2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class SendTalkEvent : ISendTalkEvent
{
public event IEvent.BeforeEvent? BeforeSendTalkEvent;
public event IEvent.AfterEvent? AfterSendTalkEvent;
public event IEvent.SucceedEvent? SucceedSendTalkEvent;
public event IEvent.FailedEvent? FailedSendTalkEvent;
public virtual Enum.EventResult OnBeforeSendTalkEvent(GeneralEventArgs e)
{
if (BeforeSendTalkEvent != null)
{
return BeforeSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterSendTalkEvent(GeneralEventArgs e)
{
if (AfterSendTalkEvent != null)
{
return AfterSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedSendTalkEvent(GeneralEventArgs e)
{
if (SucceedSendTalkEvent != null)
{
return SucceedSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedSendTalkEvent(GeneralEventArgs e)
{
if (FailedSendTalkEvent != null)
{
return FailedSendTalkEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}