更新刷新房间列表逻辑 (#3)

* 更新刷新房间列表逻辑
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milimoe 2023-04-07 00:34:38 +08:00 committed by GitHub
parent 841ab3b3d1
commit 2cdf40f556
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5 changed files with 91 additions and 67 deletions

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@ -1,10 +1,11 @@
using Milimoe.FunGame.Core.Library.Common.Event; using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture; using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Library.Exception; using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Controller namespace Milimoe.FunGame.Desktop.Controller
{ {
@ -33,9 +34,11 @@ namespace Milimoe.FunGame.Desktop.Controller
GeneralEventArgs EventArgs = new(); GeneralEventArgs EventArgs = new();
if (Main.OnBeforeLogoutEvent(EventArgs) == EventResult.Fail) return result; if (Main.OnBeforeLogoutEvent(EventArgs) == EventResult.Fail) return result;
if (Config.FunGame_Roomid != "-1") if (Usercfg.LoginUser is null) return result;
if (Usercfg.InRoom.Roomid != "-1")
{ {
await MainModel.QuitRoom(Config.FunGame_Roomid); await MainModel.QuitRoom(Usercfg.InRoom.Roomid);
} }
result = await MainModel.LogOut(); result = await MainModel.LogOut();
@ -57,16 +60,16 @@ namespace Milimoe.FunGame.Desktop.Controller
return await MainModel.UpdateRoom(); return await MainModel.UpdateRoom();
} }
public async Task<bool> IntoRoom(string roomid) public async Task<bool> IntoRoom(Room room)
{ {
bool result = false; bool result = false;
try try
{ {
RoomEventArgs EventArgs = new(roomid); RoomEventArgs EventArgs = new(room);
if (Main.OnBeforeIntoRoomEvent(EventArgs) == EventResult.Fail) return result; if (Main.OnBeforeIntoRoomEvent(EventArgs) == EventResult.Fail) return result;
result = await MainModel.IntoRoom(roomid); result = await MainModel.IntoRoom(room);
if (result) Main.OnSucceedIntoRoomEvent(EventArgs); if (result) Main.OnSucceedIntoRoomEvent(EventArgs);
else Main.OnFailedIntoRoomEvent(EventArgs); else Main.OnFailedIntoRoomEvent(EventArgs);
@ -80,13 +83,14 @@ namespace Milimoe.FunGame.Desktop.Controller
return result; return result;
} }
public async Task<bool> QuitRoom(string roomid) public async Task<bool> QuitRoom(Room room)
{ {
bool result = false; bool result = false;
string roomid = room.Roomid;
try try
{ {
RoomEventArgs EventArgs = new(roomid); RoomEventArgs EventArgs = new(room);
if (Main.OnBeforeQuitRoomEvent(EventArgs) == EventResult.Fail) return result; if (Main.OnBeforeQuitRoomEvent(EventArgs) == EventResult.Fail) return result;
result = await MainModel.QuitRoom(roomid); result = await MainModel.QuitRoom(roomid);
@ -109,7 +113,7 @@ namespace Milimoe.FunGame.Desktop.Controller
try try
{ {
RoomEventArgs EventArgs = new(); RoomEventArgs EventArgs = new(RoomType, Password);
if (Main.OnBeforeCreateRoomEvent(EventArgs) == EventResult.Fail) return result; if (Main.OnBeforeCreateRoomEvent(EventArgs) == EventResult.Fail) return result;
result = await MainModel.CreateRoom(RoomType, Password); result = await MainModel.CreateRoom(RoomType, Password);

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@ -14,7 +14,6 @@
public static bool Match_Mix { get; set; } = false; // 混战模式选项 public static bool Match_Mix { get; set; } = false; // 混战模式选项
public static bool Match_Team { get; set; } = false; // 团队模式选项 public static bool Match_Team { get; set; } = false; // 团队模式选项
public static bool Match_HasPass { get; set; } = false; // 密码房间选项 public static bool Match_HasPass { get; set; } = false; // 密码房间选项
public static string FunGame_Roomid { get; set; } = "-1"; // 房间号
public static string FunGame_ServerName { get; set; } = ""; // 服务器名称 public static string FunGame_ServerName { get; set; } = ""; // 服务器名称
public static string FunGame_Notice { get; set; } = ""; // 公告 public static string FunGame_Notice { get; set; } = ""; // 公告
public static string FunGame_AutoLoginUser { get; set; } = ""; // 自动登录的账号 public static string FunGame_AutoLoginUser { get; set; } = ""; // 自动登录的账号

