更新刷新房间列表逻辑 (#3)

* 更新刷新房间列表逻辑
This commit is contained in:
milimoe 2023-04-07 00:34:38 +08:00 committed by GitHub
parent 841ab3b3d1
commit 2cdf40f556
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 91 additions and 67 deletions

View File

@ -1,10 +1,11 @@
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Controller
{
@ -33,9 +34,11 @@ namespace Milimoe.FunGame.Desktop.Controller
GeneralEventArgs EventArgs = new();
if (Main.OnBeforeLogoutEvent(EventArgs) == EventResult.Fail) return result;
if (Config.FunGame_Roomid != "-1")
if (Usercfg.LoginUser is null) return result;
if (Usercfg.InRoom.Roomid != "-1")
{
await MainModel.QuitRoom(Config.FunGame_Roomid);
await MainModel.QuitRoom(Usercfg.InRoom.Roomid);
}
result = await MainModel.LogOut();
@ -57,16 +60,16 @@ namespace Milimoe.FunGame.Desktop.Controller
return await MainModel.UpdateRoom();
}
public async Task<bool> IntoRoom(string roomid)
public async Task<bool> IntoRoom(Room room)
{
bool result = false;
try
{
RoomEventArgs EventArgs = new(roomid);
RoomEventArgs EventArgs = new(room);
if (Main.OnBeforeIntoRoomEvent(EventArgs) == EventResult.Fail) return result;
result = await MainModel.IntoRoom(roomid);
result = await MainModel.IntoRoom(room);
if (result) Main.OnSucceedIntoRoomEvent(EventArgs);
else Main.OnFailedIntoRoomEvent(EventArgs);
@ -80,13 +83,14 @@ namespace Milimoe.FunGame.Desktop.Controller
return result;
}
public async Task<bool> QuitRoom(string roomid)
public async Task<bool> QuitRoom(Room room)
{
bool result = false;
string roomid = room.Roomid;
try
{
RoomEventArgs EventArgs = new(roomid);
RoomEventArgs EventArgs = new(room);
if (Main.OnBeforeQuitRoomEvent(EventArgs) == EventResult.Fail) return result;
result = await MainModel.QuitRoom(roomid);
@ -109,7 +113,7 @@ namespace Milimoe.FunGame.Desktop.Controller
try
{
RoomEventArgs EventArgs = new();
RoomEventArgs EventArgs = new(RoomType, Password);
if (Main.OnBeforeCreateRoomEvent(EventArgs) == EventResult.Fail) return result;
result = await MainModel.CreateRoom(RoomType, Password);

View File

@ -14,7 +14,6 @@
public static bool Match_Mix { get; set; } = false; // 混战模式选项
public static bool Match_Team { get; set; } = false; // 团队模式选项
public static bool Match_HasPass { get; set; } = false; // 密码房间选项
public static string FunGame_Roomid { get; set; } = "-1"; // 房间号
public static string FunGame_ServerName { get; set; } = ""; // 服务器名称
public static string FunGame_Notice { get; set; } = ""; // 公告
public static string FunGame_AutoLoginUser { get; set; } = ""; // 自动登录的账号

View File

@ -1,4 +1,5 @@
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Desktop.Library
{
@ -9,5 +10,6 @@ namespace Milimoe.FunGame.Desktop.Library
*/
public static User? LoginUser { get; set; } = null; // 已登录的用户
public static string LoginUserName { get; set; } = ""; // 已登录用户名
public static Room InRoom { get; set; } = General.HallInstance; // 所处的房间
}
}

