2022-10-19 23:27:08 +08:00

58 lines
1.5 KiB
C#

using Milimoe.FunGame.Core.Interface;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Milimoe.FunGame.Core.Entity.Event
{
public class EndGameEvent : IEndGameEvent
{
public event IEvent.BeforeEvent? BeforeEndGameEvent;
public event IEvent.AfterEvent? AfterEndGameEvent;
public event IEvent.SucceedEvent? SucceedEndGameEvent;
public event IEvent.FailedEvent? FailedEndGameEvent;
public virtual Enum.EventResult OnBeforeEndGameEvent(GeneralEventArgs e)
{
if (BeforeEndGameEvent != null)
{
return BeforeEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnAfterEndGameEvent(GeneralEventArgs e)
{
if (AfterEndGameEvent != null)
{
return AfterEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnSucceedEndGameEvent(GeneralEventArgs e)
{
if (SucceedEndGameEvent != null)
{
return SucceedEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
public virtual Enum.EventResult OnFailedEndGameEvent(GeneralEventArgs e)
{
if (FailedEndGameEvent != null)
{
return FailedEndGameEvent(this, e);
}
return Enum.EventResult.Fail;
}
}
}