mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-22 03:59:35 +08:00

* 添加大量新的枚举,添加缺少的枚举字符串,修改枚举转字符串方法的位置 * 添加StartGame和Gaming的SocketHandler方法 * 添加MainInvokeType.StartGame * 优化代码格式 * 添加默认的User.ToString() * 添加EndGame * 添加GameMode.GetTypeString * 添加GameMode.GetRoomType
696 lines
20 KiB
C#
696 lines
20 KiB
C#
using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Common.Plugin;
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using Milimoe.FunGame.Core.Service;
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namespace Milimoe.FunGame.Core.Api.Utility
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{
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public class PluginLoader
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{
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public Dictionary<string, BasePlugin> Plugins { get; } = new();
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private PluginLoader()
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{
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}
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public static PluginLoader LoadPlugins(params object[] objs)
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{
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PluginLoader loader = new();
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PluginManager.LoadPlugins(loader.Plugins, objs);
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return loader;
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}
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public void OnBeforeConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeConnectEvent(sender, e);
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});
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}
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public void OnAfterConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterConnectEvent(sender, e);
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});
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}
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public void OnSucceedConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedConnectEvent(sender, e);
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});
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}
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public void OnFailedConnectEvent(object sender, ConnectEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedConnectEvent(sender, e);
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});
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}
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public void OnBeforeDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeDisconnectEvent(sender, e);
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});
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}
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public void OnAfterDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterDisconnectEvent(sender, e);
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});
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}
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public void OnSucceedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedDisconnectEvent(sender, e);
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});
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}
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public void OnFailedDisconnectEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedDisconnectEvent(sender, e);
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});
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}
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public void OnBeforeLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLoginEvent(sender, e);
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});
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}
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public void OnAfterLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLoginEvent(sender, e);
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});
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}
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public void OnSucceedLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLoginEvent(sender, e);
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});
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}
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public void OnFailedLoginEvent(object sender, LoginEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLoginEvent(sender, e);
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});
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}
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public void OnBeforeLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeLogoutEvent(sender, e);
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});
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}
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public void OnAfterLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterLogoutEvent(sender, e);
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});
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}
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public void OnSucceedLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedLogoutEvent(sender, e);
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});
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}
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public void OnFailedLogoutEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedLogoutEvent(sender, e);
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});
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}
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public void OnBeforeRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeRegEvent(sender, e);
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});
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}
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public void OnAfterRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterRegEvent(sender, e);
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});
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}
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public void OnSucceedRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedRegEvent(sender, e);
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});
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}
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public void OnFailedRegEvent(object sender, RegisterEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedRegEvent(sender, e);
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});
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}
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public void OnBeforeIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeIntoRoomEvent(sender, e);
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});
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}
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public void OnAfterIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterIntoRoomEvent(sender, e);
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});
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}
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public void OnSucceedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedIntoRoomEvent(sender, e);
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});
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}
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public void OnFailedIntoRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedIntoRoomEvent(sender, e);
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});
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}
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public void OnBeforeSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeSendTalkEvent(sender, e);
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});
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}
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public void OnAfterSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterSendTalkEvent(sender, e);
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});
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}
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public void OnSucceedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSendTalkEvent(sender, e);
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});
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}
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public void OnFailedSendTalkEvent(object sender, SendTalkEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSendTalkEvent(sender, e);
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});
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}
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public void OnBeforeCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeCreateRoomEvent(sender, e);
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});
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}
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public void OnAfterCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterCreateRoomEvent(sender, e);
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});
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}
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public void OnSucceedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedCreateRoomEvent(sender, e);
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});
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}
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public void OnFailedCreateRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedCreateRoomEvent(sender, e);
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});
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}
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public void OnBeforeQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeQuitRoomEvent(sender, e);
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});
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}
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public void OnAfterQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterQuitRoomEvent(sender, e);
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});
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}
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public void OnSucceedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedQuitRoomEvent(sender, e);