View File

@ -1,4 +1,6 @@
using Milimoe.FunGame.Core.Library.Common.Event;
using System.Collections;
using System.Data;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
@ -6,8 +8,6 @@ using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.UI;
using System.Collections.Generic;
using System.Windows.Forms;
namespace Milimoe.FunGame.Desktop.Model
{
@ -53,21 +53,21 @@ namespace Milimoe.FunGame.Desktop.Model
return false;
}
public async Task<bool> IntoRoom(string roomid)
public async Task<bool> IntoRoom(Room room)
{
try
{
SetWorking();
if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, roomid) == SocketResult.Success)
if (RunTime.Socket?.Send(SocketMessageType.IntoRoom, room.Roomid) == SocketResult.Success)
{
roomid = await Task.Factory.StartNew(SocketHandler_IntoRoom);
string roomid = await Task.Factory.StartNew(SocketHandler_IntoRoom);
if (roomid.Trim() != "" && roomid == "-1")
{
Main.GetMessage($"已连接至公共聊天室。");
}
else
{
Config.FunGame_Roomid = roomid;
Usercfg.InRoom = room;
}
return true;
}
@ -87,7 +87,7 @@ namespace Milimoe.FunGame.Desktop.Model
SetWorking();
if (RunTime.Socket?.Send(SocketMessageType.UpdateRoom) == SocketResult.Success)
{
List<string> list = await Task.Factory.StartNew(SocketHandler_UpdateRoom);
Hashtable list = await Task.Factory.StartNew(SocketHandler_UpdateRoom);
Main.UpdateUI(MainInvokeType.UpdateRoom, list);
return true;
}
@ -111,7 +111,7 @@ namespace Milimoe.FunGame.Desktop.Model
result = await Task.Factory.StartNew(SocketHandler_QuitRoom);
if (result)
{
Config.FunGame_Roomid = "-1";
Usercfg.InRoom = General.HallInstance;
return result;
}
}
@ -283,20 +283,30 @@ namespace Milimoe.FunGame.Desktop.Model
return result;
}
private List<string> SocketHandler_UpdateRoom()
private Hashtable SocketHandler_UpdateRoom()
{
List<string>? list = null;
Hashtable table = new();
try
{
WaitForWorkDone();
if (Work.Length > 0) list = Work.GetParam<List<string>>(0);
DataSet? DsRoom = new(), DsUser = new();
if (Work.Length > 0) DsRoom = Work.GetParam<DataSet>(0);
if (Work.Length > 1) DsUser = Work.GetParam<DataSet>(1);
if (DsRoom != null && DsUser != null)
{
List<Room> list = Core.Api.Utility.Factory.GetList<Room>(DsRoom, DsUser);
table.Add(General.HallInstance.Roomid, General.HallInstance);
foreach (Room room in list)
{
table.Add(room.Roomid, room);
}
}
}
catch (Exception e)
{
Main.GetMessage(e.GetErrorInfo());
}
list ??= new List<string>();
return list;
return table;
}
#endregion

