using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Library.Constant; namespace Milimoe.FunGame.Desktop.Library { public class Usercfg { /** * 玩家设定内容 */ public static User? LoginUser { get; set; } = null; // 已登录的用户 public static string LoginUserName { get; set; } = ""; // 已登录用户名 public static Room InRoom { get; set; } = General.HallInstance; // 所处的房间 } }