mirror of
https://github.com/project-redbud/FunGame-Desktop.git
synced 2025-04-21 12:39:34 +08:00
使用RunTimeModel;修改所有Controller
This commit is contained in:
parent
cd149e0cf1
commit
4f80628fcb
@ -8,6 +8,7 @@ using Milimoe.FunGame.Core.Library.SQLScript.Common;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Core.Library.SQLScript.Entity;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Controller
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namespace Milimoe.FunGame.Desktop.Controller
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@ -15,23 +16,10 @@ namespace Milimoe.FunGame.Desktop.Controller
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public class LoginController
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public class LoginController
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{
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{
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private readonly GeneralForm UIForm;
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private readonly GeneralForm UIForm;
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private readonly DataRequest LoginRequest;
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private readonly DataRequest ForgetPasswordRequest;
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private readonly DataRequest UpdatePasswordRequest;
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public LoginController(GeneralForm form)
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public LoginController(GeneralForm form)
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{
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{
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UIForm = form;
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UIForm = form;
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LoginRequest = RunTime.NewLongRunningDataRequest(DataRequestType.RunTime_Login);
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ForgetPasswordRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Login_GetFindPasswordVerifyCode);
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UpdatePasswordRequest = RunTime.NewLongRunningDataRequest(DataRequestType.Login_UpdatePassword);
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}
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public void Dispose()
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{
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LoginRequest.Dispose();
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ForgetPasswordRequest.Dispose();
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UpdatePasswordRequest.Dispose();
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}
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}
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public async Task<bool> LoginAccountAsync(string username, string password, string autokey = "")
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public async Task<bool> LoginAccountAsync(string username, string password, string autokey = "")
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@ -44,32 +32,33 @@ namespace Milimoe.FunGame.Desktop.Controller
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{
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{
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if (OnBeforeLoginEvent(args))
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if (OnBeforeLoginEvent(args))
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{
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{
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LoginRequest.AddRequestData("username", username);
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DataRequest request = RunTime.NewLongRunningDataRequest(DataRequestType.RunTime_Login);
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LoginRequest.AddRequestData("password", password);
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request.AddRequestData("username", username);
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LoginRequest.AddRequestData("autokey", autokey);
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request.AddRequestData("password", password);
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await LoginRequest.SendRequestAsync();
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request.AddRequestData("autokey", autokey);
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if (LoginRequest.Result == RequestResult.Success)
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await request.SendRequestAsync();
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if (request.Result == RequestResult.Success)
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{
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{
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Guid key = LoginRequest.GetResult<Guid>("checkloginkey");
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Guid key = request.GetResult<Guid>("checkloginkey");
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msg = LoginRequest.GetResult<string>("msg") ?? "";
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msg = request.GetResult<string>("msg") ?? "";
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if (msg != "")
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if (msg != "")
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{
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{
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UIForm.ShowMessage(ShowMessageType.Error, msg);
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UIForm.ShowMessage(ShowMessageType.Error, msg);
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}
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}
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else if (key != Guid.Empty)
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else if (key != Guid.Empty)
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{
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{
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LoginRequest.AddRequestData("checkloginkey", key);
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request.AddRequestData("checkloginkey", key);
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await LoginRequest.SendRequestAsync();
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await request.SendRequestAsync();
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if (LoginRequest.Result == RequestResult.Success)
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if (request.Result == RequestResult.Success)
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{
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{
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msg = LoginRequest.GetResult<string>("msg") ?? "";
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msg = request.GetResult<string>("msg") ?? "";
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if (msg != "")
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if (msg != "")
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{
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{
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UIForm.ShowMessage(ShowMessageType.Error, msg);
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UIForm.ShowMessage(ShowMessageType.Error, msg);
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}
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}
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else
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else
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{
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{
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User user = LoginRequest.GetResult<User>("user") ?? Factory.GetUser();
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User user = request.GetResult<User>("user") ?? Factory.GetUser();
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if (user.Id != 0)
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if (user.Id != 0)
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{
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{
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// 创建User对象并返回到Main
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// 创建User对象并返回到Main
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@ -80,6 +69,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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}
