mirror of
https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-22 13:09:35 +08:00
在首页上添加了一个刷新房间的图标 (#17)
This commit is contained in:
parent
09862b47fc
commit
d5a5425fcc
BIN
FunGame.Desktop/Images/refresh.png
Normal file
BIN
FunGame.Desktop/Images/refresh.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.9 KiB |
10
FunGame.Desktop/Properties/Resources.Designer.cs
generated
10
FunGame.Desktop/Properties/Resources.Designer.cs
generated
@ -130,6 +130,16 @@ namespace Milimoe.FunGame.Desktop.Properties {
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap refresh {
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get {
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object obj = ResourceManager.GetObject("refresh", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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|
@ -118,31 +118,34 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
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<data name="back" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\back.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="exit" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\exit.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="green" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\green.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="LanaPixel" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\LanaPixel.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\logo.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="min" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\min.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="red" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\red.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="send" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\send.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="green" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\green.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="back" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\back.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="yellow" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\yellow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="LanaPixel" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\LanaPixel.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</data>
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<data name="min" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\min.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="logo" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\logo.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="refresh" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Images\refresh.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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53
FunGame.Desktop/UI/Main/Main.Designer.cs
generated
53
FunGame.Desktop/UI/Main/Main.Designer.cs
generated
@ -55,6 +55,7 @@ namespace Milimoe.FunGame.Desktop.UI
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CopyRoomID = new Button();
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RoomList = new ListBox();
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QueryRoom = new Button();
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RefreshRoomList = new Button();
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Notice = new GroupBox();
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NoticeText = new TextArea();
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InfoBox = new GroupBox();
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@ -100,7 +101,7 @@ namespace Milimoe.FunGame.Desktop.UI
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Exit.Name = "Exit";
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Exit.RelativeForm = null;
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Exit.Size = new Size(47, 47);
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Exit.TabIndex = 15;
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Exit.TabIndex = 16;
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Exit.TextAlign = ContentAlignment.TopLeft;
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Exit.UseVisualStyleBackColor = false;
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Exit.Click += Exit_Click;
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@ -122,7 +123,7 @@ namespace Milimoe.FunGame.Desktop.UI
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MinForm.Name = "MinForm";
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MinForm.RelativeForm = this;
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MinForm.Size = new Size(47, 47);
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MinForm.TabIndex = 14;
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MinForm.TabIndex = 15;
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MinForm.TextAlign = ContentAlignment.TopLeft;
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MinForm.UseVisualStyleBackColor = false;
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//
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@ -161,7 +162,7 @@ namespace Milimoe.FunGame.Desktop.UI
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SendTalkText.Location = new Point(608, 421);
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SendTalkText.Name = "SendTalkText";
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SendTalkText.Size = new Size(51, 27);
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SendTalkText.TabIndex = 3;
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SendTalkText.TabIndex = 4;
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SendTalkText.TextAlign = ContentAlignment.TopLeft;
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SendTalkText.UseVisualStyleBackColor = false;
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SendTalkText.Click += SendTalkText_Click;
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@ -174,7 +175,7 @@ namespace Milimoe.FunGame.Desktop.UI
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TalkText.Location = new Point(317, 422);
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TalkText.Name = "TalkText";
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TalkText.Size = new Size(289, 26);
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TalkText.TabIndex = 2;
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TalkText.TabIndex = 3;
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TalkText.Text = "向消息队列发送消息...";
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TalkText.WordWrap = false;
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TalkText.Click += TalkText_ClickAndFocused;
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@ -200,7 +201,7 @@ namespace Milimoe.FunGame.Desktop.UI
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CheckMix.Location = new Point(675, 94);
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CheckMix.Name = "CheckMix";
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CheckMix.Size = new Size(123, 24);
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CheckMix.TabIndex = 6;
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CheckMix.TabIndex = 7;
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CheckMix.Text = "混战模式房间";
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CheckMix.TextAlign = ContentAlignment.BottomLeft;
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CheckMix.UseVisualStyleBackColor = false;
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@ -213,7 +214,7 @@ namespace Milimoe.FunGame.Desktop.UI
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CheckTeam.Location = new Point(675, 124);
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CheckTeam.Name = "CheckTeam";
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CheckTeam.Size = new Size(123, 24);
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CheckTeam.TabIndex = 7;
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CheckTeam.TabIndex = 8;
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CheckTeam.Text = "团队模式房间";
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CheckTeam.TextAlign = ContentAlignment.BottomLeft;
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CheckTeam.UseVisualStyleBackColor = false;
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@ -225,7 +226,7 @@ namespace Milimoe.FunGame.Desktop.UI
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RoomSetting.Location = new Point(665, 225);
