using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Desktop.Library.Component; namespace Milimoe.FunGame.Desktop.Library.Base { public class BaseLogin : GeneralForm, ILoginEventHandler { public event ILoginEventHandler.BeforeEventHandler? BeforeLogin; public event ILoginEventHandler.AfterEventHandler? AfterLogin; public event ILoginEventHandler.SucceedEventHandler? SucceedLogin; public event ILoginEventHandler.FailedEventHandler? FailedLogin; public EventResult OnAfterLoginEvent(LoginEventArgs e) { if (AfterLogin != null) { return AfterLogin.Invoke(this, e); } else return EventResult.NoEventImplement; } public EventResult OnBeforeLoginEvent(LoginEventArgs e) { if (BeforeLogin != null) { return BeforeLogin.Invoke(this, e); } else return EventResult.NoEventImplement; } public EventResult OnFailedLoginEvent(LoginEventArgs e) { if (FailedLogin != null) { return FailedLogin.Invoke(this, e); } else return EventResult.NoEventImplement; } public EventResult OnSucceedLoginEvent(LoginEventArgs e) { if (SucceedLogin != null) { return SucceedLogin.Invoke(this, e); } else return EventResult.NoEventImplement; } } }