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using Milimoe.FunGame.Core.Interface;
using Milimoe.FunGame.Core.Library.Common.Event;
namespace Milimoe.FunGame.Core.Library.Common.Addon.Example
{
/// <summary>
/// 必须继承基类:<see cref="Plugin"/><para/>
/// 继承事件接口并实现其方法来使插件生效。例如继承:<seealso cref="ILoginEvent"/>
/// </summary>
public class ExamplePlugin : Plugin, ILoginEvent
{
public override string Name => "fungame.example.plugin";
public override string Description => "My First Plugin";
public override string Version => "1.0.0";
public override string Author => "FunGamer";
public void AfterLoginEvent(object sender, LoginEventArgs e)
{
}
public void BeforeLoginEvent(object sender, LoginEventArgs e)
{
// 如果这里设置Cancel = true将终止登录
e.Cancel = true;
}
}
}