using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Desktop.Library.Component; namespace Milimoe.FunGame.Desktop.Library.Base { public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler, ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler { public event IConnectEventHandler.BeforeEventHandler? BeforeConnect; public event IConnectEventHandler.AfterEventHandler? AfterConnect; public event IConnectEventHandler.SucceedEventHandler? SucceedConnect; public event IConnectEventHandler.FailedEventHandler? FailedConnect; public EventResult OnAfterConnectEvent(ConnectEventArgs e) { if (AfterConnect != null) { return AfterConnect(this, e); } else return EventResult.NoEventImplement; } public EventResult OnBeforeConnectEvent(ConnectEventArgs e) { if (BeforeConnect != null) { return BeforeConnect(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedConnectEvent(ConnectEventArgs e) { if (SucceedConnect != null) { return SucceedConnect(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedConnectEvent(ConnectEventArgs e) { if (FailedConnect != null) { return FailedConnect(this, e); } else return EventResult.NoEventImplement; } public event IEventHandler.BeforeEventHandler? BeforeDisconnect; public event IEventHandler.AfterEventHandler? AfterDisconnect; public event IEventHandler.SucceedEventHandler? SucceedDisconnect; public event IEventHandler.FailedEventHandler? FailedDisconnect; public EventResult OnAfterDisconnectEvent(GeneralEventArgs e) { if (AfterDisconnect != null) { return AfterDisconnect(this, e); } else return EventResult.NoEventImplement; } public EventResult OnBeforeDisconnectEvent(GeneralEventArgs e) { if (BeforeDisconnect != null) { return BeforeDisconnect(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedDisconnectEvent(GeneralEventArgs e) { if (FailedDisconnect != null) { return FailedDisconnect(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedDisconnectEvent(GeneralEventArgs e) { if (SucceedDisconnect != null) { return SucceedDisconnect(this, e); } else return EventResult.NoEventImplement; } public event ILoginEventHandler.BeforeEventHandler? BeforeLogin; public event ILoginEventHandler.AfterEventHandler? AfterLogin; public event ILoginEventHandler.SucceedEventHandler? SucceedLogin; public event ILoginEventHandler.FailedEventHandler? FailedLogin; public EventResult OnBeforeLoginEvent(LoginEventArgs e) { if (BeforeLogin != null) { return BeforeLogin(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterLoginEvent(LoginEventArgs e) { if (AfterLogin != null) { return AfterLogin(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedLoginEvent(LoginEventArgs e) { if (SucceedLogin != null) { return SucceedLogin(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedLoginEvent(LoginEventArgs e) { if (FailedLogin != null) { return FailedLogin(this, e); } else return EventResult.NoEventImplement; } public event IEventHandler.BeforeEventHandler? BeforeLogout; public event IEventHandler.AfterEventHandler? AfterLogout; public event IEventHandler.SucceedEventHandler? SucceedLogout; public event IEventHandler.FailedEventHandler? FailedLogout; public EventResult OnAfterLogoutEvent(GeneralEventArgs e) { if (AfterLogout != null) { return AfterLogout(this, e); } else return EventResult.NoEventImplement; } public EventResult OnBeforeLogoutEvent(GeneralEventArgs e) { if (BeforeLogout != null) { return BeforeLogout(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedLogoutEvent(GeneralEventArgs e) { if (FailedLogout != null) { return FailedLogout(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedLogoutEvent(GeneralEventArgs e) { if (SucceedLogout != null) { return SucceedLogout(this, e); } else return EventResult.NoEventImplement; } public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom; public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom; public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom; public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom; public EventResult OnBeforeIntoRoomEvent(RoomEventArgs e) { if (BeforeIntoRoom != null) { return BeforeIntoRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterIntoRoomEvent(RoomEventArgs e) { if (AfterIntoRoom != null) { return AfterIntoRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedIntoRoomEvent(RoomEventArgs e) { if (SucceedIntoRoom != null) { return SucceedIntoRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedIntoRoomEvent(RoomEventArgs e) { if (FailedIntoRoom != null) { return FailedIntoRoom(this, e); } else return EventResult.NoEventImplement; } public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk; public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk; public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk; public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk; public EventResult OnBeforeSendTalkEvent(SendTalkEventArgs e) { if (BeforeSendTalk != null) { return BeforeSendTalk(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterSendTalkEvent(SendTalkEventArgs e) { if (AfterSendTalk != null) { return AfterSendTalk(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedSendTalkEvent(SendTalkEventArgs e) { if (SucceedSendTalk != null) { return SucceedSendTalk(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedSendTalkEvent(SendTalkEventArgs e) { if (FailedSendTalk != null) { return FailedSendTalk(this, e); } else return EventResult.NoEventImplement; } public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom; public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom; public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom; public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom; public EventResult OnBeforeCreateRoomEvent(RoomEventArgs e) { if (BeforeCreateRoom != null) { return BeforeCreateRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterCreateRoomEvent(RoomEventArgs e) { if (AfterCreateRoom != null) { return AfterCreateRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedCreateRoomEvent(RoomEventArgs e) { if (SucceedCreateRoom != null) { return SucceedCreateRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedCreateRoomEvent(RoomEventArgs e) { if (FailedCreateRoom != null) { return FailedCreateRoom(this, e); } else return EventResult.NoEventImplement; } public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom; public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom; public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom; public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom; public EventResult OnBeforeQuitRoomEvent(RoomEventArgs e) { if (BeforeQuitRoom != null) { return BeforeQuitRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterQuitRoomEvent(RoomEventArgs e) { if (AfterQuitRoom != null) { return AfterQuitRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedQuitRoomEvent(RoomEventArgs e) { if (SucceedQuitRoom != null) { return SucceedQuitRoom(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedQuitRoomEvent(RoomEventArgs e) { if (FailedQuitRoom != null) { return FailedQuitRoom(this, e); } else return EventResult.NoEventImplement; } public event IEventHandler.BeforeEventHandler? BeforeStartMatch; public event IEventHandler.AfterEventHandler? AfterStartMatch; public event IEventHandler.SucceedEventHandler? SucceedStartMatch; public event IEventHandler.FailedEventHandler? FailedStartMatch; public EventResult OnBeforeStartMatchEvent(GeneralEventArgs e) { if (BeforeStartMatch != null) { return BeforeStartMatch(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterStartMatchEvent(GeneralEventArgs e) { if (AfterStartMatch != null) { return AfterStartMatch(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedStartMatchEvent(GeneralEventArgs e) { if (SucceedStartMatch != null) { return SucceedStartMatch(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedStartMatchEvent(GeneralEventArgs e) { if (FailedStartMatch != null) { return FailedStartMatch(this, e); } else return EventResult.NoEventImplement; } public event IEventHandler.BeforeEventHandler? BeforeStartGame; public event IEventHandler.AfterEventHandler? AfterStartGame; public event IEventHandler.SucceedEventHandler? SucceedStartGame; public event IEventHandler.FailedEventHandler? FailedStartGame; public EventResult OnBeforeStartGameEvent(GeneralEventArgs e) { if (BeforeStartGame != null) { return BeforeStartGame(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterStartGameEvent(GeneralEventArgs e) { if (AfterStartGame != null) { return AfterStartGame(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedStartGameEvent(GeneralEventArgs e) { if (SucceedStartGame != null) { return SucceedStartGame(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedStartGameEvent(GeneralEventArgs e) { if (FailedStartGame != null) { return FailedStartGame(this, e); } else return EventResult.NoEventImplement; } public event IEventHandler.BeforeEventHandler? BeforeOpenInventory; public event IEventHandler.AfterEventHandler? AfterOpenInventory; public event IEventHandler.SucceedEventHandler? SucceedOpenInventory; public event IEventHandler.FailedEventHandler? FailedOpenInventory; public EventResult OnBeforeOpenInventoryEvent(GeneralEventArgs e) { if (BeforeOpenInventory != null) { return BeforeOpenInventory(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterOpenInventoryEvent(GeneralEventArgs e) { if (AfterOpenInventory != null) { return AfterOpenInventory(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedOpenInventoryEvent(GeneralEventArgs e) { if (SucceedOpenInventory != null) { return SucceedOpenInventory(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedOpenInventoryEvent(GeneralEventArgs e) { if (FailedOpenInventory != null) { return FailedOpenInventory(this, e); } else return EventResult.NoEventImplement; } public event IEventHandler.BeforeEventHandler? BeforeOpenStore; public event IEventHandler.AfterEventHandler? AfterOpenStore; public event IEventHandler.SucceedEventHandler? SucceedOpenStore; public event IEventHandler.FailedEventHandler? FailedOpenStore; public EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e) { if (BeforeOpenStore != null) { return BeforeOpenStore(this, e); } else return EventResult.NoEventImplement; } public EventResult OnAfterOpenStoreEvent(GeneralEventArgs e) { if (AfterOpenStore != null) { return AfterOpenStore(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e) { if (SucceedOpenStore != null) { return SucceedOpenStore(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedOpenStoreEvent(GeneralEventArgs e) { if (FailedOpenStore != null) { return FailedOpenStore(this, e); } else return EventResult.NoEventImplement; } } }