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* 修复诸多复活角色的问题;添加了更多回合记录 * 完善了底层技能选取目标方法;添加筛选条件列表,使技能能够灵活的选取角色 * 优化死亡结算的逻辑;优化回合记录日志 * 现在动态工厂可以构造主动技能了
49 lines
2.3 KiB
C#
49 lines
2.3 KiB
C#
namespace Milimoe.FunGame.Core.Entity
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{
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public class CharacterStatistics
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{
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public double TotalDamage { get; set; } = 0;
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public double TotalPhysicalDamage { get; set; } = 0;
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public double TotalMagicDamage { get; set; } = 0;
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public double TotalRealDamage { get; set; } = 0;
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public double TotalTakenDamage { get; set; } = 0;
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public double TotalTakenPhysicalDamage { get; set; } = 0;
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public double TotalTakenMagicDamage { get; set; } = 0;
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public double TotalTakenRealDamage { get; set; } = 0;
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public double AvgDamage { get; set; } = 0;
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public double AvgPhysicalDamage { get; set; } = 0;
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public double AvgMagicDamage { get; set; } = 0;
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public double AvgRealDamage { get; set; } = 0;
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public double AvgTakenDamage { get; set; } = 0;
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public double AvgTakenPhysicalDamage { get; set; } = 0;
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public double AvgTakenMagicDamage { get; set; } = 0;
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public double AvgTakenRealDamage { get; set; } = 0;
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public int LiveRound { get; set; } = 0;
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public int AvgLiveRound { get; set; } = 0;
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public int ActionTurn { get; set; } = 0;
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public int AvgActionTurn { get; set; } = 0;
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public double LiveTime { get; set; } = 0;
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public double AvgLiveTime { get; set; } = 0;
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public double DamagePerRound { get; set; } = 0;
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public double DamagePerTurn { get; set; } = 0;
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public double DamagePerSecond { get; set; } = 0;
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public int TotalEarnedMoney { get; set; } = 0;
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public int AvgEarnedMoney { get; set; } = 0;
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public int Kills { get; set; } = 0;
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public int Deaths { get; set; } = 0;
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public int Assists { get; set; } = 0;
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public int FirstKills { get; set; } = 0;
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public int FirstDeaths { get; set; } = 0;
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public int Plays { get; set; } = 0;
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public int Wins { get; set; } = 0;
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public int Top3s { get; set; } = 0;
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public int Loses { get; set; } = 0;
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public double Winrates { get; set; } = 0;
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public double Top3rates { get; set; } = 0;
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public int LastRank { get; set; } = 0;
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public double AvgRank { get; set; } = 0;
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public double Rating { get; set; } = 0;
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public int MVPs { get; set; } = 0;
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}
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}
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