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https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class StartMatchEvent : IStartMatchEvent
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{
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public event IEvent.BeforeEvent? BeforeStartMatchEvent;
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public event IEvent.AfterEvent? AfterStartMatchEvent;
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public event IEvent.SucceedEvent? SucceedStartMatchEvent;
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public event IEvent.FailedEvent? FailedStartMatchEvent;
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public virtual Enum.EventResult OnBeforeStartMatchEvent(GeneralEventArgs e)
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{
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if (BeforeStartMatchEvent != null)
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{
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return BeforeStartMatchEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterStartMatchEvent(GeneralEventArgs e)
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{
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if (AfterStartMatchEvent != null)
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{
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return AfterStartMatchEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedStartMatchEvent(GeneralEventArgs e)
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{
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if (SucceedStartMatchEvent != null)
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{
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return SucceedStartMatchEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedStartMatchEvent(GeneralEventArgs e)
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{
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if (FailedStartMatchEvent != null)
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{
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return FailedStartMatchEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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