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35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Milimoe.FunGame.Core.Api.Utility;
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using Milimoe.FunGame.Core.Interface.Entity;
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using Milimoe.FunGame.Core.Library.Constant;
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namespace Milimoe.FunGame.Core.Entity
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{
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public class MarketItem : BaseEntity
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{
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public long User { get; set; } = 0;
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public string Username { get; set; } = "";
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public Item Item { get; set; }
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public double Price { get; set; } = 0;
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public int Stock { get; set; } = 0;
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public DateTime CreateTime { get; set; } = DateTime.Now;
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public DateTime? FinishTime { get; set; } = null;
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public MarketItemState Status { get; set; } = MarketItemState.Listed;
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public HashSet<long> Buyers { get; set; } = [];
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public override string ToString()
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{
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return Item.Name;
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}
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public override bool Equals(IBaseEntity? other)
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{
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return other is MarketItem && other?.Id == Id;
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}
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public MarketItem()
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{
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Item = Factory.GetItem();
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}
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}
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}
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