame_SignIn,
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FunGame_ShowCredits,
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FunGame_ShowStock,
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FunGame_ShowStore,
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FunGame_ClearGameInfo,
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FunGame_CreateMix,
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FunGame_CreateTeam,
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FunGame_StartGame,
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FunGame_Disconnect,
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FunGame_AutoRetryOn,
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FunGame_AutoRetryOff
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};
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public static readonly object[] PresetNoLoginItems =
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{
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FunGame_PresetMessage,
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FunGame_DisconnectWhenNotLogin,
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FunGame_AutoRetryOn,
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FunGame_AutoRetryOff
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};
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public static readonly object[] PresetNoConnectItems =
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{
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FunGame_PresetMessage,
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FunGame_Connect,
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FunGame_ConnectTo,
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FunGame_Retry,
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FunGame_AutoRetryOn,
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FunGame_AutoRetryOff
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};
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}
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public enum ShowMessageType
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{
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General,
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Tip,
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Warning,
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Error,
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YesNo,
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OKCancel,
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RetryCancel,
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Input,
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InputCancel
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}
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}
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