milimoe 57219895fb
设计 Item 类,添加对应的 Converter;新增伤害统计 (#88)
* 设计 Item 类,添加对应的 Converter

* 新增伤害统计和 AlterActionTypeBeforeAction
2024-09-15 01:25:15 +08:00

43 lines
1.4 KiB
C#

using System.Text.Json;
using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Library.Common.Architecture;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
{
public class SkillConverter : BaseEntityConverter<Skill>
{
public override Skill NewInstance()
{
return new();
}
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Skill result)
{
switch (propertyName)
{
case nameof(Skill.Id):
result.Id = reader.GetInt64();
break;
case nameof(Skill.Name):
result.Name = reader.GetString() ?? "";
break;
case nameof(Skill.SkillType):
result.SkillType = (SkillType)reader.GetInt32();
break;
}
}
public override void Write(Utf8JsonWriter writer, Skill value, JsonSerializerOptions options)
{
writer.WriteStartObject();
writer.WriteNumber(nameof(Skill.Id), (int)value.Id);
writer.WriteString(nameof(Skill.Name), value.Name);
writer.WriteNumber(nameof(Skill.SkillType), (int)value.SkillType);
writer.WriteEndObject();
}
}
}