using Milimoe.FunGame.Desktop.Model;
namespace Milimoe.FunGame.Desktop.Library
{
public class Config
{
///
/// 是否自动连接服务器
///
public static bool FunGame_isAutoConnect
{
get => RunTime.Config.FunGame_isAutoConnect;
set => RunTime.Config.FunGame_isAutoConnect = value;
}
///
/// 是否自动登录
///
public static bool FunGame_isAutoLogin
{
get => RunTime.Config.FunGame_isAutoLogin;
set => RunTime.Config.FunGame_isAutoLogin = value;
}
///
/// 是否在匹配中
///
public static bool FunGame_isMatching
{
get => RunTime.Config.FunGame_isMatching;
set => RunTime.Config.FunGame_isMatching = value;
}
///
/// 是否连接上服务器
///
public static bool FunGame_isConnected
{
get => RunTime.Config.FunGame_isConnected;
set => RunTime.Config.FunGame_isConnected = value;
}
///
/// 是否正在重连
///
public static bool FunGame_isRetrying
{
get => RunTime.Config.FunGame_isRetrying;
set => RunTime.Config.FunGame_isRetrying = value;
}
///
/// 是否自动重连
///
public static bool FunGame_isAutoRetry
{
get => RunTime.Config.FunGame_isAutoRetry;
set => RunTime.Config.FunGame_isAutoRetry = value;
}
///
/// 当前游戏模式
///
public static string FunGame_GameMode
{
get => RunTime.Config.FunGame_GameMode;
set => RunTime.Config.FunGame_GameMode = value;
}
///
/// 服务器名称
///
public static string FunGame_ServerName
{
get => RunTime.Config.FunGame_ServerName;
set => RunTime.Config.FunGame_ServerName = value;
}
///
/// 公告
///
public static string FunGame_Notice
{
get => RunTime.Config.FunGame_Notice;
set => RunTime.Config.FunGame_Notice = value;
}
///
/// 自动登录的账号
///
public static string FunGame_AutoLoginUser
{
get => RunTime.Config.FunGame_AutoLoginUser;
set => RunTime.Config.FunGame_AutoLoginUser = value;
}
///
/// 自动登录的密码
///
public static string FunGame_AutoLoginPassword
{
get => RunTime.Config.FunGame_AutoLoginPassword;
set => RunTime.Config.FunGame_AutoLoginPassword = value;
}
///
/// 自动登录的秘钥
///
public static string FunGame_AutoLoginKey
{
get => RunTime.Config.FunGame_AutoLoginKey;
set => RunTime.Config.FunGame_AutoLoginKey = value;
}
}
}