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52 lines
1.5 KiB
C#
52 lines
1.5 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using Milimoe.FunGame.Core.Library.Common.Event;
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using Milimoe.FunGame.Core.Library.Constant;
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using Milimoe.FunGame.Desktop.Library.Component;
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namespace Milimoe.FunGame.Desktop.Library.Base
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{
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public class BaseLogin : GeneralForm, ILoginEventHandler
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{
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public event IEventHandler.BeforeEventHandler? BeforeLogin;
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public event IEventHandler.AfterEventHandler? AfterLogin;
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public event IEventHandler.SucceedEventHandler? SucceedLogin;
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public event IEventHandler.FailedEventHandler? FailedLogin;
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public EventResult OnAfterLoginEvent(GeneralEventArgs e)
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{
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if (AfterLogin != null)
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{
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return AfterLogin(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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public EventResult OnBeforeLoginEvent(GeneralEventArgs e)
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{
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if (BeforeLogin != null)
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{
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return BeforeLogin(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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public EventResult OnFailedLoginEvent(GeneralEventArgs e)
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{
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if (FailedLogin != null)
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{
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return FailedLogin(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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public EventResult OnSucceedLoginEvent(GeneralEventArgs e)
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{
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if (SucceedLogin != null)
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{
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return SucceedLogin(this, e);
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}
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else return EventResult.NoEventImplement;
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}
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}
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}
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