2023-02-21 23:19:47 +08:00

29 lines
616 B
C#

using Milimoe.FunGame.Core.Interface.Entity;
namespace Milimoe.FunGame.Core.Entity
{
public class PassiveItem : Item
{
public PassiveSkill? Skill { get; set; } = null;
internal PassiveItem()
{
Active = false;
}
internal PassiveItem(int id, string name)
{
Active = false;
Id = id;
Name = name;
}
public override bool Equals(IBaseEntity? other)
{
if (other != null && other.Guid == this.Guid)
return true;
else return false;
}
}
}