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RoomSetting.Name = "RoomSetting";
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RoomSetting.Size = new Size(132, 35);
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RoomSetting.TabIndex = 10;
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RoomSetting.TabIndex = 11;
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RoomSetting.Text = "房间设置";
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RoomSetting.UseVisualStyleBackColor = true;
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RoomSetting.Visible = false;
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@ -259,7 +260,7 @@ namespace Milimoe.FunGame.Desktop.UI
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AccountSetting.Location = new Point(665, 317);
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AccountSetting.Name = "AccountSetting";
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AccountSetting.Size = new Size(65, 32);
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AccountSetting.TabIndex = 11;
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AccountSetting.TabIndex = 12;
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AccountSetting.Text = "设置";
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AccountSetting.UseVisualStyleBackColor = true;
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//
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@ -269,7 +270,7 @@ namespace Milimoe.FunGame.Desktop.UI
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About.Location = new Point(732, 317);
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About.Name = "About";
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About.Size = new Size(65, 32);
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About.TabIndex = 12;
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About.TabIndex = 13;
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About.Text = "关于";
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About.UseVisualStyleBackColor = true;
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//
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@ -310,7 +311,7 @@ namespace Milimoe.FunGame.Desktop.UI
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PresetText.Location = new Point(195, 422);
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PresetText.Name = "PresetText";
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PresetText.Size = new Size(121, 26);
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PresetText.TabIndex = 1;
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PresetText.TabIndex = 2;
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PresetText.SelectedIndexChanged += PresetText_SelectedIndexChanged;
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//
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// RoomBox
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@ -339,10 +340,10 @@ namespace Milimoe.FunGame.Desktop.UI
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NowRoomID.Name = "NowRoomID";
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NowRoomID.ReadOnly = true;
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NowRoomID.Size = new Size(114, 25);
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NowRoomID.TabIndex = 3;
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NowRoomID.TabIndex = 1;
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NowRoomID.Text = "1919810";
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NowRoomID.WordWrap = false;
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NowRoomID.Visible = false;
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NowRoomID.WordWrap = false;
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//
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// CopyRoomID
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//
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@ -350,10 +351,10 @@ namespace Milimoe.FunGame.Desktop.UI
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CopyRoomID.Location = new Point(126, 225);
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CopyRoomID.Name = "CopyRoomID";
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CopyRoomID.Size = new Size(51, 27);
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CopyRoomID.TabIndex = 4;
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CopyRoomID.TabIndex = 2;
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CopyRoomID.Text = "复制";
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CopyRoomID.Visible = false;
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CopyRoomID.UseVisualStyleBackColor = true;
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CopyRoomID.Visible = false;
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CopyRoomID.Click += CopyRoomID_Click;
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//
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// RoomList
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@ -379,6 +380,17 @@ namespace Milimoe.FunGame.Desktop.UI
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QueryRoom.UseVisualStyleBackColor = true;
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QueryRoom.Click += QueryRoom_Click;
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//
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// RefreshRoomList
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//
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RefreshRoomList.Font = new Font("LanaPixel", 12F, FontStyle.Regular, GraphicsUnit.Point);
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RefreshRoomList.Image = Properties.Resources.refresh;
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RefreshRoomList.Location = new Point(162, 248);
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RefreshRoomList.Name = "RefreshRoomList";
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RefreshRoomList.Size = new Size(24, 24);
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RefreshRoomList.TabIndex = 1;
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RefreshRoomList.UseVisualStyleBackColor = true;
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RefreshRoomList.Click += RefreshRoomList_Click;
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//
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// Notice
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//
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Notice.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
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@ -474,7 +486,7 @@ namespace Milimoe.FunGame.Desktop.UI
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Logout.Location = new Point(665, 380);
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Logout.Name = "Logout";
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Logout.Size = new Size(132, 39);
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Logout.TabIndex = 13;
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Logout.TabIndex = 14;
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Logout.Text = "退出登录";
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Logout.UseVisualStyleBackColor = true;
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Logout.Visible = false;
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@ -487,7 +499,7 @@ namespace Milimoe.FunGame.Desktop.UI
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CheckHasPass.Location = new Point(675, 154);
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CheckHasPass.Name = "CheckHasPass";
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CheckHasPass.Size = new Size(123, 24);
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CheckHasPass.TabIndex = 8;
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CheckHasPass.TabIndex = 9;
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CheckHasPass.Text = "带密码的房间";
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CheckHasPass.TextAlign = ContentAlignment.BottomLeft;
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CheckHasPass.UseVisualStyleBackColor = false;
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@ -499,7 +511,7 @@ namespace Milimoe.FunGame.Desktop.UI
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Stock.Location = new Point(661, 56);
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Stock.Name = "Stock";
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Stock.Size = new Size(65, 32);