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@ -1,4 +1,5 @@
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library namespace Milimoe.FunGame.Desktop.Library
{ {
@ -9,5 +10,6 @@ namespace Milimoe.FunGame.Desktop.Library
*/ */
public static User? LoginUser { get; set; } = null; // 已登录的用户 public static User? LoginUser { get; set; } = null; // 已登录的用户
public static string LoginUserName { get; set; } = ""; // 已登录用户名 public static string LoginUserName { get; set; } = ""; // 已登录用户名
public static Room InRoom { get; set; } = General.HallInstance; // 所处的房间
} }
} }

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@ -1,4 +1,6 @@
using Milimoe.FunGame.Core.Library.Common.Event; using System.Collections;
using System.Data;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture; using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network; using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant; using Milimoe.FunGame.Core.Library.Constant;
@ -6,8 +8,6 @@ using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component; using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.UI; using Milimoe.FunGame.Desktop.UI;
using System.Collections.Generic;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.Model namespace Milimoe.FunGame.Desktop.Model
{ {
@ -53,21 +53,21 @@ namespace Milimoe.FunGame.Desktop.Model
return false; return false;
} }
public async Task<bool> IntoRoom(string roomid) public async Task<bool> IntoRoom(Room room)
{ {
try try
{ {
SetWorking(); SetWorking();
if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, roomid) == SocketResult.Success) if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, room.Roomid) == SocketResult.Success)
{ {
roomid = await Task.Factory.StartNew(SocketHandler_IntoRoom); string roomid = await Task.Factory.StartNew(SocketHandler_IntoRoom);
if (roomid.Trim() != "" && roomid == "-1") if (roomid.Trim() != "" && roomid == "-1")
{ {
Main.GetMessage($"已连接至公共聊天室。"); Main.GetMessage($"已连接至公共聊天室。");
} }
else else
{ {
Config.FunGame_Roomid = roomid; Usercfg.InRoom = room;
} }
return true; return true;
} }
@ -87,7 +87,7 @@ namespace Milimoe.FunGame.Desktop.Model
SetWorking(); SetWorking();
if (RunTime.Socket?.Send(SocketMessageType.UpdateRoom) == SocketResult.Success) if (RunTime.Socket?.Send(SocketMessageType.UpdateRoom) == SocketResult.Success)
{ {
List<string> list = await Task.Factory.StartNew(SocketHandler_UpdateRoom); Hashtable list = await Task.Factory.StartNew(SocketHandler_UpdateRoom);
Main.UpdateUI(MainInvokeType.UpdateRoom, list); Main.UpdateUI(MainInvokeType.UpdateRoom, list);
return true; return true;
} }
@ -111,7 +111,7 @@ namespace Milimoe.FunGame.Desktop.Model
result = await Task.Factory.StartNew(SocketHandler_QuitRoom); result = await Task.Factory.StartNew(SocketHandler_QuitRoom);
if (result) if (result)
{ {
Config.FunGame_Roomid = "-1"; Usercfg.InRoom = General.HallInstance;
return result; return result;
} }
} }
@ -283,20 +283,30 @@ namespace Milimoe.FunGame.Desktop.Model
return result; return result;
} }
private List<string> SocketHandler_UpdateRoom() private Hashtable SocketHandler_UpdateRoom()
{ {
List<string>? list = null; Hashtable table = new();
try try
{ {
WaitForWorkDone(); WaitForWorkDone();
if (Work.Length > 0) list = Work.GetParam<List<string>>(0); DataSet? DsRoom = new(), DsUser = new();
if (Work.Length > 0) DsRoom = Work.GetParam<DataSet>(0);
if (Work.Length > 1) DsUser = Work.GetParam<DataSet>(1);
if (DsRoom != null && DsUser != null)
{
List<Room> list = Core.Api.Utility.Factory.GetList<Room>(DsRoom, DsUser);
table.Add(General.HallInstance.Roomid, General.HallInstance);
foreach (Room room in list)
{
table.Add(room.Roomid, room);
}
}
} }
catch (Exception e) catch (Exception e)
{ {
Main.GetMessage(e.GetErrorInfo()); Main.GetMessage(e.GetErrorInfo());
} }
list ??= new List<string>(); return table;
return list;
} }
#endregion #endregion

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@ -1,3 +1,4 @@
