mirror of
https://github.com/project-redbud/FunGame-Core.git
synced 2025-04-23 20:49:33 +08:00
58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class OpenStoreEvent : IOpenStoreEvent
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{
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public event IEvent.BeforeEvent? BeforeOpenStoreEvent;
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public event IEvent.AfterEvent? AfterOpenStoreEvent;
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public event IEvent.SucceedEvent? SucceedOpenStoreEvent;
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public event IEvent.FailedEvent? FailedOpenStoreEvent;
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public virtual Enum.EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e)
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{
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if (BeforeOpenStoreEvent != null)
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{
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return BeforeOpenStoreEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterOpenStoreEvent(GeneralEventArgs e)
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{
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if (AfterOpenStoreEvent != null)
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{
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return AfterOpenStoreEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e)
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{
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if (SucceedOpenStoreEvent != null)
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{
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return SucceedOpenStoreEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedOpenStoreEvent(GeneralEventArgs e)
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{
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if (FailedOpenStoreEvent != null)
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{
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return FailedOpenStoreEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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