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}
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}
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}
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}
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}
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request.Dispose();
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -97,36 +87,38 @@ namespace Milimoe.FunGame.Desktop.Controller
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return result;
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return result;
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}
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}
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public async Task<string> ForgetPassword_CheckVerifyCodeAsync(string username, string email, string verifycode)
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public static async Task<string> ForgetPassword_CheckVerifyCodeAsync(string username, string email, string verifycode)
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{
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{
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string msg = "无法找回您的密码,请稍后再试。";
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string msg = "无法找回您的密码,请稍后再试。";
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try
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try
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{
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{
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ForgetPasswordRequest.AddRequestData(ForgetVerifyCodes.Column_Username, username);
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DataRequest request = RunTime.NewLongRunningDataRequest(DataRequestType.Login_GetFindPasswordVerifyCode);
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ForgetPasswordRequest.AddRequestData(ForgetVerifyCodes.Column_Email, email);
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request.AddRequestData(ForgetVerifyCodes.Column_Username, username);
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request.AddRequestData(ForgetVerifyCodes.Column_Email, email);
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if (verifycode.Trim() == "")
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if (verifycode.Trim() == "")
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{
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{
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// 未发送verifycode,说明需要系统生成一个验证码
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// 未发送verifycode,说明需要系统生成一个验证码
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ForgetPasswordRequest.AddRequestData(ForgetVerifyCodes.Column_ForgetVerifyCode, "");
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request.AddRequestData(ForgetVerifyCodes.Column_ForgetVerifyCode, "");
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await ForgetPasswordRequest.SendRequestAsync();
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await request.SendRequestAsync();
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if (ForgetPasswordRequest.Result == RequestResult.Success)
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if (request.Result == RequestResult.Success)
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{
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{
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msg = ForgetPasswordRequest.GetResult<string>("msg") ?? msg;
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msg = request.GetResult<string>("msg") ?? msg;
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}
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}
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else RunTime.WritelnSystemInfo(ForgetPasswordRequest.Error);
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else RunTime.WritelnSystemInfo(request.Error);
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}
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}
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else
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else
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{
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{
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// 发送verifycode,需要验证
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// 发送verifycode,需要验证
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ForgetPasswordRequest.AddRequestData(ForgetVerifyCodes.Column_ForgetVerifyCode, verifycode);
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request.AddRequestData(ForgetVerifyCodes.Column_ForgetVerifyCode, verifycode);
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await ForgetPasswordRequest.SendRequestAsync();
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await request.SendRequestAsync();
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if (ForgetPasswordRequest.Result == RequestResult.Success)
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if (request.Result == RequestResult.Success)
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{
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{
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msg = ForgetPasswordRequest.GetResult<string>("msg") ?? msg;
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msg = request.GetResult<string>("msg") ?? msg;
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}
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}
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else RunTime.WritelnSystemInfo(ForgetPasswordRequest.Error);
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else RunTime.WritelnSystemInfo(request.Error);
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}
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}
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request.Dispose();
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -136,20 +128,22 @@ namespace Milimoe.FunGame.Desktop.Controller
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return msg;
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return msg;
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}
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}
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public async Task<string> ForgetPassword_UpdatePasswordAsync(string username, string password)
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public static async Task<string> ForgetPassword_UpdatePasswordAsync(string username, string password)
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{
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{
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string msg = "无法更新您的密码,请稍后再试。";
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string msg = "无法更新您的密码,请稍后再试。";
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try
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try
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{
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{
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UpdatePasswordRequest.AddRequestData(UserQuery.Column_Username, username);
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DataRequest request = RunTime.NewLongRunningDataRequest(DataRequestType.Login_UpdatePassword);
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UpdatePasswordRequest.AddRequestData(UserQuery.Column_Password, password.Encrypt(username));
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request.AddRequestData(UserQuery.Column_Username, username);
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await UpdatePasswordRequest.SendRequestAsync();
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request.AddRequestData(UserQuery.Column_Password, password.Encrypt(username));
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if (UpdatePasswordRequest.Result == RequestResult.Success)
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await request.SendRequestAsync();
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if (request.Result == RequestResult.Success)
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{
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{
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msg = UpdatePasswordRequest.GetResult<string>("msg") ?? msg;
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msg = request.GetResult<string>("msg") ?? msg;
