using Milimoe.FunGame.Core.Interface; using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Desktop.Library.Component; namespace Milimoe.FunGame.Desktop.Library.Base { public class BaseMain : GeneralForm, IConnectEventHandler, IDisconnectEventHandler, ILoginEventHandler, ILogoutEventHandler, IIntoRoomEventHandler, ISendTalkEventHandler, ICreateRoomEventHandler, IQuitRoomEventHandler, IStartMatchEventHandler, IStartGameEventHandler, IEndGameEventHandler, IOpenInventoryEventHandler, IOpenStoreEventHandler { public event IConnectEventHandler.BeforeEventHandler? BeforeConnect; public event IConnectEventHandler.AfterEventHandler? AfterConnect; public event IConnectEventHandler.SucceedEventHandler? SucceedConnect; public event IConnectEventHandler.FailedEventHandler? FailedConnect; public void OnAfterConnectEvent(object sender, ConnectEventArgs e) { AfterConnect?.Invoke(sender, e); } public void OnBeforeConnectEvent(object sender, ConnectEventArgs e) { BeforeConnect?.Invoke(sender, e); } public void OnSucceedConnectEvent(object sender, ConnectEventArgs e) { SucceedConnect?.Invoke(sender, e); } public void OnFailedConnectEvent(object sender, ConnectEventArgs e) { FailedConnect?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeDisconnect; public event IEventHandler.AfterEventHandler? AfterDisconnect; public event IEventHandler.SucceedEventHandler? SucceedDisconnect; public event IEventHandler.FailedEventHandler? FailedDisconnect; public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e) { AfterDisconnect?.Invoke(sender, e); } public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e) { BeforeDisconnect?.Invoke(sender, e); } public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e) { FailedDisconnect?.Invoke(sender, e); } public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e) { SucceedDisconnect?.Invoke(sender, e); } public event ILoginEventHandler.BeforeEventHandler? BeforeLogin; public event ILoginEventHandler.AfterEventHandler? AfterLogin; public event ILoginEventHandler.SucceedEventHandler? SucceedLogin; public event ILoginEventHandler.FailedEventHandler? FailedLogin; public void OnBeforeLoginEvent(object sender, LoginEventArgs e) { BeforeLogin?.Invoke(sender, e); } public void OnAfterLoginEvent(object sender, LoginEventArgs e) { AfterLogin?.Invoke(sender, e); } public void OnSucceedLoginEvent(object sender, LoginEventArgs e) { SucceedLogin?.Invoke(sender, e); } public void OnFailedLoginEvent(object sender, LoginEventArgs e) { FailedLogin?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeLogout; public event IEventHandler.AfterEventHandler? AfterLogout; public event IEventHandler.SucceedEventHandler? SucceedLogout; public event IEventHandler.FailedEventHandler? FailedLogout; public void OnAfterLogoutEvent(object sender, GeneralEventArgs e) { AfterLogout?.Invoke(sender, e); } public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e) { BeforeLogout?.Invoke(sender, e); } public void OnFailedLogoutEvent(object sender, GeneralEventArgs e) { FailedLogout?.Invoke(sender, e); } public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e) { SucceedLogout?.Invoke(sender, e); } public event IIntoRoomEventHandler.BeforeEventHandler? BeforeIntoRoom; public event IIntoRoomEventHandler.AfterEventHandler? AfterIntoRoom; public event IIntoRoomEventHandler.SucceedEventHandler? SucceedIntoRoom; public event IIntoRoomEventHandler.FailedEventHandler? FailedIntoRoom; public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e) { BeforeIntoRoom?.Invoke(sender, e); } public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e) { AfterIntoRoom?.Invoke(sender, e); } public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e) { SucceedIntoRoom?.Invoke(sender, e); } public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e) { FailedIntoRoom?.Invoke(sender, e); } public event ISendTalkEventHandler.BeforeEventHandler? BeforeSendTalk; public event ISendTalkEventHandler.AfterEventHandler? AfterSendTalk; public event ISendTalkEventHandler.SucceedEventHandler? SucceedSendTalk; public event ISendTalkEventHandler.FailedEventHandler? FailedSendTalk; public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e) { BeforeSendTalk?.Invoke(sender, e); } public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e) { AfterSendTalk?.Invoke(sender, e); } public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e) { SucceedSendTalk?.Invoke(sender, e); } public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e) { FailedSendTalk?.Invoke(sender, e); } public event ICreateRoomEventHandler.BeforeEventHandler? BeforeCreateRoom; public