using System.Collections;
using System.Diagnostics; using System.Diagnostics;
using Milimoe.FunGame.Core.Api.Utility; using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity; using Milimoe.FunGame.Core.Entity;
@ -8,7 +9,6 @@ using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library; using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Base; using Milimoe.FunGame.Desktop.Library.Base;
using Milimoe.FunGame.Desktop.Library.Component; using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.Utility; using Milimoe.FunGame.Desktop.Utility;
namespace Milimoe.FunGame.Desktop.UI namespace Milimoe.FunGame.Desktop.UI
@ -29,6 +29,7 @@ namespace Milimoe.FunGame.Desktop.UI
*/ */
private Task? MatchFunGame = null; // 匹配线程 private Task? MatchFunGame = null; // 匹配线程
private MainController? MainController = null; private MainController? MainController = null;
private Hashtable Rooms = new();
/** /**
* *
@ -48,7 +49,7 @@ namespace Milimoe.FunGame.Desktop.UI
{ {
RunTime.Main = this; RunTime.Main = this;
SetButtonEnableIfLogon(false, ClientState.WaitConnect); SetButtonEnableIfLogon(false, ClientState.WaitConnect);
SetRoomid("-1"); // 房间号初始化 SetRoomid(Usercfg.InRoom); // 房间号初始化
ShowFunGameInfo(); // 显示FunGame信息 ShowFunGameInfo(); // 显示FunGame信息
GetFunGameConfig(); // 获取FunGame配置 GetFunGameConfig(); // 获取FunGame配置
// 创建RunTime // 创建RunTime
@ -205,8 +206,11 @@ namespace Milimoe.FunGame.Desktop.UI
if (objs != null && objs.Length > 0) if (objs != null && objs.Length > 0)
{ {
RoomList.Items.Clear(); RoomList.Items.Clear();
List<string> list = (List<string>)objs[0]; Rooms = (Hashtable)objs[0];
RoomList.Items.AddRange(list.ToArray()); foreach (string roomid in Rooms.Keys)
{
if (roomid != "-1") RoomList.Items.Add(roomid);
}
} }
break; break;
@ -315,14 +319,14 @@ namespace Milimoe.FunGame.Desktop.UI
/// 设置房间号和显示信息 /// 设置房间号和显示信息
/// </summary> /// </summary>
/// <param name="roomid"></param> /// <param name="roomid"></param>
private void SetRoomid(string roomid) private void SetRoomid(Room room)
{ {
Config.FunGame_Roomid = roomid; Usercfg.InRoom = room;
if (!roomid.Equals("-1")) if (room.Roomid != "-1")
{ {
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 加入房间"); WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 加入房间");
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已加入房间 -> [ " + Config.FunGame_Roomid + " ]"); WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已加入房间 -> [ " + room.Roomid + " ]");
Room.Text = "[ 当前房间 ]\n" + Convert.ToString(Config.FunGame_Roomid); Room.Text = "[ 当前房间 ]\n" + Convert.ToString(room.Roomid);
} }
else else
Room.Text = "暂未进入房间"; Room.Text = "暂未进入房间";
@ -383,7 +387,7 @@ namespace Milimoe.FunGame.Desktop.UI
{ {
// 显示:匹配、创建房间 // 显示:匹配、创建房间
// 隐藏:退出房间、房间设定 // 隐藏:退出房间、房间设定
SetRoomid("-1"); SetRoomid(Usercfg.InRoom);
QuitRoom.Visible = false; QuitRoom.Visible = false;
StartMatch.Visible = true; StartMatch.Visible = true;
RoomSetting.Visible = false; RoomSetting.Visible = false;
@ -478,17 +482,19 @@ namespace Milimoe.FunGame.Desktop.UI
await MainController.UpdateRoom(); await MainController.UpdateRoom();
if (CheckRoomIDExist(roomid)) if (CheckRoomIDExist(roomid))
{ {
if (Config.FunGame_Roomid.Equals("-1")) if (Usercfg.InRoom.Roomid == "-1")
{ {
if (ShowMessage.YesNoMessage("已找到房间 -> [ " + roomid + " ]\n是否加入", "已找到房间") == MessageResult.Yes) if (ShowMessage.YesNoMessage("已找到房间 -> [ " + roomid + " ]\n是否加入", "已找到房间") == MessageResult.Yes)
{ {
if (MainController != null && await MainController.IntoRoom(roomid)) Room r = GetRoom(roomid);
if (MainController != null && await MainController.IntoRoom(r))
{ {
SetRoomid(roomid); SetRoomid(r);
InRoom(); InRoom();
return true; return true;
} }
} }
return false;
} }
else else
{ {
@ -552,7 +558,7 @@ namespace Milimoe.FunGame.Desktop.UI
{ {
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 匹配成功"); WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 匹配成功");
WritelnGameInfo(">> 房间号: " + roomid); WritelnGameInfo(">> 房间号: " + roomid);