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}
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}
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else RunTime.WritelnSystemInfo(UpdatePasswordRequest.Error);
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else RunTime.WritelnSystemInfo(request.Error);
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request.Dispose();
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -6,6 +6,7 @@ using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Core.Model;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Controller
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namespace Milimoe.FunGame.Desktop.Controller
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@ -1,11 +1,11 @@
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Desktop.Library.Component;
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Desktop.Model;
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namespace Milimoe.FunGame.Desktop.Controller
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namespace Milimoe.FunGame.Desktop.Controller
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{
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{
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@ -28,7 +28,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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RegisterEventArgs RegEventArgs = new(username, password, email);
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RegisterEventArgs RegEventArgs = new(username, password, email);
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if (Register.OnBeforeRegEvent(RegEventArgs) == EventResult.Fail) return false;
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if (Register.OnBeforeRegEvent(RegEventArgs) == EventResult.Fail) return false;
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DataRequest request = RunTime.NewDataRequest(DataRequestType.Reg_GetRegVerifyCode);
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DataRequest request = RunTime.NewLongRunningDataRequest(DataRequestType.Reg_GetRegVerifyCode);
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request.AddRequestData("username", username);
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request.AddRequestData("username", username);
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request.AddRequestData("password", password);
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request.AddRequestData("password", password);
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request.AddRequestData("email", email);
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request.AddRequestData("email", email);
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@ -55,6 +55,7 @@ namespace Milimoe.FunGame.Desktop.Controller
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else break;
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else break;
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}
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}
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}
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}
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request.Dispose();
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if (result) Register.OnSucceedRegEvent(RegEventArgs);
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if (result) Register.OnSucceedRegEvent(RegEventArgs);
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else Register.OnFailedRegEvent(RegEventArgs);
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else Register.OnFailedRegEvent(RegEventArgs);
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@ -4,6 +4,7 @@ using Milimoe.FunGame.Core.Library.Common.Network;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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namespace Milimoe.FunGame.Desktop.Controller
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namespace Milimoe.FunGame.Desktop.Controller
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@ -20,11 +21,6 @@ namespace Milimoe.FunGame.Desktop.Controller
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LoginController = new(Main);
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LoginController = new(Main);
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}
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}
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public void Dispose()
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{
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LoginController.Dispose();
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}
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public override void WritelnSystemInfo(string msg)
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public override void WritelnSystemInfo(string msg)
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{
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{
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Main?.GetMessage(msg);
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Main?.GetMessage(msg);
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@ -1,5 +1,6 @@
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.UI;
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using Milimoe.FunGame.Desktop.Utility;
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using Milimoe.FunGame.Desktop.Utility;
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@ -1,4 +1,6 @@
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namespace Milimoe.FunGame.Desktop.Library
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using Milimoe.FunGame.Desktop.Model;
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namespace Milimoe.FunGame.Desktop.Library
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{
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{
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public class Config
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public class Config
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{
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{
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@ -1,6 +0,0 @@
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class InventoryModel
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{
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}
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}
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@ -1,6 +0,0 @@
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class RoomSettingModel
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{
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}
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}
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@ -1,7 +1,7 @@
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Api.Transmittal;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Desktop.Library
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namespace Milimoe.FunGame.Desktop.Model
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{
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{
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/// <summary>
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/// <summary>
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/// 运行时单例
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/// 运行时单例
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@ -1,4 +0,0 @@
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namespace Milimoe.FunGame.Desktop.Model
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{
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// wait to remove
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}
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@ -1,6 +0,0 @@
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class StoreModel
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{
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}
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}
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@ -1,6 +0,0 @@
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namespace Milimoe.FunGame.Desktop.Model
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{
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public class UserCenterModel
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{
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}
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}
