修改部分代码语法

This commit is contained in:
milimoe 2023-12-13 22:44:18 +08:00
parent 1d70b5019f
commit 699bd1888a
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
2 changed files with 9 additions and 9 deletions

View File

@ -97,11 +97,11 @@ namespace Milimoe.FunGame.Desktop.Controller
try try
{ {
List<Room> list = new(); List<Room> list = [];
await UpdateRoomRequest.SendRequestAsync(); await UpdateRoomRequest.SendRequestAsync();
if (UpdateRoomRequest.Result == RequestResult.Success) if (UpdateRoomRequest.Result == RequestResult.Success)
{ {
list = UpdateRoomRequest.GetResult<List<Room>>("rooms") ?? new(); list = UpdateRoomRequest.GetResult<List<Room>>("rooms") ?? [];
Main.UpdateUI(MainInvokeType.UpdateRoom, list); Main.UpdateUI(MainInvokeType.UpdateRoom, list);
} }
else throw new CanNotIntoRoomException(); else throw new CanNotIntoRoomException();
@ -145,9 +145,9 @@ namespace Milimoe.FunGame.Desktop.Controller
Config.FunGame_isInRoom = true; Config.FunGame_isInRoom = true;
Main.GetMessage("[ " + Usercfg.LoginUser.Username + " ] 准备完毕。"); Main.GetMessage("[ " + Usercfg.LoginUser.Username + " ] 准备完毕。");
} }
List<User> ReadyPlayerList = SetReadyRequest.GetResult<List<User>>("ready") ?? new(); List<User> ReadyPlayerList = SetReadyRequest.GetResult<List<User>>("ready") ?? [];
if (ReadyPlayerList.Count > 0) Main.GetMessage("已准备的玩家:" + string.Join(", ", ReadyPlayerList.Select(u => u.Username))); if (ReadyPlayerList.Count > 0) Main.GetMessage("已准备的玩家:" + string.Join(", ", ReadyPlayerList.Select(u => u.Username)));
List<User> NotReadyPlayerList = SetReadyRequest.GetResult<List<User>>("notready") ?? new(); List<User> NotReadyPlayerList = SetReadyRequest.GetResult<List<User>>("notready") ?? [];
if (NotReadyPlayerList.Count > 0) Main.GetMessage("仍未准备的玩家:" + string.Join(", ", NotReadyPlayerList.Select(u => u.Username))); if (NotReadyPlayerList.Count > 0) Main.GetMessage("仍未准备的玩家:" + string.Join(", ", NotReadyPlayerList.Select(u => u.Username)));
} }
return result; return result;
@ -175,9 +175,9 @@ namespace Milimoe.FunGame.Desktop.Controller
Config.FunGame_isInRoom = false; Config.FunGame_isInRoom = false;
Main.GetMessage("[ " + Usercfg.LoginUser.Username + " ] 已取消准备。"); Main.GetMessage("[ " + Usercfg.LoginUser.Username + " ] 已取消准备。");
} }
List<User> ReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("ready") ?? new(); List<User> ReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("ready") ?? [];
if (ReadyPlayerList.Count > 0) Main.GetMessage("已准备的玩家:" + string.Join(", ", ReadyPlayerList.Select(u => u.Username))); if (ReadyPlayerList.Count > 0) Main.GetMessage("已准备的玩家:" + string.Join(", ", ReadyPlayerList.Select(u => u.Username)));
List<User> NotReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("notready") ?? new(); List<User> NotReadyPlayerList = CancelReadyRequest.GetResult<List<User>>("notready") ?? [];
if (NotReadyPlayerList.Count > 0) Main.GetMessage("仍未准备的玩家:" + string.Join(", ", NotReadyPlayerList.Select(u => u.Username))); if (NotReadyPlayerList.Count > 0) Main.GetMessage("仍未准备的玩家:" + string.Join(", ", NotReadyPlayerList.Select(u => u.Username)));
} }
return result; return result;

View File

@ -256,7 +256,7 @@ namespace Milimoe.FunGame.Desktop.UI
if (r.RoomMaster != null) if (r.RoomMaster != null)
{ {
string msg = $"房间 [ {r.Roomid} ] 的房主已变更为" + (r.RoomMaster.Username != Usercfg.LoginUserName ? $" [ {r.RoomMaster.Username} ]" : "您") + "。"; string msg = $"房间 [ {r.Roomid} ] 的房主已变更为" + (r.RoomMaster.Username != Usercfg.LoginUserName ? $" [ {r.RoomMaster.Username} ]" : "您") + "。";
GetMessage(msg, TimeType.TimeOnly); GetMessage(msg, TimeType.LongTimeOnly);
} }
} }
break; break;
@ -304,7 +304,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// </summary> /// </summary>
/// <param name="msg"></param> /// <param name="msg"></param>
/// <param name="timetype"></param> /// <param name="timetype"></param>
public void GetMessage(string msg, TimeType timetype = TimeType.TimeOnly) public void GetMessage(string msg, TimeType timetype = TimeType.LongTimeOnly)
{ {
void action() void action()
{ {
@ -442,7 +442,7 @@ namespace Milimoe.FunGame.Desktop.UI
/// <param name="msg"></param> /// <param name="msg"></param>
private void WritelnSystemInfo(string msg) private void WritelnSystemInfo(string msg)
{ {
msg = DateTimeUtility.GetDateTimeToString(TimeType.TimeOnly) + " >> " + msg; msg = DateTimeUtility.GetDateTimeToString(TimeType.LongTimeOnly) + " >> " + msg;
WritelnGameInfo(msg); WritelnGameInfo(msg);
} }