2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class OpenStoreEvent : IOpenStoreEvent
{
public event IEvent.BeforeEvent? BeforeOpenStoreEvent;
public event IEvent.AfterEvent? AfterOpenStoreEvent;
public event IEvent.SucceedEvent? SucceedOpenStoreEvent;
public event IEvent.FailedEvent? FailedOpenStoreEvent;
public virtual Enum.EventResult OnBeforeOpenStoreEvent(GeneralEventArgs e)
{
if (BeforeOpenStoreEvent != null)
{
return BeforeOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterOpenStoreEvent(GeneralEventArgs e)
{
if (AfterOpenStoreEvent != null)
{
return AfterOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedOpenStoreEvent(GeneralEventArgs e)
{
if (SucceedOpenStoreEvent != null)
{
return SucceedOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedOpenStoreEvent(GeneralEventArgs e)
{
if (FailedOpenStoreEvent != null)
{
return FailedOpenStoreEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}