This commit is contained in:
milimoe 2023-11-25 01:52:13 +08:00
parent 0cb1481d33
commit 4bdd095ba6
Signed by: milimoe
GPG Key ID: 05D280912DA6C69E
3 changed files with 5 additions and 7 deletions

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@ -2,7 +2,7 @@
<PropertyGroup> <PropertyGroup>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<TargetFramework>net7.0-windows</TargetFramework> <TargetFramework>net8.0-windows7.0</TargetFramework>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms> <UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
@ -40,8 +40,7 @@
<ItemGroup> <ItemGroup>
<Reference Include="FunGame.Core"> <Reference Include="FunGame.Core">
<HintPath>..\..\FunGame.Core\bin\Debug\net7.0\FunGame.Core.dll</HintPath> <HintPath>..\..\FunGame.Core\bin\Debug\net8.0\FunGame.Core.dll</HintPath>
<Private>True</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>

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@ -1279,7 +1279,7 @@ namespace Milimoe.FunGame.Desktop.UI
private void PresetText_SelectedIndexChanged(object sender, EventArgs e) private void PresetText_SelectedIndexChanged(object sender, EventArgs e)
{ {
// 发送快捷消息并执行功能 // 发送快捷消息并执行功能
if (PresetText.SelectedIndex != 0) if (PresetText.SelectedIndex != 0 && PresetText.SelectedItem != null)
{ {
string s = PresetText.SelectedItem.ToString() ?? ""; string s = PresetText.SelectedItem.ToString() ?? "";
SendTalkText_Click(s); SendTalkText_Click(s);

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@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net7.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<Company>Milimoe</Company> <Company>Milimoe</Company>
@ -25,8 +25,7 @@
<ItemGroup> <ItemGroup>
<Reference Include="FunGame.Core"> <Reference Include="FunGame.Core">
<HintPath>..\..\FunGame.Core\bin\Debug\net7.0\FunGame.Core.dll</HintPath> <HintPath>..\..\FunGame.Core\bin\Debug\net8.0\FunGame.Core.dll</HintPath>
<Private>True</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>