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https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-12-05 00:06:06 +00:00
修改部分代码语法
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1d70b5019f
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@ -97,11 +97,11 @@ namespace Milimoe.FunGame.Desktop.Controller
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try
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{
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List<Room> list = new();
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List<Room> list = [];
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await UpdateRoomRequest.SendRequestAsync();
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if (UpdateRoomRequest.Result == RequestResult.Success)
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{
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list = UpdateRoomRequest.GetResult<List<Room>>("rooms") ?? new();
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list = UpdateRoomRequest.GetResult<List<Room>>("rooms") ?? [];
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Main.UpdateUI(MainInvokeType.UpdateRoom, list);
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}
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else throw new CanNotIntoRoomException();
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@ -145,9 +145,9 @@ namespace Milimoe.FunGame.Desktop.Controller
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Config.FunGame_isInRoom = true;
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Main.GetMessage("[ " + Usercfg.LoginUser.Username + " ] 准备完毕。");
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}
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List<User> ReadyPlayerList = SetReadyRequest.GetResult<List<User>>("ready") ?? new();
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List<User> ReadyPlayerList = SetReadyRequest.GetResult<List<User>>("ready") ?? [];
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if (ReadyPlayerList.Count > 0) Main.GetMessage("已准备的玩家:" + string.Join(", ", ReadyPlayerList.Select(u => u.Username)));
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List<User> NotReadyPlayerList = SetReadyRequest.GetResult<List<User>>("notready") ?? new();
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List<User> NotReadyPlayerList = SetReadyRequest.GetResult<List<User>>("notready") ?? [];
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if (NotReadyPlayerList.Count > 0) Main.GetMessage("仍未准备的玩家:" + string.Join(", ", NotReadyPlayerList.Select(u => u.Username)));
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}
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return result;
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@ -175,9 +175,9 @@ namespace Milimoe.FunGame.Desktop.Controller
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Config.FunGame_isInRoom = false;
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Main.GetMessage("[ " + Usercfg.LoginUser.Username + " ] 已取消准备。");
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}
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List<User> ReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("ready") ?? new();
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List<User> ReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("ready") ?? [];
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if (ReadyPlayerList.Count > 0) Main.GetMessage("已准备的玩家:" + string.Join(", ", ReadyPlayerList.Select(u => u.Username)));
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List<User> NotReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("notready") ?? new();
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List<User> NotReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("notready") ?? [];
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if (NotReadyPlayerList.Count > 0) Main.GetMessage("仍未准备的玩家:" + string.Join(", ", NotReadyPlayerList.Select(u => u.Username)));
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}
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return result;
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@ -256,7 +256,7 @@ namespace Milimoe.FunGame.Desktop.UI
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if (r.RoomMaster != null)
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{
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string msg = $"房间 [ {r.Roomid} ] 的房主已变更为" + (r.RoomMaster.Username != Usercfg.LoginUserName ? $" [ {r.RoomMaster.Username} ]" : "您") + "。";
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GetMessage(msg, TimeType.TimeOnly);
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GetMessage(msg, TimeType.LongTimeOnly);
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}
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}
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break;
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@ -304,7 +304,7 @@ namespace Milimoe.FunGame.Desktop.UI
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/// </summary>
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/// <param name="msg"></param>
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/// <param name="timetype"></param>
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public void GetMessage(string msg, TimeType timetype = TimeType.TimeOnly)
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public void GetMessage(string msg, TimeType timetype = TimeType.LongTimeOnly)
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{
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void action()
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{
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@ -442,7 +442,7 @@ namespace Milimoe.FunGame.Desktop.UI
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/// <param name="msg"></param>
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private void WritelnSystemInfo(string msg)
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{
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msg = DateTimeUtility.GetDateTimeToString(TimeType.TimeOnly) + " >> " + msg;
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msg = DateTimeUtility.GetDateTimeToString(TimeType.LongTimeOnly) + " >> " + msg;
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WritelnGameInfo(msg);
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}
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