FunGame-Core/FunGame.Core/Entity/Event/StartMatchEvent.cs
2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class StartMatchEvent : IStartMatchEvent
{
public event IEvent.BeforeEvent? BeforeStartMatchEvent;
public event IEvent.AfterEvent? AfterStartMatchEvent;
public event IEvent.SucceedEvent? SucceedStartMatchEvent;
public event IEvent.FailedEvent? FailedStartMatchEvent;
public virtual Enum.EventResult OnBeforeStartMatchEvent(GeneralEventArgs e)
{
if (BeforeStartMatchEvent != null)
{
return BeforeStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterStartMatchEvent(GeneralEventArgs e)
{
if (AfterStartMatchEvent != null)
{
return AfterStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedStartMatchEvent(GeneralEventArgs e)
{
if (SucceedStartMatchEvent != null)
{
return SucceedStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedStartMatchEvent(GeneralEventArgs e)
{
if (FailedStartMatchEvent != null)
{
return FailedStartMatchEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}