FunGame-Core/Service/PluginManager.cs

38 lines
1.3 KiB
C#

using System.Reflection;
using Milimoe.FunGame.Core.Library.Common.Plugin;
namespace Milimoe.FunGame.Core.Service
{
internal class PluginManager
{
/// <summary>
/// 从plugins目录加载所有插件
/// </summary>
/// <param name="plugins"></param>
/// <returns></returns>
internal static Dictionary<string, BasePlugin> LoadPlugins(Dictionary<string, BasePlugin> plugins, params object[] objs)
{
if (!Directory.Exists("plugins")) return plugins;
string[] dlls = Directory.GetFiles("plugins", "*.dll");
foreach (string dll in dlls)
{
// 加载目录下所有的DLL
Assembly assembly = Assembly.LoadFrom(dll);
// 遍历DLL中继承了BasePlugin的类型
foreach (Type type in assembly.GetTypes().AsEnumerable().Where(type => type.IsSubclassOf(typeof(BasePlugin))))
{
BasePlugin? instance = (BasePlugin?)Activator.CreateInstance(type);
if (instance != null && instance.Load(objs))
{
plugins.TryAdd(instance.Name, instance);
}
}
}
return plugins;
}
}
}