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});
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}
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public void OnFailedQuitRoomEvent(object sender, RoomEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedQuitRoomEvent(sender, e);
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});
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}
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public void OnBeforeChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnAfterChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnSucceedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeRoomSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeRoomSettingEvent(sender, e);
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});
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}
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public void OnBeforeStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartMatchEvent(sender, e);
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});
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}
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public void OnAfterStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartMatchEvent(sender, e);
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});
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}
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public void OnSucceedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartMatchEvent(sender, e);
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});
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}
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public void OnFailedStartMatchEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartMatchEvent(sender, e);
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});
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}
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public void OnBeforeStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeStartGameEvent(sender, e);
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});
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}
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public void OnAfterStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterStartGameEvent(sender, e);
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});
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}
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public void OnSucceedStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedStartGameEvent(sender, e);
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});
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}
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public void OnFailedStartGameEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedStartGameEvent(sender, e);
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});
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}
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public void OnBeforeChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeProfileEvent(sender, e);
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});
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}
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public void OnAfterChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeProfileEvent(sender, e);
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});
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}
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public void OnSucceedChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeProfileEvent(sender, e);
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});
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}
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public void OnFailedChangeProfileEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeProfileEvent(sender, e);
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});
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}
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public void OnBeforeChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnAfterChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnSucceedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnFailedChangeAccountSettingEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedChangeAccountSettingEvent(sender, e);
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});
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}
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public void OnBeforeOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeOpenInventoryEvent(sender, e);
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});
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}
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public void OnAfterOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterOpenInventoryEvent(sender, e);
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});
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}
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public void OnSucceedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedOpenInventoryEvent(sender, e);
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});
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}
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public void OnFailedOpenInventoryEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedOpenInventoryEvent(sender, e);
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});
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}
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public void OnBeforeSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeSignInEvent(sender, e);
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});
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}
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public void OnAfterSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterSignInEvent(sender, e);
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});
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}
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public void OnSucceedSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedSignInEvent(sender, e);
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});
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}
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public void OnFailedSignInEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedSignInEvent(sender, e);
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});
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}
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public void OnBeforeOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeOpenStoreEvent(sender, e);
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});
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}
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public void OnAfterOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterOpenStoreEvent(sender, e);
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});
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}
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public void OnSucceedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedOpenStoreEvent(sender, e);
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});
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}
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public void OnFailedOpenStoreEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedOpenStoreEvent(sender, e);
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});
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}
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public void OnBeforeBuyItemEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnBeforeBuyItemEvent(sender, e);
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});
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}
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public void OnAfterBuyItemEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnAfterBuyItemEvent(sender, e);
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});
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}
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public void OnSucceedBuyItemEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnSucceedBuyItemEvent(sender, e);
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});
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}
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public void OnFailedBuyItemEvent(object sender, GeneralEventArgs e)
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{
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Parallel.ForEach(Plugins.Values, plugin =>
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{
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plugin.OnFailedBuyItemEvent(sender, e);
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});
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|
}
|
|
|
|
public void OnBeforeShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnBeforeShowRankingEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnAfterShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnAfterShowRankingEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnSucceedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnSucceedShowRankingEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnFailedShowRankingEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnFailedShowRankingEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnBeforeUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnBeforeUseItemEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnAfterUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnAfterUseItemEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnSucceedUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnSucceedUseItemEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnFailedUseItemEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnFailedUseItemEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnBeforeEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnBeforeEndGameEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnAfterEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnAfterEndGameEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnSucceedEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnSucceedEndGameEvent(sender, e);
|
|
});
|
|
}
|
|
|
|
public void OnFailedEndGameEvent(object sender, GeneralEventArgs e)
|
|
{
|
|
Parallel.ForEach(Plugins.Values, plugin =>
|
|
{
|
|
plugin.OnFailedEndGameEvent(sender, e);
|
|
});
|
|
}
|
|
}
|
|
}
|