2022-10-19 23:27:08 +08:00

58 lines
1.6 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class IntoRoomEvent : IIntoRoomEvent
{
public event IEvent.BeforeEvent? BeforeIntoRoomEvent;
public event IEvent.AfterEvent? AfterIntoRoomEvent;
public event IEvent.SucceedEvent? SucceedIntoRoomEvent;
public event IEvent.FailedEvent? FailedIntoRoomEvent;
public virtual Enum.EventResult OnBeforeIntoRoomEvent(GeneralEventArgs e)
{
if (BeforeIntoRoomEvent != null)
{
return BeforeIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterIntoRoomEvent(GeneralEventArgs e)
{
if (AfterIntoRoomEvent != null)
{
return AfterIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedIntoRoomEvent(GeneralEventArgs e)
{
if (SucceedIntoRoomEvent != null)
{
return SucceedIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedIntoRoomEvent(GeneralEventArgs e)
{
if (FailedIntoRoomEvent != null)
{
return FailedIntoRoomEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}