SetRoomid(roomid); SetRoomid(GetRoom(roomid));
} }
else else
{ {
@ -709,17 +715,20 @@ namespace Milimoe.FunGame.Desktop.UI
/// <returns></returns> /// <returns></returns>
private async Task CreateRoom_Handler(string RoomType, string Password = "") private async Task CreateRoom_Handler(string RoomType, string Password = "")
{ {
if (Config.FunGame_Roomid != "-1") if (Usercfg.InRoom.Roomid != "-1")
{ {
ShowMessage.WarningMessage("已在房间中,无法创建房间。"); ShowMessage.WarningMessage("已在房间中,无法创建房间。");
return; return;
} }
if (MainController != null) if (MainController != null)
{ {
string roomid = (await MainController.CreateRoom(RoomType)).Trim(); string roomid = (await MainController.CreateRoom(RoomType, Password)).Trim();
if (roomid != "" && roomid != "-1" && await MainController.IntoRoom(roomid)) if (roomid != "" && roomid != "-1")
{ {
SetRoomid(roomid); await MainController.UpdateRoom();
Room r = GetRoom(roomid);
await MainController.IntoRoom(r);
SetRoomid(r);
InRoom(); InRoom();
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 创建" + RoomType + "房间"); WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 创建" + RoomType + "房间");
WritelnGameInfo(">> 创建" + RoomType + "房间成功!房间号: " + roomid); WritelnGameInfo(">> 创建" + RoomType + "房间成功!房间号: " + roomid);
@ -759,10 +768,10 @@ namespace Milimoe.FunGame.Desktop.UI
{ {
if (MainController != null) if (MainController != null)
{ {
// 接入-1号房间聊天室
await MainController.IntoRoom("-1");
// 获取在线的房间列表 // 获取在线的房间列表
await MainController.UpdateRoom(); await MainController.UpdateRoom();
// 接入-1号房间聊天室
await MainController.IntoRoom((Room)Rooms["-1"]!);
} }
} }
@ -825,9 +834,14 @@ namespace Milimoe.FunGame.Desktop.UI
/// <summary> /// <summary>
/// 退出游戏时处理 /// 退出游戏时处理
/// </summary> /// </summary>
private void ExitFunGame() private async Task ExitFunGame()
{ {
if (ShowMessage.OKCancelMessage("你确定关闭游戏?", "退出") == (int)MessageResult.OK)
{
if (MainController != null) await MainController.LogOut();
RunTime.Connector?.Close();
Environment.Exit(0);
}
} }
#endregion #endregion
@ -839,14 +853,9 @@ namespace Milimoe.FunGame.Desktop.UI
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void Exit_Click(object sender, EventArgs e) private async void Exit_Click(object sender, EventArgs e)
{ {
if (ShowMessage.OKCancelMessage("你确定关闭游戏?", "退出") == (int)MessageResult.OK) await ExitFunGame();
{
_ = MainController?.LogOut();
RunTime.Connector?.Close();
Environment.Exit(0);
}
} }
/// <summary> /// <summary>
@ -937,7 +946,6 @@ namespace Milimoe.FunGame.Desktop.UI
return; return;
} }
await CreateRoom_Handler(roomtype, password); await CreateRoom_Handler(roomtype, password);
_ = MainController?.UpdateRoom();
} }
/// <summary> /// <summary>
@ -949,8 +957,8 @@ namespace Milimoe.FunGame.Desktop.UI
{ {
if (MainController != null) if (MainController != null)
{ {
string roomid = Config.FunGame_Roomid; string roomid = Usercfg.InRoom.Roomid;
if (await MainController.QuitRoom(roomid)) if (await MainController.QuitRoom(Usercfg.InRoom))
{ {
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 离开房间"); WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 离开房间");
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已离开房间 -> [ " + roomid + " ]"); WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已离开房间 -> [ " + roomid + " ]");
@ -1256,16 +1264,17 @@ namespace Milimoe.FunGame.Desktop.UI
/// </summary> /// </summary>
/// <param name="roomid"></param> /// <param name="roomid"></param>
/// <returns></returns> /// <returns></returns>
private bool CheckRoomIDExist(string roomid) private bool CheckRoomIDExist(string roomid) => Rooms.ContainsKey(roomid);
/// <summary>
/// 获取房间对象
/// </summary>
/// <param name="roomid">房间号</param>
/// <returns></returns>
private Room GetRoom(string roomid)
{ {
foreach (string BoxText in RoomList.Items) Room? r = (Room?)Rooms[roomid];
{ return r ?? General.HallInstance;
if (roomid.Equals(BoxText))
{
return true;
}
}
return false;
} }
/// <summary> /// <summary>