FunGame-Core/Model/AIDecision.cs

21 lines
794 B
C#

using Milimoe.FunGame.Core.Entity;
using Milimoe.FunGame.Core.Interface.Entity;
using Milimoe.FunGame.Core.Library.Common.Addon;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Model
{
public class AIDecision
{
public CharacterActionType ActionType { get; set; } = CharacterActionType.EndTurn;
public Grid? TargetMoveGrid { get; set; } = null;
public ISkill? SkillToUse { get; set; } = null;
public Item? ItemToUse { get; set; } = null;
public List<Character> Targets { get; set; } = [];
public List<Grid> TargetGrids { get; set; } = [];
public double Score { get; set; } = 0;
public double ProbabilityWeight { get; set; } = 0;
public bool IsPureMove { get; set; } = false;
}
}