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78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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/// <summary>
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/// 角色的装备槽位
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/// </summary>
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public class EquipSlot()
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{
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/// <summary>
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/// 魔法卡包
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/// </summary>
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public Item? MagicCardPack { get; internal set; } = null;
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/// <summary>
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/// 武器
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/// </summary>
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public Item? Weapon { get; internal set; } = null;
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/// <summary>
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/// 防具
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/// </summary>
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public Item? Armor { get; internal set; } = null;
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/// <summary>
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/// 鞋子
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/// </summary>
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public Item? Shoes { get; internal set; } = null;
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/// <summary>
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/// 饰品1
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/// </summary>
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public Item? Accessory1 { get; internal set; } = null;
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/// <summary>
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/// 饰品2
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/// </summary>
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public Item? Accessory2 { get; internal set; } = null;
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/// <summary>
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/// 是否有任意装备
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/// </summary>
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/// <returns></returns>
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public bool Any()
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{
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return MagicCardPack != null || Weapon != null || Armor != null || Shoes != null || Accessory1 != null || Accessory2 != null;
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}
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/// <summary>
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/// 获取物品所装备的栏位
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/// </summary>
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/// <returns></returns>
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public EquipItemToSlot GetEquipItemToSlot(Item item)
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{
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if (MagicCardPack == item)
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{
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return EquipItemToSlot.MagicCardPack;
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}
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else if (Weapon == item)
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{
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return EquipItemToSlot.Weapon;
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}
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else if (Armor == item)
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{
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return EquipItemToSlot.Armor;
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}
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else if (Shoes == item)
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{
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return EquipItemToSlot.Shoes;
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}
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else if (Accessory1 == item)
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{
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return EquipItemToSlot.Accessory1;
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}
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else if (Accessory2 == item)
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{
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return EquipItemToSlot.Accessory2;
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}
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return EquipItemToSlot.None;
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}
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}
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}
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