15 lines
426 B
C#

using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public abstract class Item : BaseEntity, IItem
{
public string Describe { get; set; } = "";
public decimal Price { get; set; }
public char Key { get; set; }
public bool Active { get; set; }
public bool Enable { get; set; }
public Character? Character { get; set; } = null;
}
}