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https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-22 04:59:34 +08:00
使用Server_Address和优化FunGame_ConnectTo
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parent
6cd709ea0b
commit
615866fec9
@ -77,7 +77,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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{
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{
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Main.GetMessage(e.GetErrorInfo(), TimeType.None);
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Main.GetMessage(e.GetErrorInfo(), TimeType.None);
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Main.UpdateUI(MainInvokeType.Disconnected);
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Main.UpdateUI(MainInvokeType.Disconnected);
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ConnectEventArgs args = new(RunTime.Session.Server_IP, RunTime.Session.Server_Port, ConnectResult.ConnectFailed);
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ConnectEventArgs args = new(RunTime.Session.Server_Address, RunTime.Session.Server_Port, ConnectResult.ConnectFailed);
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Main.OnFailedConnectEvent(Main, args);
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Main.OnFailedConnectEvent(Main, args);
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Close();
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Close();
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}
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}
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@ -127,7 +127,7 @@ namespace Milimoe.FunGame.Desktop.UI
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case MainInvokeType.SetGreenAndPing:
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case MainInvokeType.SetGreenAndPing:
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Config.FunGame_isRetrying = false;
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Config.FunGame_isRetrying = false;
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SetServerStatusLight(LightType.Green, ping: NetworkUtility.GetServerPing(RunTime.Session.Server_IP));
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SetServerStatusLight(LightType.Green, ping: NetworkUtility.GetServerPing(RunTime.Session.Server_Address));
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if (Usercfg.InRoom.Roomid != "-1") SetButtonEnabled(true, ClientState.InRoom);
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if (Usercfg.InRoom.Roomid != "-1") SetButtonEnabled(true, ClientState.InRoom);
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else SetButtonEnabled(true, ClientState.Online);
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else SetButtonEnabled(true, ClientState.Online);
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Config.FunGame_isConnected = true;
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Config.FunGame_isConnected = true;
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@ -1714,38 +1714,36 @@ namespace Milimoe.FunGame.Desktop.UI
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case Constant.FunGame_ConnectTo:
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case Constant.FunGame_ConnectTo:
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if (!Config.FunGame_isConnected)
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if (!Config.FunGame_isConnected)
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{
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{
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string msg = ShowInputMessage("请输入服务器IP地址和端口号,如: 127.0.0.1:22222。", "连接指定服务器");
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MessageResult InputResult = MessageResult.OK;
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if (msg.Equals("")) return true;
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while (InputResult != MessageResult.Cancel)
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string[] addr = msg.Split(':');
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string ip;
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int port;
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if (addr.Length < 2)
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{
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{
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ip = addr[0].Trim();
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string msg = ShowInputMessageCancel("请输入服务器域名或IP地址和端口号,如: 127.0.0.1:22222。", "连接指定服务器", out InputResult);
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port = 22222;
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if (InputResult != MessageResult.Cancel)
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}
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else if (addr.Length < 3)
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{
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{
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ip = addr[0].Trim();
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ErrorIPAddressType error = NetworkUtility.IsServerAddress(msg, out string addr, out int port);
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port = Convert.ToInt32(addr[1]);
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switch (error)
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}
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else
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{
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{
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ShowMessage(ShowMessageType.Error, "格式错误!\n这不是一个服务器地址。");
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case ErrorIPAddressType.None:
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return true;
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InputResult = MessageResult.Cancel;
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}
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RunTime.Session.Server_Address = addr;
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ErrorIPAddressType ErrorType = NetworkUtility.IsServerAddress(ip, port);
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if (ErrorType == ErrorIPAddressType.None)
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{
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RunTime.Session.Server_IP = ip;
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RunTime.Session.Server_Port = port;
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RunTime.Session.Server_Port = port;
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CurrentRetryTimes = -1;
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CurrentRetryTimes = -1;
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Config.FunGame_isAutoRetry = true;
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Config.FunGame_isAutoRetry = true;
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InvokeController_Connect();
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InvokeController_Connect();
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break;
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case ErrorIPAddressType.IsNotAddress:
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ShowMessage(ShowMessageType.Error, "无法解析这个域名或IP地址不正确。");
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break;
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case ErrorIPAddressType.IsNotPort:
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ShowMessage(ShowMessageType.Error, "这不是一个端口号。\n正确范围:1~65535");
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break;
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case ErrorIPAddressType.WrongFormat:
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default:
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ShowMessage(ShowMessageType.Error, "格式错误!\n这不是一个服务器地址。");
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break;
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}
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}
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}
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}
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else if (ErrorType == ErrorIPAddressType.IsNotIP) ShowMessage(ShowMessageType.Error, "这不是一个IP地址!");
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else if (ErrorType == ErrorIPAddressType.IsNotPort) ShowMessage(ShowMessageType.Error, "这不是一个端口号!\n正确范围:1~65535");
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else ShowMessage(ShowMessageType.Error, "格式错误!\n这不是一个服务器地址。");
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}
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}
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break;
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break;
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default:
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default:
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@ -1784,24 +1782,24 @@ namespace Milimoe.FunGame.Desktop.UI
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if (original)
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if (original)
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{
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{
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// 使用Implement中的原始服务器地址,下面会重新获取
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// 使用Implement中的原始服务器地址,下面会重新获取
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(RunTime.Session.Server_IP, RunTime.Session.Server_Port) = ("", 0);
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(RunTime.Session.Server_Address, RunTime.Session.Server_Port) = ("", 0);
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}
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}
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ConnectEventArgs EventArgs = new(RunTime.Session.Server_IP, RunTime.Session.Server_Port);
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ConnectEventArgs EventArgs = new(RunTime.Session.Server_Address, RunTime.Session.Server_Port);
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ConnectResult result = ConnectResult.CanNotConnect;
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ConnectResult result = ConnectResult.CanNotConnect;
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TaskUtility.NewTask(() =>
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TaskUtility.NewTask(() =>
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{
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{
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// 如果服务器地址为空需要获取一次地址
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// 如果服务器地址为空需要获取一次地址
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if (RunTime.Controller != null && RunTime.Session.Server_IP.Trim() == "" && RunTime.Session.Server_Port == 0)
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if (RunTime.Controller != null && RunTime.Session.Server_Address.Trim() == "" && RunTime.Session.Server_Port == 0)
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{
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{
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(RunTime.Session.Server_IP, RunTime.Session.Server_Port) = RunTime.Controller.GetServerAddress();
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(RunTime.Session.Server_Address, RunTime.Session.Server_Port) = RunTime.Controller.GetServerAddress();
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}
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}
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(EventArgs.ServerIP, EventArgs.ServerPort) = (RunTime.Session.Server_IP, RunTime.Session.Server_Port);
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(EventArgs.ServerIP, EventArgs.ServerPort) = (RunTime.Session.Server_Address, RunTime.Session.Server_Port);
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OnBeforeConnectEvent(this, EventArgs);
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OnBeforeConnectEvent(this, EventArgs);
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RunTime.PluginLoader?.OnBeforeConnectEvent(this, EventArgs);
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RunTime.PluginLoader?.OnBeforeConnectEvent(this, EventArgs);
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if (EventArgs.Cancel) return;
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if (EventArgs.Cancel) return;
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result = RunTime.Controller?.Connect(RunTime.Session.Server_IP, RunTime.Session.Server_Port) ?? result;
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result = RunTime.Controller?.Connect(RunTime.Session.Server_Address, RunTime.Session.Server_Port) ?? result;
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EventArgs.ConnectResult = result;
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EventArgs.ConnectResult = result;
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}).OnCompleted(() =>
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}).OnCompleted(() =>
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{
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{
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