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https://github.com/project-redbud/FunGame-Core.git
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58 lines
1.6 KiB
C#
58 lines
1.6 KiB
C#
using Milimoe.FunGame.Core.Interface;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Milimoe.FunGame.Core.Entity.Event
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{
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public class IntoRoomEvent : IIntoRoomEvent
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{
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public event IEvent.BeforeEvent? BeforeIntoRoomEvent;
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public event IEvent.AfterEvent? AfterIntoRoomEvent;
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public event IEvent.SucceedEvent? SucceedIntoRoomEvent;
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public event IEvent.FailedEvent? FailedIntoRoomEvent;
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public virtual Enum.EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e)
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{
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if (BeforeIntoRoomEvent != null)
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{
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return BeforeIntoRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnAfterIntoRoomEvent(GeneralEventArgs e)
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{
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if (AfterIntoRoomEvent != null)
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{
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return AfterIntoRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnSucceedIntoRoomEvent(GeneralEventArgs e)
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{
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if (SucceedIntoRoomEvent != null)
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{
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return SucceedIntoRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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public virtual Enum.EventResult OnFailedIntoRoomEvent(GeneralEventArgs e)
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{
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if (FailedIntoRoomEvent != null)
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{
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return FailedIntoRoomEvent(this, e);
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}
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return Enum.EventResult.Fail;
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}
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}
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}
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