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@ -3,6 +3,7 @@ using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Controller;
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using Milimoe.FunGame.Desktop.Controller;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Model;
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namespace Milimoe.FunGame.Desktop.UI
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namespace Milimoe.FunGame.Desktop.UI
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{
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{
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@ -14,7 +15,6 @@ namespace Milimoe.FunGame.Desktop.UI
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{
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{
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InitializeComponent();
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InitializeComponent();
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LoginController = new(this);
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LoginController = new(this);
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Disposed += ForgetPassword_Disposed;
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}
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}
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private void FindPassword_Click(object sender, EventArgs e)
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private void FindPassword_Click(object sender, EventArgs e)
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@ -123,10 +123,5 @@ namespace Milimoe.FunGame.Desktop.UI
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}
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}
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});
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});
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}
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}
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private void ForgetPassword_Disposed(object? sender, EventArgs e)
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{
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LoginController.Dispose();
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}
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using Milimoe.FunGame.Core.Library.Exception;
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using Milimoe.FunGame.Desktop.Controller;
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using Milimoe.FunGame.Desktop.Controller;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library;
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using Milimoe.FunGame.Desktop.Library.Base;
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using Milimoe.FunGame.Desktop.Library.Base;
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using Milimoe.FunGame.Desktop.Model;
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using Milimoe.FunGame.Desktop.Utility;
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using Milimoe.FunGame.Desktop.Utility;
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namespace Milimoe.FunGame.Desktop.UI
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namespace Milimoe.FunGame.Desktop.UI
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@ -22,7 +23,6 @@ namespace Milimoe.FunGame.Desktop.UI
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protected override void BindEvent()
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protected override void BindEvent()
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{
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{
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base.BindEvent();
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base.BindEvent();
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Disposed += Login_Disposed;
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BeforeLogin += BeforeLoginEvent;
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BeforeLogin += BeforeLoginEvent;
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AfterLogin += AfterLoginEvent;
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AfterLogin += AfterLoginEvent;
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FailedLogin += FailedLoginEvent;
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FailedLogin += FailedLoginEvent;
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@ -78,11 +78,6 @@ namespace Milimoe.FunGame.Desktop.UI
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else GoToLogin.Enabled = true;
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else GoToLogin.Enabled = true;
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});
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});
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}
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}
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private void Login_Disposed(object? sender, EventArgs e)
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{
|
|
||||||
LoginController.Dispose();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void ForgetPassword_Click(object sender, EventArgs e)
|
private void ForgetPassword_Click(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
|
@ -7,6 +7,7 @@ using Milimoe.FunGame.Core.Library.Exception;
|
|||||||
using Milimoe.FunGame.Desktop.Controller;
|
using Milimoe.FunGame.Desktop.Controller;
|
||||||
using Milimoe.FunGame.Desktop.Library;
|
using Milimoe.FunGame.Desktop.Library;
|
||||||
using Milimoe.FunGame.Desktop.Library.Base;
|
using Milimoe.FunGame.Desktop.Library.Base;
|
||||||
|
using Milimoe.FunGame.Desktop.Model;
|
||||||
using Milimoe.FunGame.Desktop.Utility;
|
using Milimoe.FunGame.Desktop.Utility;
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Desktop.UI
|
namespace Milimoe.FunGame.Desktop.UI
|
||||||
@ -866,7 +867,6 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
if (MainController != null) await LogOut();
|
if (MainController != null) await LogOut();
|
||||||
RunTime.Controller?.Close();
|
RunTime.Controller?.Close();
|
||||||
RunTime.Controller?.Dispose();
|
|
||||||
Environment.Exit(0);
|
Environment.Exit(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@ using Milimoe.FunGame.Core.Library.Exception;
|
|||||||
using Milimoe.FunGame.Desktop.Controller;
|
using Milimoe.FunGame.Desktop.Controller;
|
||||||
using Milimoe.FunGame.Desktop.Library;
|
using Milimoe.FunGame.Desktop.Library;
|
||||||
using Milimoe.FunGame.Desktop.Library.Base;
|
using Milimoe.FunGame.Desktop.Library.Base;
|
||||||
|
using Milimoe.FunGame.Desktop.Model;
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Desktop.UI
|
namespace Milimoe.FunGame.Desktop.UI
|
||||||
{
|
{
|
||||||
@ -18,7 +19,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
public Register()
|
public Register()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
RegController = new RegisterController(this);
|
RegController = new(this);
|
||||||
LoginController = new(this);
|
LoginController = new(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -115,7 +116,7 @@ namespace Milimoe.FunGame.Desktop.UI
|
|||||||
{
|
{
|
||||||
string username = ((RegisterEventArgs)e).Username;
|
string username = ((RegisterEventArgs)e).Username;
|
||||||
string password = ((RegisterEventArgs)e).Password;
|
string password = ((RegisterEventArgs)e).Password;
|
||||||
TaskUtility.StartAndAwaitTask(async () => await LoginController.LoginAccountAsync(username, password)).OnCompleted(LoginController.Dispose);
|
TaskUtility.StartAndAwaitTask(async () => await LoginController.LoginAccountAsync(username, password));
|
||||||
RunTime.Login?.Close();
|
RunTime.Login?.Close();
|
||||||
return EventResult.Success;
|
return EventResult.Success;
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using Milimoe.FunGame.Core.Api.Utility;
|
using Milimoe.FunGame.Core.Api.Utility;
|
||||||
using Milimoe.FunGame.Core.Library.Constant;
|
using Milimoe.FunGame.Core.Library.Constant;
|
||||||
using Milimoe.FunGame.Core.Library.Exception;
|
using Milimoe.FunGame.Core.Library.Exception;
|
||||||
using Milimoe.FunGame.Desktop.Library;
|
using Milimoe.FunGame.Desktop.Model;
|
||||||
using Milimoe.FunGame.Desktop.UI;
|
using Milimoe.FunGame.Desktop.UI;
|
||||||
|
|
||||||
namespace Milimoe.FunGame.Desktop.Utility
|
namespace Milimoe.FunGame.Desktop.Utility
|
||||||
|
Loading…
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Reference in New Issue
Block a user