FunGame-Core/Entity/Character/CharacterProfile.cs
milimoe 3d02cb3db3
添加行动顺序表和角色技能操作 (#87)
* 添加行动顺序表和角色技能操作

* 添加更多内容(特效的设计接口等)

* 添加爆发技插队和插队保护机制
2024-09-09 01:45:46 +08:00

62 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Library.Constant;
namespace Milimoe.FunGame.Core.Entity
{
public class CharacterProfile(string name, string firstname, string nickname)
{
/// <summary>
/// 角色的姓
/// </summary>
public string Name { get; set; } = name;
/// <summary>
/// 角色的名字
/// </summary>
public string FirstName { get; set; } = firstname;
/// <summary>
/// 角色的昵称
/// </summary>
public string NickName { get; set; } = nickname;
/// <summary>
/// 角色的出生地
/// </summary>
public string Birthplace { get; set; } = "";
/// <summary>
/// 角色的出生日期
/// </summary>
public DateTime Birthday { get; set; } = General.DefaultTime;
/// <summary>
/// 角色的身份
/// </summary>
public string Status { get; set; } = "";
/// <summary>
/// 角色的隶属
/// </summary>
public string Affiliation { get; set; } = "";
/// <summary>
/// 角色的性别
/// </summary>
public string Sex { get; set; } = "";
/// <summary>
/// 角色的身高
/// </summary>
public string Height { get; set; } = "";
/// <summary>
/// 角色的体重
/// </summary>
public string Weight { get; set; } = "";
/// <summary>
/// 角色的故事
/// </summary>
public Dictionary<string, string> Stories { get; set; } = [];
}
}