19 lines
431 B
C#

using FunGame.Core.Api.Model.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Desktop.Models.Config
{
public class Usercfg
{
/**
* 玩家设定内容
*/
public static User? LoginUser = null; // 已登录的用户
public static string LoginUserName = ""; // 已登录用户名
}
}