FunGame-Core/FunGame.Core.Api/Model/Entity/CharacterStatistics.cs
2022-08-30 23:51:07 +08:00

35 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunGame.Core.Api.Model.Entity
{
public class CharacterStatistics
{
public int Id { get; set; }
public Character? Character { get; set; } = null;
public Hashtable? DamageStats { get; set; } = new Hashtable();
public Hashtable? PhysicalDamageStats { get; set; } = new Hashtable();
public Hashtable? MagicDamageStats { get; set; } = new Hashtable();
public Hashtable? RealDamageStats { get; set; } = new Hashtable();
public Hashtable? AvgDamageStats { get; set; } = new Hashtable();
public Hashtable? AvgLiveRoundStats { get; set; } = new Hashtable();
public Hashtable? AvgDamageRoundStats { get; set; } = new Hashtable();
public Hashtable? KillStats { get; set; } = new Hashtable();
public Hashtable? DeathStats { get; set; } = new Hashtable();
public Hashtable? AssistStats { get; set; } = new Hashtable();
public Hashtable? Plays { get; set; } = new Hashtable();
public Hashtable? Wins { get; set; } = new Hashtable();
public Hashtable? Loses { get; set; } = new Hashtable();
public Hashtable? Winrates { get; set; } = new Hashtable();
public CharacterStatistics()
{
}
}
}