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Stock.TabIndex = 4;
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Stock.TabIndex = 5;
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Stock.Text = "库存";
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Stock.UseVisualStyleBackColor = true;
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//
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@ -509,7 +521,7 @@ namespace Milimoe.FunGame.Desktop.UI
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Store.Location = new Point(732, 56);
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Store.Name = "Store";
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Store.Size = new Size(65, 32);
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Store.TabIndex = 5;
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Store.TabIndex = 6;
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Store.Text = "商店";
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Store.UseVisualStyleBackColor = true;
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//
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@ -538,7 +550,7 @@ namespace Milimoe.FunGame.Desktop.UI
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StopMatch.Location = new Point(665, 184);
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StopMatch.Name = "StopMatch";
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StopMatch.Size = new Size(132, 35);
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StopMatch.TabIndex = 9;
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StopMatch.TabIndex = 10;
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StopMatch.Text = "停止匹配";
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StopMatch.UseVisualStyleBackColor = true;
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StopMatch.Visible = false;
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@ -550,6 +562,7 @@ namespace Milimoe.FunGame.Desktop.UI
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AutoScaleMode = AutoScaleMode.Font;
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BackgroundImage = Properties.Resources.back;
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ClientSize = new Size(800, 450);
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Controls.Add(RefreshRoomList);
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Controls.Add(StopMatch);
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Controls.Add(Copyright);
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Controls.Add(Store);
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@ -609,6 +622,7 @@ namespace Milimoe.FunGame.Desktop.UI
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Controls.SetChildIndex(Store, 0);
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Controls.SetChildIndex(Copyright, 0);
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Controls.SetChildIndex(StopMatch, 0);
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Controls.SetChildIndex(RefreshRoomList, 0);
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RoomBox.ResumeLayout(false);
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RoomBox.PerformLayout();
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Notice.ResumeLayout(false);
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@ -655,5 +669,6 @@ namespace Milimoe.FunGame.Desktop.UI
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private Library.Component.TransparentRect TransparentRectControl;
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private TextBox NowRoomID;
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private Button CopyRoomID;
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private Button RefreshRoomList;
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}
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}
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@ -456,6 +456,7 @@ namespace Milimoe.FunGame.Desktop.UI
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AccountSetting.Enabled = isLogon;
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Stock.Enabled = isLogon;
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Store.Enabled = isLogon;
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RefreshRoomList.Enabled = isLogon;
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}
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/// <summary>
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@ -1004,7 +1005,7 @@ namespace Milimoe.FunGame.Desktop.UI
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/// <param name="e"></param>
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private void QueryRoom_Click(object sender, EventArgs e)
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{
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TaskUtility.StartAndAwaitTask(async() => await JoinRoom(false, RoomText.Text));
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TaskUtility.StartAndAwaitTask(async () => await JoinRoom(false, RoomText.Text));
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}
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/// <summary>
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@ -1056,7 +1057,7 @@ namespace Milimoe.FunGame.Desktop.UI
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{
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if (RoomList.SelectedItem != null)
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{
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TaskUtility.StartAndAwaitTask(async() => await JoinRoom(true, RoomList.SelectedItem.ToString() ?? ""));
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TaskUtility.StartAndAwaitTask(async () => await JoinRoom(true, RoomList.SelectedItem.ToString() ?? ""));
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}
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}
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@ -1128,7 +1129,7 @@ namespace Milimoe.FunGame.Desktop.UI
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if (e.KeyCode.Equals(Keys.Enter))
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{
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// 按下回车加入房间
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TaskUtility.StartAndAwaitTask(async() => await JoinRoom(false, RoomText.Text));
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TaskUtility.StartAndAwaitTask(async () => await JoinRoom(false, RoomText.Text));
|
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}
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}
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@ -1178,8 +1179,8 @@ namespace Milimoe.FunGame.Desktop.UI
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/// <param name="e"></param>
|
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private void Copyright_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
|
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{
|
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// Copyright 2023 mili.cyou
|
||||
Process.Start(new ProcessStartInfo("https://mili.cyou/fungame") { UseShellExecute = true });
|
||||
// Copyright 2023 milimoe
|
||||
Process.Start(new ProcessStartInfo("https://github.com/milimoe") { UseShellExecute = true });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1199,6 +1200,22 @@ namespace Milimoe.FunGame.Desktop.UI
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 刷新房间列表
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
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/// <param name="e"></param>
|
||||
private void RefreshRoomList_Click(object sender, EventArgs e)
|
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{
|
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TaskUtility.StartAndAwaitTask(async () =>
|
||||
{
|
||||
if (MainController != null)
|
||||
{
|
||||
await MainController.UpdateRoomAsync();
|
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}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭主界面
|
||||
/// </summary>
|
||||
@ -1341,7 +1358,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
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{
|
||||
// 先退出登录再断开连接
|
||||
bool SuccessLogOut = false;
|
||||
TaskUtility.StartAndAwaitTask(async() =>
|
||||
TaskUtility.StartAndAwaitTask(async () =>
|
||||
{
|
||||
if (await LogOut()) SuccessLogOut = true;
|
||||
}).OnCompleted(() =>
|
||||
|
@ -1,4 +1,64 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
Loading…
x
Reference in New Issue
Block a user