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https://github.com/project-redbud/FunGame-Core.git
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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System.Text.Json;
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using Milimoe.FunGame.Core.Entity;
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using Milimoe.FunGame.Core.Library.Common.Architecture;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
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{
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public class SkillConverter : BaseEntityConverter<Skill>
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{
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public override Skill NewInstance()
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{
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return new();
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}
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public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref Skill result)
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{
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switch (propertyName)
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{
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case nameof(Skill.Id):
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result.Id = reader.GetInt64();
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break;
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case nameof(Skill.Name):
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result.Name = reader.GetString() ?? "";
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break;
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case nameof(Skill.SkillType):
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result.SkillType = (SkillType)reader.GetInt32();
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break;
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}
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}
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public override void Write(Utf8JsonWriter writer, Skill value, JsonSerializerOptions options)
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{
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writer.WriteStartObject();
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writer.WriteNumber(nameof(Skill.Id), (int)value.Id);
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writer.WriteString(nameof(Skill.Name), value.Name);
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writer.WriteNumber(nameof(Skill.SkillType), (int)value.SkillType);
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writer.WriteEndObject();
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}
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}
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}
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