event ICreateRoomEventHandler.AfterEventHandler? AfterCreateRoom; public event ICreateRoomEventHandler.SucceedEventHandler? SucceedCreateRoom; public event ICreateRoomEventHandler.FailedEventHandler? FailedCreateRoom; public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e) { BeforeCreateRoom?.Invoke(sender, e); } public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e) { AfterCreateRoom?.Invoke(sender, e); } public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e) { SucceedCreateRoom?.Invoke(sender, e); } public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e) { FailedCreateRoom?.Invoke(sender, e); } public event IQuitRoomEventHandler.BeforeEventHandler? BeforeQuitRoom; public event IQuitRoomEventHandler.AfterEventHandler? AfterQuitRoom; public event IQuitRoomEventHandler.SucceedEventHandler? SucceedQuitRoom; public event IQuitRoomEventHandler.FailedEventHandler? FailedQuitRoom; public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e) { BeforeQuitRoom?.Invoke(sender, e); } public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e) { AfterQuitRoom?.Invoke(sender, e); } public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e) { SucceedQuitRoom?.Invoke(sender, e); } public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e) { FailedQuitRoom?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeStartMatch; public event IEventHandler.AfterEventHandler? AfterStartMatch; public event IEventHandler.SucceedEventHandler? SucceedStartMatch; public event IEventHandler.FailedEventHandler? FailedStartMatch; public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e) { BeforeStartMatch?.Invoke(sender, e); } public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e) { AfterStartMatch?.Invoke(sender, e); } public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e) { SucceedStartMatch?.Invoke(sender, e); } public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e) { FailedStartMatch?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeStartGame; public event IEventHandler.AfterEventHandler? AfterStartGame; public event IEventHandler.SucceedEventHandler? SucceedStartGame; public event IEventHandler.FailedEventHandler? FailedStartGame; public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e) { BeforeStartGame?.Invoke(sender, e); } public void OnAfterStartGameEvent(object sender, GeneralEventArgs e) { AfterStartGame?.Invoke(sender, e); } public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e) { SucceedStartGame?.Invoke(sender, e); } public void OnFailedStartGameEvent(object sender, GeneralEventArgs e) { FailedStartGame?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeOpenInventory; public event IEventHandler.AfterEventHandler? AfterOpenInventory; public event IEventHandler.SucceedEventHandler? SucceedOpenInventory; public event IEventHandler.FailedEventHandler? FailedOpenInventory; public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e) { BeforeOpenInventory?.Invoke(sender, e); } public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e) { AfterOpenInventory?.Invoke(sender, e); } public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e) { SucceedOpenInventory?.Invoke(sender, e); } public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e) { FailedOpenInventory?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeOpenStore; public event IEventHandler.AfterEventHandler? AfterOpenStore; public event IEventHandler.SucceedEventHandler? SucceedOpenStore; public event IEventHandler.FailedEventHandler? FailedOpenStore; public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e) { BeforeOpenStore?.Invoke(sender, e); } public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e) { AfterOpenStore?.Invoke(sender, e); } public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e) { SucceedOpenStore?.Invoke(sender, e); } public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e) { FailedOpenStore?.Invoke(sender, e); } public event IEventHandler.BeforeEventHandler? BeforeEndGame; public event IEventHandler.AfterEventHandler? AfterEndGame; public event IEventHandler.SucceedEventHandler? SucceedEndGame; public event IEventHandler.FailedEventHandler? FailedEndGame; public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e) { BeforeEndGame?.Invoke(sender, e); } public void OnAfterEndGameEvent(object sender, GeneralEventArgs e) { AfterEndGame?.Invoke(sender, e); } public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e) { SucceedEndGame?.Invoke(sender, e); } public void OnFailedEndGameEvent(object sender, GeneralEventArgs e) { FailedEndGame?.Invoke(sender, e); } } }