View File

@ -1,3 +1,4 @@
using System.Collections;
using System.Diagnostics;
using Milimoe.FunGame.Core.Api.Utility;
using Milimoe.FunGame.Core.Entity;
@ -8,7 +9,6 @@ using Milimoe.FunGame.Desktop.Controller;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Base;
using Milimoe.FunGame.Desktop.Library.Component;
using Milimoe.FunGame.Desktop.Model;
using Milimoe.FunGame.Desktop.Utility;
namespace Milimoe.FunGame.Desktop.UI
@ -29,6 +29,7 @@ namespace Milimoe.FunGame.Desktop.UI
*/
private Task? MatchFunGame = null; // 匹配线程
private MainController? MainController = null;
private Hashtable Rooms = new();
/**
*
@ -48,7 +49,7 @@ namespace Milimoe.FunGame.Desktop.UI
{
RunTime.Main = this;
SetButtonEnableIfLogon(false, ClientState.WaitConnect);
SetRoomid("-1"); // 房间号初始化
SetRoomid(Usercfg.InRoom); // 房间号初始化
ShowFunGameInfo(); // 显示FunGame信息
GetFunGameConfig(); // 获取FunGame配置
// 创建RunTime
@ -205,8 +206,11 @@ namespace Milimoe.FunGame.Desktop.UI
if (objs != null && objs.Length > 0)
{
RoomList.Items.Clear();
List<string> list = (List<string>)objs[0];
RoomList.Items.AddRange(list.ToArray());
Rooms = (Hashtable)objs[0];
foreach (string roomid in Rooms.Keys)
{
if (roomid != "-1") RoomList.Items.Add(roomid);
}
}
break;
@ -315,14 +319,14 @@ namespace Milimoe.FunGame.Desktop.UI
/// 设置房间号和显示信息
/// </summary>
/// <param name="roomid"></param>
private void SetRoomid(string roomid)
private void SetRoomid(Room room)
{
Config.FunGame_Roomid = roomid;
if (!roomid.Equals("-1"))
Usercfg.InRoom = room;
if (room.Roomid != "-1")
{
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 加入房间");
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已加入房间 -> [ " + Config.FunGame_Roomid + " ]");
Room.Text = "[ 当前房间 ]\n" + Convert.ToString(Config.FunGame_Roomid);
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已加入房间 -> [ " + room.Roomid + " ]");
Room.Text = "[ 当前房间 ]\n" + Convert.ToString(room.Roomid);
}
else
Room.Text = "暂未进入房间";
@ -383,7 +387,7 @@ namespace Milimoe.FunGame.Desktop.UI
{
// 显示:匹配、创建房间
// 隐藏:退出房间、房间设定
SetRoomid("-1");
SetRoomid(Usercfg.InRoom);
QuitRoom.Visible = false;
StartMatch.Visible = true;
RoomSetting.Visible = false;
@ -478,17 +482,19 @@ namespace Milimoe.FunGame.Desktop.UI
await MainController.UpdateRoom();
if (CheckRoomIDExist(roomid))
{
if (Config.FunGame_Roomid.Equals("-1"))
if (Usercfg.InRoom.Roomid == "-1")
{
if (ShowMessage.YesNoMessage("已找到房间 -> [ " + roomid + " ]\n是否加入", "已找到房间") == MessageResult.Yes)
{
if (MainController != null && await MainController.IntoRoom(roomid))
Room r = GetRoom(roomid);
if (MainController != null && await MainController.IntoRoom(r))
{
SetRoomid(roomid);
SetRoomid(r);
InRoom();
return true;
}
}
return false;
}
else
{
@ -552,7 +558,7 @@ namespace Milimoe.FunGame.Desktop.UI
{
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 匹配成功");
WritelnGameInfo(">> 房间号: " + roomid);
SetRoomid(roomid);
SetRoomid(GetRoom(roomid));
}
else
{
@ -709,17 +715,20 @@ namespace Milimoe.FunGame.Desktop.UI
/// <returns></returns>
private async Task CreateRoom_Handler(string RoomType, string Password = "")
{
if (Config.FunGame_Roomid != "-1")
if (Usercfg.InRoom.Roomid != "-1")
{
ShowMessage.WarningMessage("已在房间中,无法创建房间。");
return;
}
if (MainController != null)
{
string roomid = (await MainController.CreateRoom(RoomType)).Trim();
if (roomid != "" && roomid != "-1" && await MainController.IntoRoom(roomid))
string roomid = (await MainController.CreateRoom(RoomType, Password)).Trim();
if (roomid != "" && roomid != "-1")
{
SetRoomid(roomid);
await MainController.UpdateRoom();
Room r = GetRoom(roomid);
await MainController.IntoRoom(r);
SetRoomid(r);
InRoom();
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 创建" + RoomType + "房间");
WritelnGameInfo(">> 创建" + RoomType + "房间成功!房间号: " + roomid);
@ -759,10 +768,10 @@ namespace Milimoe.FunGame.Desktop.UI
{
if (MainController != null)
{
// 接入-1号房间聊天室
await MainController.IntoRoom("-1");
// 获取在线的房间列表
await MainController.UpdateRoom();
// 接入-1号房间聊天室
await MainController.IntoRoom((Room)Rooms["-1"]!);
}
}
@ -825,9 +834,14 @@ namespace Milimoe.FunGame.Desktop.UI
/// <summary>
/// 退出游戏时处理
/// </summary>
private void ExitFunGame()
private async Task ExitFunGame()
{
if (ShowMessage.OKCancelMessage("你确定关闭游戏?", "退出") == (int)MessageResult.OK)
{
if (MainController != null) await MainController.LogOut();
RunTime.Connector?.Close();
Environment.Exit(0);
}
}
#endregion
@ -839,14 +853,9 @@ namespace Milimoe.FunGame.Desktop.UI
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void Exit_Click(object sender, EventArgs e)
private async void Exit_Click(object sender, EventArgs e)
{
if (ShowMessage.OKCancelMessage("你确定关闭游戏?", "退出") == (int)MessageResult.OK)
{
_ = MainController?.LogOut();
RunTime.Connector?.Close();
Environment.Exit(0);
}
await ExitFunGame();
}
/// <summary>
@ -937,7 +946,6 @@ namespace Milimoe.FunGame.Desktop.UI
return;
}
await CreateRoom_Handler(roomtype, password);
_ = MainController?.UpdateRoom();
}
/// <summary>
@ -949,8 +957,8 @@ namespace Milimoe.FunGame.Desktop.UI
{
if (MainController != null)
{
string roomid = Config.FunGame_Roomid;
if (await MainController.QuitRoom(roomid))
string roomid = Usercfg.InRoom.Roomid;
if (await MainController.QuitRoom(Usercfg.InRoom))
{
WritelnGameInfo(DateTimeUtility.GetNowShortTime() + " 离开房间");
WritelnGameInfo("[ " + Usercfg.LoginUserName + " ] 已离开房间 -> [ " + roomid + " ]");
@ -1256,16 +1264,17 @@ namespace Milimoe.FunGame.Desktop.UI
/// </summary>
/// <param name="roomid"></param>
/// <returns></returns>
private bool CheckRoomIDExist(string roomid)
private bool CheckRoomIDExist(string roomid) => Rooms.ContainsKey(roomid);
/// <summary>
/// 获取房间对象
/// </summary>
/// <param name="roomid">房间号</param>
/// <returns></returns>
private Room GetRoom(string roomid)
{
foreach (string BoxText in RoomList.Items)
{
if (roomid.Equals(BoxText))
{
return true;
}
}
return false;
Room? r = (Room?)Rooms[roomid];
return r ?? General.HallInstance;
}
/// <summary>