milimoe 7bc244ff49
添加HTTP相关(WebSocket) (#74)
* 添加HTTP相关(WebSocket)

* 添加WebDataRequest
2024-05-11 13:14:08 +08:00

92 lines
3.0 KiB
C#

using Milimoe.FunGame.Core.Interface.Sockets;
using Milimoe.FunGame.Core.Library.Common.Network;
using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Library.Common.Architecture
{
public class HeartBeat : ISocketHeartBeat
{
public TransmittalType TransmittalType { get; } = TransmittalType.Socket;
public bool SendingHeartBeat => _SendingHeartBeat;
public int HeartBeatFaileds => _HeartBeatFaileds;
private Task? SendingHeartBeatTask;
private bool _SendingHeartBeat = false;
private int _HeartBeatFaileds = 0;
private readonly Socket? _Socket = null;
private readonly HTTPClient? _HTTPClient = null;
public HeartBeat(Socket socket)
{
_Socket = socket;
this.TransmittalType = TransmittalType.Socket;
}
public HeartBeat(HTTPClient client)
{
_HTTPClient = client;
this.TransmittalType = TransmittalType.WebSocket;
}
public void StartSendingHeartBeat()
{
if (!FunGameInfo.FunGame_DebugMode)
{
_SendingHeartBeat = true;
SendingHeartBeatTask = Task.Factory.StartNew(SendHeartBeat);
}
}
public void StopSendingHeartBeat()
{
_SendingHeartBeat = false;
SendingHeartBeatTask?.Wait(1);
SendingHeartBeatTask = null;
}
private async Task SendHeartBeat()
{
await Task.Delay(100);
if (_Socket != null)
{
while (_Socket.Connected)
{
if (!SendingHeartBeat) _SendingHeartBeat = true;
// 发送心跳包
if (_Socket.Send(SocketMessageType.HeartBeat) == SocketResult.Success)
{
await Task.Delay(4 * 000);
AddHeartBeatFaileds();
}
else AddHeartBeatFaileds();
await Task.Delay(20 * 000);
}
}
else if (_HTTPClient != null)
{
while (_HTTPClient.Instance?.State == System.Net.WebSockets.WebSocketState.Open)
{
if (!SendingHeartBeat) _SendingHeartBeat = true;
// 发送心跳包
if (await _HTTPClient.Send(SocketMessageType.HeartBeat) == SocketResult.Success)
{
await Task.Delay(4 * 000);
AddHeartBeatFaileds();
}
else AddHeartBeatFaileds();
await Task.Delay(20 * 000);
}
}
_SendingHeartBeat = false;
}
private void AddHeartBeatFaileds()
{
// 超过三次没回应心跳,服务器连接失败。
if (_HeartBeatFaileds++ >= 3)
throw new LostConnectException();
}
}
}