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* 重做 WebSocket 监听;为服务器统一了多种数据连接访问时的处理;统一编码为 UTF-8 * ModelManager已更名并移动到工具命名空间中 * 完成 WebSocket 消息处理系统 * 添加Socket异步接收数据流;修复TaskUtility阻塞的问题;优化心跳、房间、模组 * 添加枚举 * 删除多余字符 * 添加监听器的名称 * 修改了命名
78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System.Net.WebSockets;
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using Milimoe.FunGame.Core.Interface.Base;
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using Milimoe.FunGame.Core.Interface.Sockets;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Core.Service;
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namespace Milimoe.FunGame.Core.Library.Common.Network
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{
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public class ServerWebSocket(ISocketListener<ServerWebSocket> listener, WebSocket instance, string clientIP, string clientName, Guid token) : IClientWebSocket, ISocketMessageProcessor
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{
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public ISocketListener<ServerWebSocket> Listener => listener;
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public WebSocket Instance => instance;
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public SocketRuntimeType Runtime => SocketRuntimeType.Server;
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public Guid Token => token;
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public string ClientIP => clientIP;
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public string ClientName => clientName;
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public Type InstanceType => typeof(ServerWebSocket);
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public bool Receiving => _receiving;
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private Task? _receivingTask;
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private bool _receiving = false;
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public void Close()
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{
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throw new AsyncSendException();
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}
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public async Task CloseAsync()
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{
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if (Instance.State == WebSocketState.Open)
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{
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// 安全关闭 WebSocket 连接
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await Instance.CloseAsync(WebSocketCloseStatus.NormalClosure, "服务器正在关闭,断开连接!", CancellationToken.None);
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}
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}
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public SocketObject[] Receive()
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{
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throw new AsyncReadException();
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}
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public async Task<SocketObject[]> ReceiveAsync()
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{
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try
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{
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return await HTTPManager.Receive(Instance);
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}
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catch
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{
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throw new SocketWrongInfoException();
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}
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}
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public SocketResult Send(SocketMessageType type, params object[] objs)
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{
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throw new AsyncSendException();
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}
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public async Task<SocketResult> SendAsync(SocketMessageType type, params object[] objs)
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{
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return await HTTPManager.Send(Instance, new(type, token, objs));
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}
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public void StartReceiving(Task t)
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{
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_receiving = true;
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_receivingTask = t;
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}
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public void StopReceiving()
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{
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_receiving = false;
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_receivingTask?.Wait(1);
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_receivingTask = null;
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}
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}
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}
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