using Milimoe.FunGame.Desktop.Model; namespace Milimoe.FunGame.Desktop.Library { public class Config { /// /// 是否自动连接服务器 /// public static bool FunGame_isAutoConnect { get => RunTime.Config.FunGame_isAutoConnect; set => RunTime.Config.FunGame_isAutoConnect = value; } /// /// 是否自动登录 /// public static bool FunGame_isAutoLogin { get => RunTime.Config.FunGame_isAutoLogin; set => RunTime.Config.FunGame_isAutoLogin = value; } /// /// 是否在匹配中 /// public static bool FunGame_isMatching { get => RunTime.Config.FunGame_isMatching; set => RunTime.Config.FunGame_isMatching = value; } /// /// 是否连接上服务器 /// public static bool FunGame_isConnected { get => RunTime.Config.FunGame_isConnected; set => RunTime.Config.FunGame_isConnected = value; } /// /// 是否正在重连 /// public static bool FunGame_isRetrying { get => RunTime.Config.FunGame_isRetrying; set => RunTime.Config.FunGame_isRetrying = value; } /// /// 是否自动重连 /// public static bool FunGame_isAutoRetry { get => RunTime.Config.FunGame_isAutoRetry; set => RunTime.Config.FunGame_isAutoRetry = value; } /// /// 当前游戏模式 /// public static string FunGame_GameMode { get => RunTime.Config.FunGame_GameMode; set => RunTime.Config.FunGame_GameMode = value; } /// /// 服务器名称 /// public static string FunGame_ServerName { get => RunTime.Config.FunGame_ServerName; set => RunTime.Config.FunGame_ServerName = value; } /// /// 公告 /// public static string FunGame_Notice { get => RunTime.Config.FunGame_Notice; set => RunTime.Config.FunGame_Notice = value; } /// /// 自动登录的账号 /// public static string FunGame_AutoLoginUser { get => RunTime.Config.FunGame_AutoLoginUser; set => RunTime.Config.FunGame_AutoLoginUser = value; } /// /// 自动登录的密码 /// public static string FunGame_AutoLoginPassword { get => RunTime.Config.FunGame_AutoLoginPassword; set => RunTime.Config.FunGame_AutoLoginPassword = value; } /// /// 自动登录的秘钥 /// public static string FunGame_AutoLoginKey { get => RunTime.Config.FunGame_AutoLoginKey; set => RunTime.Config.FunGame_AutoLoginKey = value; } } }