2023-02-22 23:43:09 +08:00

62 lines
1.7 KiB
C#

using Milimoe.FunGame.Core.Library.Common.Event;
using Milimoe.FunGame.Core.Library.Constant;
using Milimoe.FunGame.Core.Library.Exception;
using Milimoe.FunGame.Desktop.Library;
using Milimoe.FunGame.Desktop.Library.Interface;
using Milimoe.FunGame.Desktop.UI;
namespace Milimoe.FunGame.Desktop.Model
{
public class LoginModel : ILogin
{
private readonly Login Login;
private Core.Library.Common.Network.Socket? Socket;
public LoginModel(Login login)
{
Login = login;
Socket = RunTime.Socket;
}
public static bool LoginAccount(params object[]? objs)
{
try
{
Core.Library.Common.Network.Socket? Socket = RunTime.Socket;
if (Socket != null && objs != null)
{
string username = "";
string password = "";
if (objs.Length > 0) username = (string)objs[0];
if (objs.Length > 1) password = (string)objs[1];
if (Socket.Send(SocketMessageType.Login, username, password) == SocketResult.Success)
{
return true;
}
}
}
catch (Exception e)
{
e.GetErrorInfo();
}
return false;
}
public bool LoginAccount(string username, string password)
{
try
{
if (LoginModel.LoginAccount(username, password))
{
return true;
}
}
catch (Exception e)
{
e.GetErrorInfo();
}
return false;
}
}
}