milimoe cd149e0cf1
修改架构 (#15)
* 修改架构 第一部分

* update Connect()

* 更新LoginController

* 删除using

* 添加Login事件

* 修改架构 第二部分

* 将ShowMessage封装到底层窗体

* 将LoginController修改为非静态
2023-09-04 00:30:52 +08:00

77 lines
2.5 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library
{
public class Constant
{
/**
* Game Configs
*/
public static int FunGameType { get; } = (int)FunGameInfo.FunGame.FunGame_Desktop;
/**
* FunGame Configs
*/
public const string FunGame_PresetMessage = "- 快捷消息 -";
public const string FunGame_SignIn = "签到";
public const string FunGame_ShowCredits = "积分";
public const string FunGame_ShowStock = "查看库存";
public const string FunGame_ShowStore = "游戏商店";
public const string FunGame_ClearGameInfo = "清空消息队列";
public const string FunGame_CreateMix = "创建游戏 混战";
public const string FunGame_CreateTeam = "创建游戏 团队";
public const string FunGame_StartGame = "开始游戏";
public const string FunGame_Connect = "连接服务器";
public const string FunGame_ConnectTo = "连接指定服务器";
public const string FunGame_Disconnect = "登出并断开连接";
public const string FunGame_DisconnectWhenNotLogin = "断开连接";
public const string FunGame_Retry = "重新连接";
public const string FunGame_AutoRetryOn = "开启自动重连";
public const string FunGame_AutoRetryOff = "关闭自动重连";
public static readonly object[] PresetOnineItems =
{
FunGame_PresetMessage,
FunGame_SignIn,
FunGame_ShowCredits,
FunGame_ShowStock,
FunGame_ShowStore,
FunGame_ClearGameInfo,
FunGame_CreateMix,
FunGame_CreateTeam,
FunGame_StartGame,
FunGame_Disconnect,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoLoginItems =
{
FunGame_PresetMessage,
FunGame_DisconnectWhenNotLogin,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
public static readonly object[] PresetNoConnectItems =
{
FunGame_PresetMessage,
FunGame_Connect,
FunGame_ConnectTo,
FunGame_Retry,
FunGame_AutoRetryOn,
FunGame_AutoRetryOff
};
}
public enum ShowMessageType
{
General,
Tip,
Warning,
Error,
YesNo,
OKCancel,
RetryCancel,
Input,
InputCancel
}
}