mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-12-05 16:16:33 +00:00
* 特效底层支持直接修改硬直时间;添加驱散类型 * 添加 debuff * 明确了驱散定义;添加助攻窗口期;修改预释放爆发技为不可驱散;预释放爆发技一定是最先行动;修复复活时导致硬直时间变成负数的问题 * 调整驱散描述 * 实现驱散系统;修复角色百分比公式错误;添加非伤害类助攻;添加辅助数据统计;修改一些文本显示 * 添加免疫、吸血、护盾机制 * 继续完善免疫和驱散、护盾和特效钩子等 * 添加新特效类型
52 lines
2.1 KiB
C#
52 lines
2.1 KiB
C#
using System.Text.Json;
|
|
using Milimoe.FunGame.Core.Api.Utility;
|
|
using Milimoe.FunGame.Core.Entity;
|
|
using Milimoe.FunGame.Core.Library.Common.Architecture;
|
|
using Milimoe.FunGame.Core.Library.Constant;
|
|
|
|
namespace Milimoe.FunGame.Core.Library.Common.JsonConverter
|
|
{
|
|
public class NormalAttackConverter : BaseEntityConverter<NormalAttack>
|
|
{
|
|
public override NormalAttack NewInstance()
|
|
{
|
|
return new NormalAttack(Factory.GetCharacter());
|
|
}
|
|
|
|
public override void ReadPropertyName(ref Utf8JsonReader reader, string propertyName, JsonSerializerOptions options, ref NormalAttack result, Dictionary<string, object> convertingContext)
|
|
{
|
|
switch (propertyName)
|
|
{
|
|
case nameof(NormalAttack.Level):
|
|
result.Level = reader.GetInt32();
|
|
break;
|
|
case nameof(NormalAttack.HardnessTime):
|
|
result.HardnessTime = reader.GetDouble();
|
|
break;
|
|
case nameof(NormalAttack.IsMagic):
|
|
result.SetMagicType(reader.GetBoolean(), result.MagicType);
|
|
break;
|
|
case nameof(NormalAttack.MagicType):
|
|
result.SetMagicType(result.IsMagic, (MagicType)reader.GetInt32());
|
|
break;
|
|
case nameof(NormalAttack.IgnoreImmune):
|
|
result.IgnoreImmune = (ImmuneType)reader.GetInt32();
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override void Write(Utf8JsonWriter writer, NormalAttack value, JsonSerializerOptions options)
|
|
{
|
|
writer.WriteStartObject();
|
|
|
|
writer.WriteNumber(nameof(NormalAttack.Level), value.Level);
|
|
writer.WriteNumber(nameof(NormalAttack.HardnessTime), value.HardnessTime);
|
|
writer.WriteBoolean(nameof(NormalAttack.IsMagic), value.IsMagic);
|
|
writer.WriteNumber(nameof(NormalAttack.MagicType), (int)value.MagicType);
|
|
writer.WriteNumber(nameof(NormalAttack.IgnoreImmune), (int)value.IgnoreImmune);
|
|
|
|
writer.WriteEndObject();
|
|
}
|
|
}
|
|
}
|